Patch 1.0.5
Hi everyone, here comes a big update with some changes on attacks & recruitment.
We are approaching the end of our optimization phase and are starting to work on new content for the game. We should be able to tell your more about that soon!
[h2]Attacks[/h2]
[h2]Recruitment[/h2]
[h2]UX/UI[/h2]
[h2]World[/h2]
[h2]Other fixes[/h2]
We are approaching the end of our optimization phase and are starting to work on new content for the game. We should be able to tell your more about that soon!
Patch 1.0.5 - 04/07/2024
[h2]Attacks[/h2]
- “Shield bash” now applies “Slowed” even if the target has no Shield
- Pyromancer’s “Burning swarms” now deals damage to all enemies
- Pyromancer’s “Fire coat” attack was reworked
- Fire Resistance (3) ⇒ +10 Shield & Thorns (1)
- “Forgotten ritual” now heals a flat amount of HPs instead of giving “Health Regeneration” effect
- “Genius” refactoring
- “Incendiary cocktail” (formerly “Glue grenade”) now deals fire damage
- “Explosive prototype” now deals base Air damages in addition to its random effects
- “Tonic” now deals Air damages to one target and apply either haste (2) or an agility bonus to the launcher
- All Genius attacks have an “Intelligence” ratio now
- Prob on attack’s effects were changed
- Tweak many attacks & upgrades values
- Equipments HP/Shield bonus are drastically increased to give an actual impact
- Quests
- “Delivery” service will not direct you to a specific place instead of any place.
- “Ruins” service was leading to a broken underground map: it should now be fixed.
[h2]Recruitment[/h2]
- Recruited caravaneers’ level is now correctly applied on their stats.
- Once they’re recruited, you will directly select your caravaneer’s upgrades
- Caravaneer recruitment pool are now handled differently:
- Their content is refreshed every 100 caravan’s movement
- You can recruit each caravaneer only once
[h2]UX/UI[/h2]
- “Support” screen is now always displayed, even if you cannot get any follower yet
- Events & quests outcomes previews now work correctly: the item previewed should always be the right one
- Tweak some attacks & upgrades tooltips to make them more readable
- Attack tooltips’ size no longer depends on unit’s position
- Quest rewards are now always displayed in the quest book
[h2]World[/h2]
- There is now a path going east from Lecwasi when you start the game
- The “roads” upgrades in the Crystal Library now create road with reduced supplies cost compared to the nearby biomes.
[h2]Other fixes[/h2]
- Fix several issues linked to effects’ stacks depletion
- “Infested” effect is fixed!
- “Insidious seed” attack and its upgrade are back
- Several broken localization keys were fixed
- Caravaneers sometimes had a duplicate of their sprite
- “Space Gem” icon is now displayed correctly
- “Immuned” effect icon is now displayed correctly
- “Poison” damages are now displayed correctly
- Missing upgrades on Archeologist when leveling-up
- Fix an issue causing the 3rd Fragment to never be dropped after completing Terracer’s questline.
- You cannot stun a unit forever anymore, sorry!
- Other minor fixes