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Chinese Frontiers News

Patch 1.021 is here! 🎉

Dear Builders,
[p]
We want to start by expressing our heartfelt thanks to every single one of you for your amazing support, dedication, and enthusiasm. Your passion is what drives us to keep improving the game every day. A special thank you goes out to everyone who took part in the beta testing of this patch—your feedback has been absolutely invaluable.
Thanks to the interest in the beta version, we’re expanding our beta testing platform for future patches. If you’d like to be among the first to test upcoming updates, make sure to follow us on our Discord channel: —we’ll be sharing all testing opportunities and announcements there!
[/p][hr][/hr][h3]⚖️ Gameplay Balance Improvements[/h3][h3]In this patch, we’ve made significant balance adjustments based on your feedback:[/h3]
  • [p]Iron-related crafting balance changes - Iron Parts, Metal Tools and Machines[/p]
  • [p]Refined Jade - balance cost of crafting[/p]
  • [p]Balance changes in extracting tools - hatchet and pickaxe damage in primitive and improved version are fixed[/p]
  • [p]Added some missing requirements building materials in various structures (Nine-arch Bridge, Farm)
    [/p]
[hr][/hr][h3]🛠️ Core Gameplay Fixes[/h3][h3]We’ve also made crucial improvements to game mechanics and addressed several bugs:[/h3]
  • [p]Fixed major bug which blocks village managment menu[/p]
  • [p]Quest items are now not tradeable[/p]
  • [p]Machines Kits are now not a Quest item[/p]
  • [p]Fixed bug which allow to destruct machines and some other obects by hatchet[/p]
  • [p]Fixed some minor warehouse issues: travel point position change, build collision expansion to cover for travel point, delete old travel points[/p]
  • [p]Fixed bugs in Heavenly Ladder Monument - Building Progress issue and missing materials in few ghosts[/p]
  • [p]Fixed bug which occurs when saving while building Nine-arch Bridge (objectives “Destruct wooden scaffolds”)[/p]
  • [p]Building progress should be shown after placing fundaments[/p]
  • [p]Fixed some minor farming system bugs[/p]
  • [p]Further fixes on save system and loading sequences[/p]
  • [p]Fixed broken snapping Wide and Narrow Scaffold with Ladder[/p]
[p]
[/p][hr][/hr][h3]🧭 UI & UX Improvements[/h3][h3]We’re continuing to enhance the user interface for a smoother, more intuitive experience:[/h3]
  • [p]Keyshorts durign crafting issues -[/p]
    • [p]fixed bug which blocks crafting station/menu when using keyshorts during crafting[/p]
    • [p]fixed bug which change handcraft menu with crafting station menu[/p]
  • [p]Add missing icon for artisian workshop in the village managment menu[/p]
  • [p]Add missing knowledge menu entry about Iron Bars[/p]
  • [p]Tutorials in Knowledge Menu are now scalling better[/p]
  • [p]Requirment resources in journal should now properly count items from Players inventory and caravan[/p]
  • [p]Fixed some of problems related with mouse cursor loses focus[/p]
  • [p]Fixed repeatedly appearing “new unlock” pop-up[/p]
  • [p]Only valid saves will be shown in load save menu[/p]
  • [p]Add some optional navigation in various menus[/p]
  • [p]Added version Number in Main Menu and in Pause Menu[/p]
[p][/p][hr][/hr][h3]🧾 ...And That’s Not All![/h3][p]These are just some of the most impactful changes introduced in this patch. Here’s the list of the remaining fixes we managed to include in this patch — we hope there’s something in it for everyone! 😊:

Collectible Foliage / plants

[/p]
  • [p]Desert Collectible Foliage updated and fixed - Coriander should be easier to find[/p]
  • [p]Mountain area - more bayleaf to find[/p]
  • [p]Lotus are now visible with outline[/p]
[p]Quests
[/p]
  • [p]Quest givers from later stage of the game wont have tooltip before Player could interact[/p]
  • [p]The Locust Plague, The Bandit King's Challenge, The Emperor’s Lotus Garden - fixed broken objectives[/p]
  • [p]Minor fixes in quests: The Decorative Arts, The Weaver Girl and the Cowherd, Silk Road Merchant[/p]
  • [p]Add some missing intrest point markers[/p]
  • [p]Fixed optional dialogue in Engineering II quest, which could crash the game[/p]
[p]NPC
[/p]
  • [p]Fisherman should spawn in correct position (not underground)[/p]
  • [p]Village workers can now grow dye plants[/p]
[p]Dialogue
[/p]
  • [p]Fixed empty dialogue option which crashed game[/p]
  • [p]Add missing dialogue voiceovers in Metalworking and The Negotiation quests[/p]
[p]Audio
[/p]
  • [p]Water audio effects in River area should be less intense (mainly when building nine-arch bridge)[/p]
  • [p]Added missing audio effects for some decorations - bells and gongs[/p]
  • [p]Minor fixes: jun footsteps, windmill sound fix on river, added workshop ambiences on level river, npc sounds updates[/p]
  • [p]Audio level during loading screens should be adjusted according to audio settings[/p]
  • [p]Music system should now change tracks properly[/p]
  • [p]Lesser fixes in FMOD banks and VO files[/p]
[p]3D Graphic
[/p]
  • [p]Assets at Viewpoints should now not levitate[/p]
[p][/p][hr][/hr][h3]🚀 What’s Next?[/h3][p]Our journey doesn’t stop here! We’re already working hard on several exciting patches planned over the next two months, packed with new features, improvements, and community-requested changes. Stay tuned and don’t miss out—follow us on TikTok, Instagram, Twitter, and YouTube to keep up with everything that’s coming.[/p][p]Once again, thank you all for being part of this journey. Together, we’re building something truly special, and we can’t wait to see where we go next—with you right alongside us. [/p][hr][/hr][h3]🙌 Special Thanks to Players who joined the closed beta [/h3][p]A massive thank you to the amazing members of our community who helped test this patch and provided us with critical insights and bug reports. We couldn’t have done it without you![/p][hr][/hr][h3]ːsteamthumbsupː We’d love to hear your thoughts and ideas for future patches! [/h3][p]Your feedback truly shapes the direction of the game. While we may not always reply right away, we read every message and deeply appreciate the time you take to share your suggestions. Stay in touch — your voice matters to us![/p]

