1. Project Warlock II
  2. News
  3. Palmer's Arsenal Reloaded

Palmer's Arsenal Reloaded

Hey Warlocks!

We’re back with another update that continues improvements on visual cohesion, animation polish, and some quality-of-life and bug fixes. This time its Palmer who's getting an arsenal glow-up, with several weapons reworked for more consistency and impact across the board. Here’s everything that’s new in this patch:

[h2]Palmer's Arsenal Refresh[/h2]
We’ve gone back to the workshop and tinkered with several of Palmer’s weapons to better fit his unique style and to improve overall visual consistency across all 3 chapters.
  • Burst Rifle - A new set of animations
  • Harvester - Fully redone animations

  • Heavy Rifle - New shoot animation + reworked akimbo reload animation
  • Cartier - Reworked animations
  • Rocket Launcher - Reworked animations

  • Mortar - Reworked animations
  • Autoreload Shotgun - New visuals and updated animations


[h2]Gameplay Changes[/h2]
[h3]Screen sway during melee weapons attack animations temporarily disabled[/h3]
To address motion sickness concerns (thanks to :hauntedlove: for bringing this up on the Steam Forum), screen sway during melee weapons attack animations has been disabled for now. We're working on a longer-term solution.
[h3]Mortar Altfire Adjusted[/h3]
The altfire’s multishot count has been reduced from 5 to 4.
[h3]HUD Update[/h3]
You’ll now see an Akimbo Duration Bar added to the HUD to give you better awareness during dual-wielding mayhem.
[h2]Bug Fixes[/h2]
  • Fixed disappearing Hay Piles in E1M4 (thanks, Kam)
  • Resolved screen tilt issues during melee attacks (Kam strikes again)
  • Addressed an FPS drop related to achievements (Kam once more)
  • Fixed broken akimbo drop particles for several of Palmer’s weapons
  • Crosshair Scale settings now save correctly
  • "Disable Important Notifications" toggle now correctly saves between sessions
  • Fixed issues with Project Rambo not working as intended


Until next time!