Chapter 3 is OUT NOW!

Hello, Warlocks.
The wait time is now over.
[h2]Project Warlock II: Chapter 3 is OUT NOW! 🚀[/h2]
[previewyoutube][/previewyoutube]
Strap in, because it's time for a journey deep beyond the stars, where alien horrors, chaos magic, and raw firepower await. Step into the shoes of Kirsten, the Tormented Summoner - a demon born in hellfire, exiled into darkness, and seeking redemption by herself.
Armed with an arsenal of heat-based weapons and forbidden summoning magic, she brings chaos and destruction to all who stand in her way. But the void of space is vast, merciless, and teeming with monstrosities beyond imagination. Will you conquer the unknown… let it consume you?
[h2]What's new in Chapter 3?[/h2]
Chapter 3 introduces a new playable character, Kirsten, who brings a different approach to combat with heat-based weapons and summoning magic.

We've prepared 12 new levels, featuring a mix of lush landscapes, alien-infested spaceships, and cosmic anomalies, each with its own set of challenges to overcome. Speaking of enemies, expect to face a variety of new monstrosities, ranging from cybernetic war machines to eldritch horrors, all with distinct attack patterns.
But that’s not all: we’ve also circled back to Chapter 1 and added Arenas to its levels. With Chapters 2 and 3 already featuring Arenas, this update brings Pamer's campaign up to speed, ensuring a consistent experience across the entire game.
Chapter 3 marks another major milestone, but we’re not done yet. The journey ahead holds more surprises, features, and improvements, so stay tuned for future updates as we get closer and closer to the Project Warlock II 1.0 release.
Disclamer regarding save files after this patch:
Due to the extensive scope of the changes introduced to Project Warlock II's code in this update, your current saves will be moved to the "OLD" folder in the "My Documents > Project Warlock II > Steam Saves" directory. If you wish to continue your adventures from those saves, you will need to move them out of the "OLD" folder to the "Steam Saves" one. However, keep in mind you might encounter some issues while playing on the older saves, and we recommend starting a new game.
Here’s the full breakdown of what’s changed:
[h3]New Playable Character: Kirsten[/h3]
[h3]New Weapons[/h3]
- Scythe
- Warhammer
- Demonic Claws
- Warhammer
- Combat Shotgun
- Striker
- Nailgun
- Striker
- Laser Rifle
- Laser Minigun
- Railgun
- Laser Minigun
- Demonic Sceptre
- Chaos Staff
- Void Staff
- Chaos Staff
- Lava Streamer
- Void Streamer
- Goo Streamer
- Void Streamer
- Plasma Rifle
- Chain Reactor
- Demon Core
- Chain Reactor
[h3]New Spells[/h3]
- Hellish Slaves + 2 Upgrades
- Soul Bargain + 2 Upgrades
- Demonic Hammer + 2 Upgrades
[h3]New Runes[/h3]
- Chaos
- Void
[h3]New Stats[/h3]
- Chaos
- Void
- Chaos Storm
- Chaos Bolt
- Void Bolt
- Void Blast
[h3]New Monsters and Bestiary Entries[/h3]
- Added 15 new monsters and their Bestiary entries
[h3]New Levels and Entering Screens[/h3]
- Added 12 new levels, each with its own Entering Screen
[h3]Footsteps SFX Rework[/h3]
- Added new footstep sounds for various ground types
- Dirt
- Stone
- Concrete
- Wood
- Snow
- Sand
- Lava
- Water
- Grass
- Glass
- Dirt
- Footstep sound speed is now dynamic, depending on your velocity (mostly noticable when playing with analog input)
[h3]Other Changes[/h3]
- Added Arenas to Episode 1
- Reworked Save/Load Screens
- Adjusted texts for better user experience
- Localized level names for savefiles preview
- Reworked Rune Quests
- Streamlined quest types for various weapon types
- Reworked quest objectives to improve balance and avoid issues with assigning specific monsters to quests
[h3]Bugfixes[/h3]
- Fixed an issue where rune quest would fail to load/disappear if it's completed mid-level
- Fixed an issue where rune task objective could appear out of screen bounds
- Removed spiders above secret cameo in e1m6
- Fixed an issue where Skeletron fire death animation would loop indefinetely
- Fixed an issue where Woman NPC would not resurrect as vampy in Chapter 1, Now she should resurrect as Succubus.
Chapter 3 marks a new milestone in Project Warlock II, but we’ve got much more in store. Stay tuned for future updates, and keep your weapons ready for whatever comes next.
Until next time!