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Sandwalkers News

Sandwalkers Prologue Out Now!

Dear everyone,

[h2]Our free prologue is now live along with our Kickstarter campaign! 🎉[/h2]

[previewyoutube][/previewyoutube]

Play as the Fourteenth Caravan and convoy goods to neighboring tribes, build relationships, survive hostile creatures and more!

[h3]Play now: [/h3]

https://store.steampowered.com/app/1966290/Sandwalkers_The_Fourteenth_Caravan/

Sandwalkers devlog: World building and epic battles

Hello Sandwalkers! As our beloved game Kickstarter campaign will start on October 26, we wanted to keep you posted about Sandwalkers development. Today, we want to put a spotlight on core mechanics through Exploration, Cities and finally Battles!

The world of Sandwalkers

In Sandwalkers, the player explores the world of Uwando through an hexagonal grid, on which are disposed the different places and events that characters will encounter in the game. Along the way, you will cross the path of many other characters, who can be peaceful or aggressive depending on your luck…! Both have pros and cons of course.

It's a trap!

Welcome to Yayah

A word about biomes

Each specific tile represents one of the biomes that exists in the game, such as Sand, Arid land, Cactuses or Bones. They come in different variations that depend on the region the player is currently traveling in. Regions also have specific biomes that are more rare than these ones - but we’ll keep these for a next time.

Biomes are also home to some elements with which the player can directly interact on the map. For example, this big cactus will give you some Supplies to help with your journey!

Supplies are key

Unexpected encounters

When you meet aggressive NPCs (or if your negotiation attempt went wrong), you will begin a battle phase against the enemy team. Each enemy has its own weaknesses and strengths, and learning about them will help you evaluate the risk that comes with each encounter.

Better get ready for that one: the Scorpicore

But even if your fight goes wrong (or if you forgot to take supplies with you before leaving for the desert), you will be able to save some of your progress for the next run. Each memory you save is sent to the Crystal Library, where you will be able to see the various bonuses you unlocked for future runs.

The Crystal Library

Beginning our journey with Kickstarter is a huge step for the studio and the project in itself. The campaign will allow us to go further in the development, bound to the campaign stretch goals, but also being able to offer high quality physical versions and new mechanics. It’s also an efficient way to talk about the game, which is key for the community who can follow the development and give relevant feedback.

For the rewards, we have some surprises that we can not unveil yet, wait until October 26 to discover what we have been cooking for you all this time! In the meantime, you can always follow the Kickstarter page to be notified when it goes live!

In our next devlog, we’ll take a closer look at the characters you will encounter by crossing this vast, untamed land, after the devastating climate change.

Thank you for reading and see you next devlog!

Join the community and get involded if you want! https://discord.gg/BRQJDJrKAs

Free Prologue out soon!

Dear everyone,

We are so proud to announce the free prologue of Sandwalkers, The Fourteenth Caravan, will be out on October 26th along with the Kickstarter campaign! ☀️



We are counting on you to play it, give us feedback on Discord, wishlist the prologue and/or follow the Kickstarter page!

Thank you for your support and see you on October 26th!

-The Goblinz Team



Devlog #1

Hello everyone, and welcome to this devlog focused on our core game design and amazing art. We are eager to share more and more with you about Sandwalkers, and we'll have lots of surprises to reveal over the course of our Kickstarter campaign!

[h2]Exploration rework[/h2]



Initially, we were based on an exploration system working with nodes. We changed that to focus on a hexagonal grid which has been used in many 4X games and even Curious Expedition, one of our main game references.
This change allowed us to improve many game mechanics bound to exploration such as movement cost, fog of war or even heights and relief generation. We will dive more in-depth into our exploration systems in our next devlog post!



[h2]New enemies and pixel art[/h2]



New foes are entering Sandwalkers’ world as we are moving forward in the development process. Please enjoy those wonderful pixel art monsters made by our talented artist team!

For our pixel art lovers out there, there is a character design speed-painting video on some Sandwalkers creatures on our Youtube channel! It’s always fascinating to observe the process of pixel art design, it inspires us so much!

[h2]Environmental concept arts[/h2]



Finally, we would like to share with you some stunning and colorful environmental concept arts from our artist team. We thought a lot about how it would feel for the player to be in a wild land where wildlife and nature rule the pace of your travel, and used those ideas to fuel the atmosphere of Sandwalkers.

[h2]What's next? [/h2]

We are so happy to finally deliver some material for you to begin your journey with us - Sandwalkers BETA will open next week! Join our Discord to be part of the community and play Sandwalkers for the first time!

JOIN OUR DISCORD SERVER

We've also planned an AMA for next week so you will be able to ask all your questions to our Game Designer!
We look forward to seeing you there! 😊


-The Goblinz Team

Closed beta and prologue announcement!

Hello everyone,

We are happy to announce we will release a prologue for Sandwalkers (planned for this summer).

You can now wishlist it to get notified for the launch:
https://store.steampowered.com/app/1966290/Sandwalkers_The_Fourteenth_Caravan

The prologue will let you play the 14th caravan and discover the world of Sandwalkers.

We will also run closed beta tests in the next weeks/months before the prologue, you can subscribe to our newsletter if you want to participate