Sandwalkers Full Release Out Now!
After almost a year in early access, Sandwalkers is finally out with a 20% launch discount!
https://store.steampowered.com/app/1639080/Sandwalkers/
This full release comes with the endgame, new maps, quests, monsters — all the good stuff! You’ll find all the details in the patch notes below.
But first, we just want to say a huge THANK YOU for all your support. Not just during early access, but since day one. Whether you shared the news, backed our Kickstarter, left a positive review, gave feedback, or just sent us some kind words... it all meant the world to us.
At Goblinz, Sandwalkers is super close to our hearts. We’re devs first, and it’s so important to us to bring our ideas to life and see them come alive in your hands. This journey had its ups and downs, but we never lost sight of the goal: to give you the best game we could with the resources we had.
Thanks for sticking with us.
Now go find Umama and finish your journey in Uwando!!! 🌿
[h2]v2.0 Patch Notes[/h2]
[h3]Content[/h3]
New questlines
[h3]UX[/h3]
[h3]Sound[/h3]
[h3]Balancing[/h3]
Exploration was too difficult, and fights were too easy once your caravaneers reached level 4. Here’s how we’re addressing it:
[h3]Bugfix[/h3]
[h2]Play now:[/h2]
https://store.steampowered.com/app/1639080/Sandwalkers/
https://store.steampowered.com/app/1639080/Sandwalkers/
This full release comes with the endgame, new maps, quests, monsters — all the good stuff! You’ll find all the details in the patch notes below.
But first, we just want to say a huge THANK YOU for all your support. Not just during early access, but since day one. Whether you shared the news, backed our Kickstarter, left a positive review, gave feedback, or just sent us some kind words... it all meant the world to us.
At Goblinz, Sandwalkers is super close to our hearts. We’re devs first, and it’s so important to us to bring our ideas to life and see them come alive in your hands. This journey had its ups and downs, but we never lost sight of the goal: to give you the best game we could with the resources we had.
Thanks for sticking with us.
Now go find Umama and finish your journey in Uwando!!! 🌿
[h2]v2.0 Patch Notes[/h2]
[h3]Content[/h3]
New questlines
- Nebulous, Azore, Palatine and Umama questlines are now available with their own maps and monsters!
- Add 3 more levels to scalable upgrades to match the new endgame progression.
- Add a new upgrade that increases all Supplies gains.
- New memories have been created to match the new achievable milestones.
- New Encyclopedia entries have been added to match the new achievable milestones.
- Several new achievements have been added on Steam.
- Two new events, created in collaboration with Hyruga, one of our early backers!
[h3]UX[/h3]
- Added a reveal sequence when you reach a place for the first time.
- Upgrades are now highlighted, making their purpose much easier to understand.
- The game will auto-save more frequently.
[h3]Sound[/h3]
- 50+ sounds and 10 musics added.
[h3]Balancing[/h3]
Exploration was too difficult, and fights were too easy once your caravaneers reached level 4. Here’s how we’re addressing it:
- Increased the number of Supplies tiles you can find in desert areas.
- Added some low-supplies-cost tiles in the first desert.
- Cf “New Crystal Library Upgrades”: Added a new upgrade that increases all Supplies gains.
- Reduced roguelite fight bonus and increased monsters’ scaling.
- Items’ weight has been reduced, and maximum weight gains through Crystal Library upgrades have increased.
- Various other tweaks.
[h3]Bugfix[/h3]
- Pinned quests were sometimes automatically unpinned.
- Fixed various issues with roads and permanent changes on the map.
- Quest markers were sometimes not appearing correctly.
- Fixed various UI overlapping issues.
- Removed the "Cocoon" effect from the game, as it was too buggy.
- Many, many other bug fixes related to quests, localization, attacks, and upgrades.
[h2]Play now:[/h2]
https://store.steampowered.com/app/1639080/Sandwalkers/