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  3. Devlog #1

Devlog #1

Hello everyone, and welcome to this devlog focused on our core game design and amazing art. We are eager to share more and more with you about Sandwalkers, and we'll have lots of surprises to reveal over the course of our Kickstarter campaign!

[h2]Exploration rework[/h2]



Initially, we were based on an exploration system working with nodes. We changed that to focus on a hexagonal grid which has been used in many 4X games and even Curious Expedition, one of our main game references.
This change allowed us to improve many game mechanics bound to exploration such as movement cost, fog of war or even heights and relief generation. We will dive more in-depth into our exploration systems in our next devlog post!



[h2]New enemies and pixel art[/h2]



New foes are entering Sandwalkers’ world as we are moving forward in the development process. Please enjoy those wonderful pixel art monsters made by our talented artist team!

For our pixel art lovers out there, there is a character design speed-painting video on some Sandwalkers creatures on our Youtube channel! It’s always fascinating to observe the process of pixel art design, it inspires us so much!

[h2]Environmental concept arts[/h2]



Finally, we would like to share with you some stunning and colorful environmental concept arts from our artist team. We thought a lot about how it would feel for the player to be in a wild land where wildlife and nature rule the pace of your travel, and used those ideas to fuel the atmosphere of Sandwalkers.

[h2]What's next? [/h2]

We are so happy to finally deliver some material for you to begin your journey with us - Sandwalkers BETA will open next week! Join our Discord to be part of the community and play Sandwalkers for the first time!

JOIN OUR DISCORD SERVER

We've also planned an AMA for next week so you will be able to ask all your questions to our Game Designer!
We look forward to seeing you there! 😊


-The Goblinz Team