Performance Boost Inbound
[p]Hey, Warlocks![/p][p]Over the last few updates, we’ve been steadily introducing performance fixes and optimizations. This time, we went all-in. With this patch, we’ve done a big performance sweep, turning our focus behind the scenes to make Project Warlock II run smoother, faster, and more stable.[/p][p]While those changes happened deep under the hood, the results should be clear in-game: higher FPS on average, reduced stutters, and better overall stability across all systems.[/p][p][/p][h3]Performance Improvements[/h3][p]This update targets performance from multiple angles - enemies AI, scripts, input handling, and more.[/p]
Until next time![/p]
- [p]Updated Unity Engine to version 2019.4.41.f[/p]
- [p]Monster AI Optimization[/p]
- [p]Optimized monster movement, senses, and overall AI routines to reduce CPU load during busy combat scenarios[/p]
- [p]Item and UI Script Optimizations[/p]
- [p]Reduced performance overhead from item script and weapon sprites[/p]
- [p]Enhanced UI responsiveness and enemy lifebar behavior for less impact on frame rates[/p]
- [p]Input Manager Optimization[/p]
- [p]Better, faster, and more reliable input handling for a smoother feel across the board[/p]
- [p]Fixed an issue where Beam Staff, Laser Rifle, and Laser Minigun projectiles would veer left instead of firing straight when aiming at the sky[/p]
- [p]Fixed an issue on Steam Deck where no save slot was highlighted when entering the save menu[/p]
- [p]Fixed an issue where keyboard prompts would appear instead of controller prompts on Steam Deck[/p]
Until next time![/p]