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  3. Patch 1.1.2

Patch 1.1.2

Patch 1.1.2 is here! Even if we’re mostly working on 1.2 and new content for later, we still have a lot of small improvements to make.

[h2]Balancing[/h2]
  • Swordman ability now gives the “Barrier” trait instead of “Immuned” (it was a bit overpowered, sorry!)


[h2]Bugfix[/h2]
  • A blocker could happen when you were using an attack removing a debuff
  • “Burning” damage were stacking for each stacks, which wasn’t intended
  • Broken text issue on some Abilities
  • The Trait “Voracious Ambition” wasn’t working properly
  • “Ruins” service quest wasn’t working correctly
  • You could obtain some upgrades in inconsistent order
  • “Caustic rain” weather could create a high density of monster groups next to each other
  • “Poison” damage were not display
  • Broken text in “The Art of Forging” quest
  • “The Art of Forging” : tweak an event outcome dealing 0% damage
  • Broken text in Yayah
  • Other various broken texts (biomes, weathers, traits, etc.)
  • Several edge cases were preventing “Blinded” to destack
  • Units were visually overlapping in fight sometimes
  • Big delay between the skill and its animation sometimes
  • Attack tooltips could be cut at the edge of the screen in the Caravan menu
  • “Ardent” trait wasn’t working properly
  • Pyromancer ability could remove destroyed SE and gain bonuses from it
  • Fix broken texts in questboards from various cities


[h2]UX[/h2]
  • Several improvements on attack tooltips
  • Better target wording of AoE skill
  • We now have different feedback on target depending if we’re showing potential target or actual target (in a enemy’s preview for example)
  • “Column” and “line” AoE texts are now used properly
  • “Poisoned” damages are more clearly displayed
  • Add a feedback when a skill miss its target (because of “blinded” effect for example)



See you soon for the 1.2 update!