Update 2.1.2
[p]Hello everyone! Here's a new patch for Sandwalkers, with some balancing and some fixes!
Please find the full patchnote below.
Cheers, and thanks for playing Sandwalkers![/p][h2]
Balancing[/h2][p]Please note that we’re iterating cautiously on this one: many variables impact Sandwalkers' balancing and a small change can sometimes have tremendous impacts[/p]
Bugfix[/h2]
Please find the full patchnote below.
Cheers, and thanks for playing Sandwalkers![/p][h2]
Balancing[/h2][p]Please note that we’re iterating cautiously on this one: many variables impact Sandwalkers' balancing and a small change can sometimes have tremendous impacts[/p]
- [p]We increased monsters’ HPs & Shield. We don’t want to increase the stats anymore on the first levels, but we might continue to increase them on higher levels.[/p]
- [p]Desertic & arid regions now provides between 10% & 20% less Supplies tiles[/p]
- [p]The weight of all equipments & fetishes is reduced to 1 instead of 3[/p]
- [p]Several minor tweaks[/p]
Bugfix[/h2]
- [p]A blocker was occurring when encountering fire elementals[/p]
- [p]Equipments, Fetishes & fight consumables items have levels, but they were not behaving correctly.[/p]
- [p]Fix a blocker on Nebulous questline[/p]
- [p]Bloodworms weren’t positioned correctly in fights[/p]
- [p]Some attacks from the Sobek and the Terrasaur weren’t giving their side effects to the right target.[/p]
- [p]Other minor fixes[/p]