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Project Warlock II News

Join us for a special gameplay livestream with the Developers!

Join Kuba and David from Buckshot Software on Tuesday, 7 June, at 10 AM PDT / 1 PM EDT / 5 PM GMT / 7 PM CEST to see them play through the newest Project Warlock II gameplay, share their dev wisdom, and answer your questions!

The livestream will be guest hosted by our friend Archon on Twitch, YouTube, Twitter, and our Steam card.

Watch the Live Development of Project Warlock II

Join Kuba on Tuesday, 29 March, at 10 AM PST / 1 PM EST / 6 PM GMT / 7 PM CET to see him work on Project Warlock II and share his design approach when it comes to retro shooters.

It will also be the first time we show the second level of the game. You simply cannot miss it!

The live stream will be available on Twitch, YouTube, and our Steam card.

Early Access details and more!

Hey everyone!

We're happy to reveal that Project Warlock II will be released in Early Access in June 2022!

At this time, the game will offer the first single-player chapter out of the planned three, each featuring its own playable protagonist. In June you will be stepping into the shoes of Palmer, who will need to defend his home castle from an onslaught of invading demons.

Meet some of the demons in our latest gameplay trailer below and check out the store page for more details about Early Access along with new screenshots.

[previewyoutube][/previewyoutube]

Be sure to wishlist the game and please share it with your friends!

https://store.steampowered.com/app/1640300/Project_Warlock_II/

Let’s start the playtesting phase!

Hey everyone!

We’re coming to you with another Dev Update. This one will be quick and short, but we still wanted to check-in, as it has become our monthly tradition.

We’re getting closer and closer to having the game ready for you to play. We’ve spent the last weeks getting a build ready for playtesting. This included polishing the game, balancing and tuning enemies, weapons, loot, whatever you could think of. It’s the last stretch before Early Access, so… we’re getting there.

We also have a neat surprise. Meet PIG DADDY, a new monster type coming to Project Warlock II. We can’t wait for you to see him in action!



As always, please follow and wishlist Project Warlock II, and spread the word. Make sure to join our official Discord to share your feedback and thoughts about our game!

See you next time!

New hellspawn and even more destruction!

Hey everyone!

It’s a brand new year, so it’s time for some fresh dev update about Project Warlock II. The game's development is in full swing and you can see some of the things that we were working on throughout the Holiday season and beyond.

We’d like to start off by thanking everyone who joined our streams during the Winter Sale and on Twitch where Kuba presented the latest updates to the game. We also have the videos below, for those who’ve missed them.

[previewyoutube][/previewyoutube]

[previewyoutube][LiveDev stream link][/previewyoutube]

Now let’s talk about some new monsters. This time we’ve got two new types of demons straight from hell to show you.



The Assassin and the Necrogirl are still work-in-progress, so let us know what you think!



We’re also taking the destruction to the next level by adding the ability to destroy environments using guns at your disposal. We hope it will make the gameplay more interesting and fun.



The UI changes are another thing on display. We’re working on a brand new interface for the map and Bestiary. These should provide much more clarity and also look much, much better.



These should provide much more clarity than their predecessors and also look much, much better.



Apart from the new things, we’ve also made a round of balance changes and tinkered quite a bit in level design.

We’re constantly trying to squeeze out as much from our ideas as we can and appreciate all your comments and feedback both here and on Discord.

See you next time!