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Sandwalkers News

Patch 1.0.4

[h2]Bugfix[/h2]

  • Fix a blocker on “Jet Fetish” quest: some players didn’t see the button to bring the Fetish to Musawenkosi
  • “Death Pulse” attack not giving shield when it kills an enemy
  • Remove duplicates of heroes sprites in combat
  • Some broken localization keys
  • Terracer’s Queen was level 1 in combat
  • Broken values displayed on some followers
  • The “Yoz Sea” area now turns permanently into a fertile land after finishing “Yoz the twice-born” quest

Patch 1.0.3

Following yesterday’s patch 1.0.2, here comes patch 1.0.3 with some extra fixes!
We’re still in the optimization phase, but we’ll soon share an Early Access update with more content and features to come.

[h2]Hotfix[/h2]
  • Players will now be able to find Wood for the Agromancy quest, even if the quest is already active
  • Players will now have the required items for “Umama’s root” quest, event if they were affected by the bug removing them too soon.


[h2]User experience[/h2]
  • Remove a spoiler from reputation screen


[h2]Localization[/h2]
  • Fix broken keys on quest boards


[h2]Bugfix[/h2]
  • Attacks with effects on the launcher were applied incorrectly in case of AoE. For example, the larva was applying its self-heal 4 times, as it has 4 targets.
  • Hope related traits now apply their effects properly
  • All Hope loss are now applied correctly (Traits, Events, Attacks)
  • Reputation levels are now correctly displayed and named
  • Remove Princess Egg when you choose to fight the royalists
  • Wrong values on “Max Weight” Crystal library upgrades
  • Unclickable Caravan button in exploration
  • “Static shock” now grants 2 stacks” Haste” instead of 1

Patch 1.0.2

[h2]Hotfix[/h2]
  • Temporarily removed “Insidious Seed” attack from the Botanist as it can cause crashes.


[h2]User experience[/h2]
  • You can now end a run manually through the pause menu.
  • Clearer feedback on fetishes & consumables items when they’re not unlocked yet


[h2]Balancing[/h2]
  • “Rest” buttons in cities now give more bonuses even when your Reputation is low
  • Rebalance some caravaneers’ attacks (Death Pulse, Umama’s night song, Serrated chitin,...) Having two angry ants playing before you could do anything was a bit frustrating.
  • Remove heal from Dragonopter AoE, increase slightly the monotarget attack heal.The AoE heal was buggy and quite frustrating. We choose to increase the other attack’s self heal slightly to keep the tactical challenge in this fight while making it more fair.
  • Reduce speed of some enemies. Same than Red Ants on the previous patch: we don’t want big packages of enemies playing before you. We tried to slow them and to spread them more in the turn order.
  • Update Supplies cost when moving on road tiles to 0. Roads should now be the late-game shortcuts that we aimed them to be.
  • “Mysterious Sprouts” tiles now gives 6 Supplies. Many players were deceived by their visuals and were frustrated to gain no Supplies on them. We now give a small amount, in addition to their previous rewards.
  • Defeating enemies will now always gives you some food


[h2]Localization[/h2]
  • Fixed some broken localization keys


[h2]Bugfix[/h2]
  • Attacks that move unit now do it correctly
  • “Protected” effect is now removed when the caster dies
  • “Blinded” effect now destack correctly when it makes you miss an attack
  • We added Wood in the “Agromancy” quest area (sorry discord people, we know you were looking for them)
  • Fix a blocker on “Umama’s root” quest removing the items before you could use them in an event
  • Consumables can now be changed for another one before a fight


[h2]Optimization[/h2]
We are still working on the optimization, but you should already see some improvements with this update:
  • Reduction of RAM consumption
  • Improve overall performance in long game sessions


[h2]Coming soon[/h2]
  • More work on optimization especially with the perfs dropping as the game session last.
  • Fix the most critical bugs in priority (crashes, blockers, experience-breaker bugs)
  • Continue to make high-priority tweaks on balancing


Those are our main priority right now to make sure you can enjoy the game.

Once the stabilization phase is done, we will share an Early Access roadmap with you! Stabilization and polish will still be addressed as we start to work on new content for the game.

Super Small Hotfix - Sandwalkers 1.0.1 v2

Hey everyone!

We're pushing a small update that just fixed a special kind of tile in the desert giving you only 1 supply where it should give you 12 of them. That is a low risk update and was quickly tested on our side, but can have a huge positive impact on your survivability :D

There is another patch coming early next week, with some bigger changes and fixes, that were not a good idea to push live at 6PM on a Friday!
For exemple, allowing you to abandon a run and start a new one without having to go and get vainquished in a fight on purpose, or slowly starving your caravan to death

This change, and many fixes are coming early next week! We'll tell you more when it's there

Thanks for playing Sandwalkers and providing us feedback. We try our best to be active on the forum and Discord so we can answer your questions and gather your feedback and suggestions - they really help!

Have a wonderful weekend everyone!

Sandwalkers 1.0.1 - Hotfix #1 -

Hello everyone!

First of all, thanks for playing Sandwalkers! We already had some great feedback and we cannot thank you enough for taking the time to post them
Here's a first patchnote about what's been fixed and what we're still working on!

Patch 1.0.1


[h2]Hotfix[/h2]
  • Temporarily changed “Insidious Seed” attack from the Botanist as it can cause crashes.

[h2]User experience[/h2]
  • The “new run” button on the title screen will no longer offer to erase your save. This has been changed to either start a new run, or continue a run you've started but not finished yet.
  • You can still reset your save through a dedicated button in Options>General in the title screen
  • Reworded some skill tooltips that weren’t clear enough
  • Fixed misleading descriptions on Shield upgrades in the Cristal library, since it’s not giving +20 flat Shield but +20% max Shield


[h2]Balancing[/h2]
  • Red ant speed has been nerfed from 6 to 4
    Having two angry ants playing before you could do anything was a bit frustrating.
  • Starting max supplies are increased from 15 to 20
    While we want the desert to be challenging in early game, we feel like adding 5 Supplies will slightly help most players in their first runs.
  • Increased Supplies gain on Desert cactus & animals
    Again: we want you to be challenged, not to suffer from neverending starvation


[h2]Localization[/h2]
  • Korean language is now named correctly in the language settings


[h2]Bugfix[/h2]
  • Fixed the dynamic counter in the description of the “Repairs” quest
  • Double clicking the “Leave Place” action for the first time was hiding the UI sometimes
  • Effect stacks not decreasing correctly in fight (visual bug only)


[h3]Mac[/h3]
  • Fixed issues related to specific resolutions, preventing you from closing some screens (like the Map)


[h3]Linux[/h3]
  • Cinematics will now play normally


As a precision, the changes on Mac are more general and the game should now have the right resolution everywhere, including Steamdeck. Even if not officially supported yet, this and the tweak on the Linux version should make the game playable on Steamdeck


[h2]Coming soon[/h2]
This is some stuff we know about, but that couldn't make it into this patch without threatening either the integrity of the game, or the integrity of our hard working developpers :D
  • We’re aware that the introduction cinematic is missing some subtitles and are working on it: it will be tackled in the next hotfix!
  • We’re tackling a memory leak issue causing freezes and performance drops the longer a play session lasts. As a workaround, you can save and restart the game ; this should make things better even if it is not ideal
  • Still working on improving the attack tooltips clarity
  • Steam Cloud support
  • And more!