1. Project Warlock II
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  3. Performance Improvements Incoming

Performance Improvements Incoming

[p]Hey Warlocks![/p][p]Another week, another update for Project Warlock II. This patch introduces the first round of performance optimizations we've been talking about, alongside several important bug fixes addressing issues reported by the community.
[/p][p][/p][h3]Performance Update[/h3][p]These changes aim to reduce CPU usage and improve overall framerates, kicking off our performance improvement efforts that will continue over the next few updates. This time, areas of focus include:[/p]
  • [p]Optimized Ghoul Berserk code to decrease CPU usage[/p]
  • [p]Optimized Succubus code to decrease CPU usage[/p]
  • [p]Improved Senses AI for monsters to decrease CPU usage[/p]
  • [p]Improved Monster player detection code to decrease CPU usage[/p]
[p]We'd love to hear your feedback on whether you notice any differences in your FPS, and game's overall performance after this update. Your input is crucial as we continue to roll out further optimizations in upcoming patches![/p][p][/p][h3]Fixes[/h3][p]This update addresses several reported issues impacting gameplay:[/p]
  • [p]Fixed an issue where headbob would jitter on short, rapid movement[/p]
  • [p]Fixed an issue where weaponbob would not be affected by preferences settings[/p]
  • [p]Fixed an issue where codex entries would not appear unlocked in some cases, previously requiring a level change or return to the main menu[/p]
  • [p]Fixed an issue where bestiary entries would not appear unlocked in some cases, again previously requiring a level change or return to the main menu[/p]
  • [p]Fixed a localization issue where the task name and description would not appear in E3M4 in languages other than English[/p]
  • [p]Fixed an issue where the Buckshot Revolver's ammo would be calculated incorrectly[/p]
[p]Thanks for the continued feedback and all of your bug reports – it really helps us make the game better for everyone. [/p][p]See you in the next one![/p][p][/p]