Performance Improvements Incoming
[p]Hey Warlocks![/p][p]Another week, another update for Project Warlock II. This patch introduces the first round of performance optimizations we've been talking about, alongside several important bug fixes addressing issues reported by the community.
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[/p][h3]Performance Update[/h3][p]These changes aim to reduce CPU usage and improve overall framerates, kicking off our performance improvement efforts that will continue over the next few updates. This time, areas of focus include:[/p]
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- [p]Optimized Ghoul Berserk code to decrease CPU usage[/p]
- [p]Optimized Succubus code to decrease CPU usage[/p]
- [p]Improved Senses AI for monsters to decrease CPU usage[/p]
- [p]Improved Monster player detection code to decrease CPU usage[/p]
- [p]Fixed an issue where headbob would jitter on short, rapid movement[/p]
- [p]Fixed an issue where weaponbob would not be affected by preferences settings[/p]
- [p]Fixed an issue where codex entries would not appear unlocked in some cases, previously requiring a level change or return to the main menu[/p]
- [p]Fixed an issue where bestiary entries would not appear unlocked in some cases, again previously requiring a level change or return to the main menu[/p]
- [p]Fixed a localization issue where the task name and description would not appear in E3M4 in languages other than English[/p]
- [p]Fixed an issue where the Buckshot Revolver's ammo would be calculated incorrectly[/p]