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Patch 2.0.5 - Balance overhaul & Fixes

Hi everyone!

The past two days have been intense as we tackled major balancing issues. Some players were able to finish the game in a single run, defeating all enemies in just one turn — not exactly what we had in mind for Sandwalkers!
This patch focuses on restoring challenge and progression. Here’s what’s new:

[h3]Enemy Scaling & Encounters[/h3]
  • Enemy scaling fixed

Enemy groups were no longer scaling with your caravan, leading to easy fights against low-level (Lv.1) enemies. This is now fixed.

  • Unit encounter rework
    We’ve restructured enemy groups to make encounters more varied and challenging:
    • 2-enemy fights were too frequent and not engaging — most have been removed.
    • Stronger enemy groups have been added across all regions.
    • Each region now features more diverse enemy compositions.

More tweaks will follow — this is just the first step in our balancing effort.

[h3]Caravaneer Upgrades Nerfed / Roguelite Bonuses Buffed[/h3]
Sandwalkers isn’t about a single overpowered caravaneer dashing to Umama. It’s about generations building on each other’s journey.
  • Caravaneer upgrades nerfed by ~30%.
  • Cristal Library combat upgrades have been buffed to reinforce roguelite progression.


[h3]General Balance Tweaks[/h3]
  • Protector
    • Gains +2 Strength/level (up from +1).
    • "Raise Shield" ability nerfed.
  • Status Effects
    • Decaying Shield buffed.
    • Infested nerfed.
    • Blinded nerfed.
  • Bosses & Elites
    • HP increased, but Strength reduced at levels 3–5.
  • All enemies
    • Strength reduced at levels 3–5, but increased from level 7 onward.
  • Merchants
    • Merchants in Cities now give more items



[h3]Bug Fixes[/h3]
  • Fixed several attacks that dealt pure damage with no type.
  • "Ban Hammer" Fetish now correctly targets the launcher.


[h3]Known Issues (Still Investigating)[/h3]
  • Rare black screen blocking progress.
  • Some units show the wrong sprite when stunned.
  • Bosses can be stunned, even when they should be immune.
  • Trade with merchants can be broken, allowing players to get insane amount of items


Thank you all for your patience and invaluable feedback — it really helped us identify and fix this core issue. There’s more to come, but this patch should make Sandwalkers feel closer to our original vision.

— The Sandwalkers Team