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Update 2.1.0

Hello everyone!
For the last few weeks, we've been working on content, as well as overall imporvements : with the weather, with balancing, bugfixing, polishing, we've been busy!
We do hope you'll love all that's been added in this 2.1.0 version! And if you do, do not hesitate to leave a positive review! I know I ask every once in a while, but it is very important for us
Have a wonderful day!

Please find the full patch note below :

[h2]Content[/h2]
All enemy groups have been reworked to improve variety and ensure a fair distribution of all existing mobs:
  • Each region now has a set of specific monster “factions” it can trigger
  • Each monster “faction” has more varied groups
  • We added a new version of some monsters, who will start fights with an active effect on them to add even more variety



All loot gained from monsters has been reworked:
  • More variety of items
  • Less loot most of the time
  • Enemies will drop items according to their level: you won’t get a +2 Agility item from a level 8 monster anymore!


[h2]New enemies[/h2]
[h3]Ocelots[/h3]
  • Berserker
  • Ogre
  • Cannibal

[h3]Fire Elementals[/h3]
  • Fire Elemental
  • Fire Spawnling

[h3]Azore Mercenaries[/h3]
  • Sobek
  • Terrasaur
  • Tracker

[h2]Weather improvements[/h2]
  • More monsters related to the weather will appear
  • Monsters spawned by the weather now disappear when the weather changes


[h2]Balancing[/h2]
Please note that we’re iterating cautiously on this one: many variables impact Sandwalkers' balancing and a small change can sometimes have tremendous impacts

  • Monsters will continue to scale after level 10
  • Leveling up will correctly scale after level 10
  • Monsters' HP & Shield progression is now related to their base HP/shield stats. Shield-based tanks & HP-based squishy damage dealers were looking the same in end-game because of our progression setup; it should be better now
  • Continue to tweak bosses’ HP with the same philosophy: more tankiness, less lethality


[h2]Bugfix[/h2]
  • A blocker was occurring on quests sometimes
  • You could get blocked on the island during the Azore questline
  • You could get blocked after the final fight
  • Spamming inputs on the caravaneer selection screen could block the game
  • Broken description on the “Shield Up!” ability
  • Swordsman “Execution” wasn’t triggering its effect
  • Some followers were not working properly
  • Fixed some issues related to fast travel
  • “Infested” effect damage was wrongly calculated in damage previews
  • Key bindings were sometimes reset after closing the game
  • Fixed some broken texts
  • Other minor fixes


[h2]Polish[/h2]
  • The amount of XP you gain as a quest reward is now displayed
  • “The Art of Forging” quest compass is more efficient & clear