Hot Tips and Cool Fixes
[p]Hey Warlocks![/p][p]Here's another update for Project Warlock II with improvements based on your feedback! This patch brings important improvements for Steam Deck, the first batch of your ever insightful loading screen tips, and fixes for several gameplay issues that have been reported since 1.0 launch. We're also working on performance optimizations that will arrive in future updates.[/p][p]
[/p][h3]Loading Screen Tips[/h3][p]Again - thanks for all the submissions! From the 100 tips already in the game, we're now rotating 25 of them weekly while keeping the others in the regular pool. This approach ensures players see fresh content and gives different tips a chance to be featured prominently. We're still accepting more tips to expand the collection! Submit them here.[/p]
See you in the next one![/p][p][/p]
- [p]Added the first batch of new Loading Screen Tips from the community[/p]
- [p]Remapped some of the default key bindings (we suggest resetting your key bindings to default once you download the patch)[/p]
- [p]Improved text readability[/p]
- [p]Improved automap visibility[/p]
- [p]Temporarily removed Camera Sway Effect - will be re-added later as a toggleable option[/p]
- [p]Removed hitboxes from all lanterns to prevent exploits that could cause players to fall out of world[/p]
- [p]Fixed an issue with Cannon where holding fire (LMB) and activating Akimbo would cause the weapon to become unable to fire during Akimbo[/p]
- [p]Fixed an issue with Urd's Magnum Pistol where it could apply higher fire rate without purchasing Alt Fire[/p]
- [p]Fixed an issue where headshots would consume the first bullet from the chamber for Urd's Magnum Pistol and Revolver[/p]
- [p]Fixed an issue where Kirsten's Void Staff and Void Streamer pull effect could drag monsters outside the arena and map boundaries[/p]
- [p]Fixed an issue where monsters could teleport out of arenas, blocking progression[/p]
- [p]Fixed an issue where Elite Humans could spawn - there's no need for their elitism[/p]
- [p]Audio balance adjustments - music in the arenas is now properly audible[/p]
See you in the next one![/p][p][/p]