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Project Warlock II News

Celebrate Winter Sale 2022 with a hellish twist!

It may be freezing and snowy outside, but the hellspawn doesn’t rest!

Project Warlock II is now 20% off until January 5th! Whether you want to get it for yourself or give it to someone special, now is the best time!

Make sure to check out our special bundles too!

https://store.steampowered.com/bundle/29427/PROJECT_WARLOCK_II_x_Impaler/

https://store.steampowered.com/bundle/26638/Project_Warlock_1__2/

https://store.steampowered.com/bundle/26600/POSTAL_Brain_Damaged_x_Project_Warlock_2/

Have a wonderful holiday season! Stay safe and healthy. We wish you fruitful deal-hunting during the Winter Sale and a Retro New Year!

Help us balance the new difficulty levels

Hey everyone,

We’re hard at work on implementing new difficulty levels to the game and we could use your help to make sure that they’re well-balanced and challenging.

We plan to introduce four difficulty levels: Walk in the Park, Moderate Rumble, Come Get Some, and the most challenging Ready to Die. The main difference between them will be made through the number of enemies and their higher stats. Enemies will have more health, and resistance, and deal more damage to the player.



Before these new settings become part of Project Warlock II, you can check them out on a dedicated Beta branch and share your feedback in the comments or this forum thread.

[h3]How can you join this playtest?[/h3]

Be sure to save your game first! Once you switch to the Beta branch, in-game autosaves will be overwritten, so make sure to save your progress with a manual save option.

In the Steam client, right-click on the game title, go to Properties, then to the Beta section, and select difficulty_level_test - Difficulty Level Test Beta Branch from the expandable list. This will install the build version 0.2.7.73. Start a new game and select one of four difficulty levels.



Once you’re done playing the Difficulty Level Test build, make sure to switch back from the beta branch to the main game branch in Steam’s properties. All game saves made during this playtest will be incompatible with the default game build, including autosaves!

The beta branch with the Difficulty Level Test will stay active for the next two weeks, until December 27. We hope you’ll find some time to give it a try and share your feedback with us in the comments, in this forum thread, or directly on our official Discord.

Special Sale and New Bundle

Let’s celebrate the 4th anniversary of the original Project Warlock release! Read more about the anniversary in this special article.

Project Warlock II is now 20% off for the next week!

We also invite you to check our latest Steam bundle for which we’ve teamed up with the newly released arena shooter Impaler.

https://store.steampowered.com/bundle/29427/PROJECT_WARLOCK_II_x_Impaler/

https://store.steampowered.com/bundle/29360/Project_Warlock_x_Impaler/

https://store.steampowered.com/app/1573090/Impaler/

Visual Update and Gameplay Patch

Hey everyone,

We’ve just released a new patch (version 0.2.7.72) that updates the visuals in the game, balances some of the enemies, and fixes a number of bugs that you might have encountered.

First, take a look at the results of a major overhaul of in-game textures for environments and decorations. We hope you like it!



Now let’s go through the changes in enemy balance introduced in this update:

[h3]Knight[/h3]
  • Decreased attack interval from 2.5sec to 2.0sec


[h3]Shambler [/h3]
  • Decreased attack interval of hitscan from 12sec to 3sec
  • Increased overall magic damage resistance from 0% to 50%


[h3]Imp [/h3]
  1. Decreased base projectile speed from 30m/s to 20m/s


[h3]Hogdaddy/Pigdaddy[/h3]
  • Increased their aggressiveness
  • Decreased bodyshot resistance from 20% to -30%
  • Increased grenade damage from 10dmg to 30dmg


Finally, here’s a list of bug fixes:
  • Fixed the Turbo Knight bug, so it no longer drops infinite loot and causes performance issues
  • Fixed navigation bug where monsters would stutter when there is no path available
  • Fixed monster spawn placement in E1M7 outside of the arena
  • Fixed an issue with Fonts which could have generated performance issues
  • Fixed an old issue with Control Options Menu
  • Fixed particle glitches through ceiling E1M2
  • Removed the no reload info from the tutorial


We’re currently working on various updates and new features (including perks!) that we want to introduce to the game before the release of Chapter 2. In this process, we had to reconsider, rearrange, and reschedule many parts of the previously shared roadmap. Please keep an eye out for more details in the coming weeks.

In the meantime, we hope you’ll keep enjoying the game and share it with your friends, especially now that we have some sweet Autumn and Winter deals coming.

https://store.steampowered.com/bundle/26638/Project_Warlock_1__2/

We also want to invite you to check out the arena shooter Impaler which was developed by our friend Apptivus and will release very soon for $2.99.

https://store.steampowered.com/app/1573090/Impaler/

Something to warm you up

Project Warlock II is now 20% off during the Steam Autumn Sale! It’s the perfect moment to either pick it up for yourself or gift it to someone special.

For the long Autumn and Winter evenings of gaming, we also invite you to check out the upcoming arena shooter Impaler from our developer friend Apptivus.

https://store.steampowered.com/app/1573090/Impaler/

https://store.steampowered.com/bundle/26638/Project_Warlock_1__2/