1. Project Warlock II
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  3. Hot Tips and Cool Fixes

Hot Tips and Cool Fixes

[p]Hey Warlocks![/p][p]Here's another update for Project Warlock II with improvements based on your feedback! This patch brings important improvements for Steam Deck, the first batch of your ever insightful loading screen tips, and fixes for several gameplay issues that have been reported since 1.0 launch. We're also working on performance optimizations that will arrive in future updates.[/p][p][/p][h3]Loading Screen Tips[/h3][p]Again - thanks for all the submissions! From the 100 tips already in the game, we're now rotating 25 of them weekly while keeping the others in the regular pool. This approach ensures players see fresh content and gives different tips a chance to be featured prominently. We're still accepting more tips to expand the collection! Submit them here.[/p]
  • [p]Added the first batch of new Loading Screen Tips from the community[/p]
[h3]Steam Deck Support[/h3][p]We've improved the Steam Deck support based on the community feedback and Steam requirements.[/p]
  • [p]Remapped some of the default key bindings (we suggest resetting your key bindings to default once you download the patch)[/p]
  • [p]Improved text readability[/p]
  • [p]Improved automap visibility[/p]
[h3]Fixes[/h3][p]As we work on addressing issues that have been reported since the 1.0 launch, we're ready to introduce fixes for several important problems that have been impacting gameplay. This update focuses on resolving specific gameplay issues, exploits, and balance adjustments.[/p]
  • [p]Temporarily removed Camera Sway Effect - will be re-added later as a toggleable option[/p]
  • [p]Removed hitboxes from all lanterns to prevent exploits that could cause players to fall out of world[/p]
  • [p]Fixed an issue with Cannon where holding fire (LMB) and activating Akimbo would cause the weapon to become unable to fire during Akimbo[/p]
  • [p]Fixed an issue with Urd's Magnum Pistol where it could apply higher fire rate without purchasing Alt Fire[/p]
  • [p]Fixed an issue where headshots would consume the first bullet from the chamber for Urd's Magnum Pistol and Revolver[/p]
  • [p]Fixed an issue where Kirsten's Void Staff and Void Streamer pull effect could drag monsters outside the arena and map boundaries[/p]
  • [p]Fixed an issue where monsters could teleport out of arenas, blocking progression[/p]
  • [p]Fixed an issue where Elite Humans could spawn - there's no need for their elitism[/p]
  • [p]Audio balance adjustments - music in the arenas is now properly audible[/p]
[h3]Performance Update[/h3][p]We're continuously working on improving the overall performance in Project Warlock II. While this patch doesn't include performance optimizations, we want to keep you updated on our progress. This is a larger process that will take multiple patches and extensive testing to get the performance dialed in just right. We're planning to roll out these optimizations gradually rather than pushing everything at once - this approach helps us minimize the risk of introducing new problems while we work to eliminate FPS drops and other performance issues.[/p][p]
See you in the next one![/p][p][/p]