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Sandwalkers News

Update 2.1.2

[p]Hello everyone! Here's a new patch for Sandwalkers, with some balancing and some fixes!
Please find the full patchnote below.
Cheers, and thanks for playing Sandwalkers![/p][h2]
Balancing
[/h2][p]Please note that we’re iterating cautiously on this one: many variables impact Sandwalkers' balancing and a small change can sometimes have tremendous impacts[/p]
  • [p]We increased monsters’ HPs & Shield. We don’t want to increase the stats anymore on the first levels, but we might continue to increase them on higher levels.[/p]
  • [p]Desertic & arid regions now provides between 10% & 20% less Supplies tiles[/p]
  • [p]The weight of all equipments & fetishes is reduced to 1 instead of 3[/p]
  • [p]Several minor tweaks[/p]
[h2]
Bugfix
[/h2]
  • [p]A blocker was occurring when encountering fire elementals[/p]
  • [p]Equipments, Fetishes & fight consumables items have levels, but they were not behaving correctly.[/p]
  • [p]Fix a blocker on Nebulous questline[/p]
  • [p]Bloodworms weren’t positioned correctly in fights[/p]
  • [p]Some attacks from the Sobek and the Terrasaur weren’t giving their side effects to the right target.[/p]
  • [p]Other minor fixes[/p]

Hotfix 2.1.1

Hello!

We're pushing a small hotfix as there was an issue with Renegades and Deserters monsters that could lead into a blocking situation
Sorry about that!

  • Fixed an issue with Renegades and Deserters monsters that could lead into a blocking situation

Update 2.1.0

Hello everyone!
For the last few weeks, we've been working on content, as well as overall imporvements : with the weather, with balancing, bugfixing, polishing, we've been busy!
We do hope you'll love all that's been added in this 2.1.0 version! And if you do, do not hesitate to leave a positive review! I know I ask every once in a while, but it is very important for us
Have a wonderful day!

Please find the full patch note below :

[h2]Content[/h2]
All enemy groups have been reworked to improve variety and ensure a fair distribution of all existing mobs:
  • Each region now has a set of specific monster “factions” it can trigger
  • Each monster “faction” has more varied groups
  • We added a new version of some monsters, who will start fights with an active effect on them to add even more variety



All loot gained from monsters has been reworked:
  • More variety of items
  • Less loot most of the time
  • Enemies will drop items according to their level: you won’t get a +2 Agility item from a level 8 monster anymore!


[h2]New enemies[/h2]
[h3]Ocelots[/h3]
  • Berserker
  • Ogre
  • Cannibal

[h3]Fire Elementals[/h3]
  • Fire Elemental
  • Fire Spawnling

[h3]Azore Mercenaries[/h3]
  • Sobek
  • Terrasaur
  • Tracker

[h2]Weather improvements[/h2]
  • More monsters related to the weather will appear
  • Monsters spawned by the weather now disappear when the weather changes


[h2]Balancing[/h2]
Please note that we’re iterating cautiously on this one: many variables impact Sandwalkers' balancing and a small change can sometimes have tremendous impacts

  • Monsters will continue to scale after level 10
  • Leveling up will correctly scale after level 10
  • Monsters' HP & Shield progression is now related to their base HP/shield stats. Shield-based tanks & HP-based squishy damage dealers were looking the same in end-game because of our progression setup; it should be better now
  • Continue to tweak bosses’ HP with the same philosophy: more tankiness, less lethality


[h2]Bugfix[/h2]
  • A blocker was occurring on quests sometimes
  • You could get blocked on the island during the Azore questline
  • You could get blocked after the final fight
  • Spamming inputs on the caravaneer selection screen could block the game
  • Broken description on the “Shield Up!” ability
  • Swordsman “Execution” wasn’t triggering its effect
  • Some followers were not working properly
  • Fixed some issues related to fast travel
  • “Infested” effect damage was wrongly calculated in damage previews
  • Key bindings were sometimes reset after closing the game
  • Fixed some broken texts
  • Other minor fixes


[h2]Polish[/h2]
  • The amount of XP you gain as a quest reward is now displayed
  • “The Art of Forging” quest compass is more efficient & clear

Patch 2.0.14

Hello there!

A quick fix for you today, mainly about making sure that old saves are up to speed with the latest changes. A small content update is still in the works, you'll just have to be a liiiittle more patient.

As always, if you did enjoy the game, please don't hesitate to leave a positive review, it helps us a whole lot!

That being said, please find the patchnote below ↓

Sands Thanks a lot and have a wonderful day!
-The Sandwalkers team


[h2]Patchnote 2.0.14[/h2]
[h3]Bugfix[/h3]
  • Fixed older saves missing some achievements and memories
  • Fixed older saves not getting the right version of the Azore map
  • Fixed a bug preventing in-game music to start again after a fight

Patch 2.0.13

Boop!

Here's a small patchnote because some save were stuck and that sucks, and now they should be unstuck which makes it unsuck.

On a sidenote, thanks a lot for playing Sandwalkers! If you did enjoy the game, please don't hesitate to leave a positive review. As the game has not been that much reviewed, there's not much of them needed to get the game out of "mixed" status on recent reviews, and that owuld help us a lot! So if you like the game and did not review it yet, we would be super glad if you could do it!
Next step, some content is coming for the next patch, we'll keep you updated!

That being said, please find the patchnote below

Thanks a lot and have a wonderful day!
-The Sandwalkers team


[h2]Patchnote 2.0.13[/h2]
[h3]Bugfix[/h3]
  • Add a way to unlock blocked saves on the “Usury” quest
  • Add a way to unlock blocked saves on the “The Art of Forging” quest