Palmer's Arsenal Reloaded
Hey Warlocks!
We’re back with another update that continues improvements on visual cohesion, animation polish, and some quality-of-life and bug fixes. This time its Palmer who's getting an arsenal glow-up, with several weapons reworked for more consistency and impact across the board. Here’s everything that’s new in this patch:
[h2]Palmer's Arsenal Refresh[/h2]
We’ve gone back to the workshop and tinkered with several of Palmer’s weapons to better fit his unique style and to improve overall visual consistency across all 3 chapters.
[h2]Gameplay Changes[/h2]
[h3]Screen sway during melee weapons attack animations temporarily disabled[/h3]
To address motion sickness concerns (thanks to :hauntedlove: for bringing this up on the Steam Forum), screen sway during melee weapons attack animations has been disabled for now. We're working on a longer-term solution.
[h3]Mortar Altfire Adjusted[/h3]
The altfire’s multishot count has been reduced from 5 to 4.
[h3]HUD Update[/h3]
You’ll now see an Akimbo Duration Bar added to the HUD to give you better awareness during dual-wielding mayhem.
[h2]Bug Fixes[/h2]
Until next time!
We’re back with another update that continues improvements on visual cohesion, animation polish, and some quality-of-life and bug fixes. This time its Palmer who's getting an arsenal glow-up, with several weapons reworked for more consistency and impact across the board. Here’s everything that’s new in this patch:
[h2]Palmer's Arsenal Refresh[/h2]
We’ve gone back to the workshop and tinkered with several of Palmer’s weapons to better fit his unique style and to improve overall visual consistency across all 3 chapters.
- Burst Rifle - A new set of animations
- Harvester - Fully redone animations
- Heavy Rifle - New shoot animation + reworked akimbo reload animation
- Cartier - Reworked animations
- Rocket Launcher - Reworked animations
- Mortar - Reworked animations
- Autoreload Shotgun - New visuals and updated animations
[h2]Gameplay Changes[/h2]
[h3]Screen sway during melee weapons attack animations temporarily disabled[/h3]
To address motion sickness concerns (thanks to :hauntedlove: for bringing this up on the Steam Forum), screen sway during melee weapons attack animations has been disabled for now. We're working on a longer-term solution.
[h3]Mortar Altfire Adjusted[/h3]
The altfire’s multishot count has been reduced from 5 to 4.
[h3]HUD Update[/h3]
You’ll now see an Akimbo Duration Bar added to the HUD to give you better awareness during dual-wielding mayhem.
[h2]Bug Fixes[/h2]
- Fixed disappearing Hay Piles in E1M4 (thanks, Kam)
- Resolved screen tilt issues during melee attacks (Kam strikes again)
- Addressed an FPS drop related to achievements (Kam once more)
- Fixed broken akimbo drop particles for several of Palmer’s weapons
- Crosshair Scale settings now save correctly
- "Disable Important Notifications" toggle now correctly saves between sessions
- Fixed issues with Project Rambo not working as intended
Until next time!