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  3. Updated demo ver 0.1.5.15 out now

Updated demo ver 0.1.5.15 out now

Thanks a lot for the detailed feedback on the demo! You spoke, we frowned, we wanted to say "why don't you make your own game then", we recovered, gave it some extra thought and conceded you were right. So: here's what's going to change as of this update. Some nicely illustrated highlights first, and the full changelog right after that.

We decided to open the curtains up a bit, as it's really dark in here, boy



And let's set you up with some nice, atmospheric fog for good measure



Problems with directions? Let's drop some more hints right there on the map then



There's now these little terminals that provide hints when you approach them



The hints in all their raw glory



Full Demo 0.1.5.15 changelog below:

- Added safety feature - the game will no longer freeze if the game does not have access to save/load folder. Instead, an error dialog will show up. The issue still might occur if the access to complete "Project Warlock 2" folder is read-only - we are still working on the issue
- Increased Rifle Ammo Pack ammo from 20 to 25
- Added additional Ammo Packs to early part of the level
- Added sword pickup to the secret passage at start of the level
- Moved the switch to the secret passage to a new place
- Added Legend to Automap
- Added Door and Interactable Elements icons to the Automap and Minimap
- Adjusted player height. It was a bit too low compared to monsters
- Akimbo pickup now replenishes ammo completely on pickup
- Removed Physics from keys. They should not disappear anymore
- Improved Lighting in the level
- Added Tutorials to E1M1
- Changed default key bindings. Interact is now E, quick save is F5 and quick load is F9
- Increased monster aggressiveness
- Added a slight delay when taking out a weapon which was not reloaded to encourage usage of other weapons