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Play Any Warlock Any Chapter Soon!

Hey Warlocks!

A little heads up on some of the changes coming within the next updates for Project Warlock II.

REALMSHIFT MODE

Realmshift mode is coming. What is that you ask? Oh, just the option to choose any Warlock, any chapter and go to town on those demons with an additional upgrade of the weapons to help you out. Effectively doubling your arsenal for each of the Warlocks giving you a choice of 12 weapons instead of six. Hate to make up your mind at the upgrade station? Now you don’t have to.



Realmshift was a long time coming, but required quite a lot of work behind the scenes to make it happen. It was always the original intention, but figuring out the way to do it was something else. You should be able to choose Realmshift mode to play really soon. It’s unlocked after you beat the Chapter 3’s final boss with Kirsten.



And don’t worry. The information on clearing each of the chapters is stored separately from the save system, so if you beat the boss of Chapter 3 it will grant you access to Realmshift as the update arrives.

KIRSTEN’S ARSENAL

Kirsten was always to be the Heavy of the Project Warlock II trio. Her guns shoot loud, and hit big. They're huge slabs of metal that - when pointed forward - produce a near constant stream of energy, bullets or lava. But with big power comes big overheating necessity - as the saying goes. The trade off to that tremendous power was the need to watch out for the heat bar, and keeping it from filling out completely. As that forces a longer cooling animation for the gun at hand. To avoid those moments you could master weapon switching that reset the heat bar in the background. It worked, but wasn’t perfect.



We’re adding one piece of the puzzle that was missing from the system - the chance to actually max out the damage output when the weapon is cooling down mode. Once you enter the cool down animation there is a short window of opportunity on a bar located around the targeting reticule - that when timed correctly (either by pressing R or the shoot button as the indicator moves to a designated space on the slider) - supercharges the next couple of shots for more significant damage.



Finally, since we have just welcomed the new season, and with a cue from the fashion world, we felt it’s time to parade the new Spring Collection of Kirsten’s guns. Originally planned to accompany the full Release of Project Warlock II, we felt we didn't want to wait any longer, and with the help of a new hand on deck - Konrad - are coming back with a totally overhauled look of Kirsten’s guns.

All of them.



Pixel art work is already complete, and we’re now finishing sound effects to accompany their otherworldly, meaty and not-of-this-world-tech look befitting a Demoness that likes to see other demons bow to her power.



At the same time there’s been a couple of tweaks here and there as to the way some of the guns work, mainly with a goal to flesh out their differences more - some of these include the staffs and laser rifle, but that’s not all. Your feedback here is - as always - appreciated.

CLEANING UP AND CLUTTERING THE LEVELS

Based on player feedback we’re working on some level design that’s now being introduced to the game. For the past couple of weeks the levels were combed, cleaned, treasures being added, and level environmental details sprinkled here and there to give them more of a vibe. Hope you’ll enjoy those too.



The above mentioned changes are playtested right now and should be introduced in a matter of days now. Stay tuned!