Patch 1.0.2
[h2]Hotfix[/h2]
[h2]User experience[/h2]
[h2]Balancing[/h2]
[h2]Localization[/h2]
[h2]Bugfix[/h2]
[h2]Optimization[/h2]
We are still working on the optimization, but you should already see some improvements with this update:
[h2]Coming soon[/h2]
Those are our main priority right now to make sure you can enjoy the game.
Once the stabilization phase is done, we will share an Early Access roadmap with you! Stabilization and polish will still be addressed as we start to work on new content for the game.
- Temporarily removed “Insidious Seed” attack from the Botanist as it can cause crashes.
[h2]User experience[/h2]
- You can now end a run manually through the pause menu.
- Clearer feedback on fetishes & consumables items when they’re not unlocked yet
[h2]Balancing[/h2]
- “Rest” buttons in cities now give more bonuses even when your Reputation is low
- Rebalance some caravaneers’ attacks (Death Pulse, Umama’s night song, Serrated chitin,...) Having two angry ants playing before you could do anything was a bit frustrating.
- Remove heal from Dragonopter AoE, increase slightly the monotarget attack heal.The AoE heal was buggy and quite frustrating. We choose to increase the other attack’s self heal slightly to keep the tactical challenge in this fight while making it more fair.
- Reduce speed of some enemies. Same than Red Ants on the previous patch: we don’t want big packages of enemies playing before you. We tried to slow them and to spread them more in the turn order.
- Update Supplies cost when moving on road tiles to 0. Roads should now be the late-game shortcuts that we aimed them to be.
- “Mysterious Sprouts” tiles now gives 6 Supplies. Many players were deceived by their visuals and were frustrated to gain no Supplies on them. We now give a small amount, in addition to their previous rewards.
- Defeating enemies will now always gives you some food
[h2]Localization[/h2]
- Fixed some broken localization keys
[h2]Bugfix[/h2]
- Attacks that move unit now do it correctly
- “Protected” effect is now removed when the caster dies
- “Blinded” effect now destack correctly when it makes you miss an attack
- We added Wood in the “Agromancy” quest area (sorry discord people, we know you were looking for them)
- Fix a blocker on “Umama’s root” quest removing the items before you could use them in an event
- Consumables can now be changed for another one before a fight
[h2]Optimization[/h2]
We are still working on the optimization, but you should already see some improvements with this update:
- Reduction of RAM consumption
- Improve overall performance in long game sessions
[h2]Coming soon[/h2]
- More work on optimization especially with the perfs dropping as the game session last.
- Fix the most critical bugs in priority (crashes, blockers, experience-breaker bugs)
- Continue to make high-priority tweaks on balancing
Those are our main priority right now to make sure you can enjoy the game.
Once the stabilization phase is done, we will share an Early Access roadmap with you! Stabilization and polish will still be addressed as we start to work on new content for the game.