Patch 1.021 Update Incoming

[p]Hey everyone![/p][p][/p][p]We wanted to share a quick update regarding the upcoming patch. Originally, the release was planned for today, but we’ve decided to push it back by a few more days – it’s now set to arrive next week.[/p][p][/p][p]Why the delay? Thanks to the amazing feedback and testing efforts from our awesome Discord community, we’ve identified a few extra fixes and improvements that we’d love to include in this patch. These additions require a bit more development time, but we strongly believe it’ll be worth the short wait for a better, smoother experience.[/p][p][/p][p]If you’re not already part of our Discord server, now’s a great time to join! It’s not just a great place to get help from fellow players, but it’s also where you can gain access to closed beta versions of the game, test upcoming features, and actively shape the game’s future with your feedback.[/p][p][/p][p]👉 Join the Discord here: Discord[/p][p][/p][p]Be sure to keep an eye on this space – we’ll post another announcement next week with more details and the exact release date of the patch. You won’t miss a thing![/p][p][/p][p]Thanks so much for your patience and ongoing support – it truly means the world to us. We can’t wait to share the improved patch with you next week. In the meantime, come hang out with us on Discord and be part of the journey![/p][p]— Solid Games Dev Team[/p]

🚧 New Patch Coming Soon! Thank You for All the Support! 🚧

[h3]Hey Chinese Frontiers players! 🐉🌾[/h3][p][/p][p]First of all — THANK YOU!

We’re incredibly grateful for how active you’ve been — here on Steam, in the comments, in reviews, on Discord, and even under YouTube videos. Thanks to your feedback, we’ve got a clear picture of what needs fixing, and we’re working hard to improve the game. 💪
[/p][p]Even more exciting — after the first patch, our Steam rating has crossed 70%, and we’re now officially “Mostly Positive”! 🎉
This means the world to us — and it’s all thanks to you. Whether you left a positive or negative review, every one of them is valuable to us.[/p][p][/p][p]Special thanks go out to those of you who stuck with us despite the bugs, kept playing, and supported us with constructive feedback 🙏
And to those who changed their reviews to positive after the patch — it truly means a lot. We’re a small indie team, this is our first game ever, and your encouragement gives us so much energy to keep going. ❤️[/p][p][/p][p]We’re really happy with the response to the first patch released last week, but we’re not done yet — we’re already hard at work on the next patch, and we hope it’ll make the game even better.[/p][p][/p][p]We hoped to finish it by the end of this week, but we need a little more time. Chinese Frontiers is a pretty large project, and before we roll things out, we want everything tested and polished.[/p][p][/p][p]We’re currently working on fixes and improvements in areas like:[/p]
  • [p]Quest Progression[/p]
  • [p]Game Balance[/p]
  • [p]Village Management[/p]
  • [p]A few smaller bugs[/p]
  • [p]Audio Fixes[/p]
[p]Once the patch is ready, as always, we’ll share the full changelog with you. We aim to release it by the end of next week at the latest.[/p][p][/p][p]In the meantime, we hope you’re having a great time exploring medieval China! 🌄 According to Steam stats, you sure are — average playtime is almost 12 hours (median 5h), and one player has already hit 246h! Droide_stiehler — we see you! 🔥[/p][p][/p][p]Thanks again for being such an amazing community. We’ll keep working — and we wish you a fantastic weekend with Chinese Frontiers![/p][p]– The Chinese Frontiers Team 🙌[/p]

CHINESE FRONTIERS DEV LIVE STREAM

[p]Watch our live showcase of the released game - CHINESE FRONTIERS! Step into the epic world of ancient China![/p]

The monuments and areas of Chinese Frontiers 🏯⛰️

[p][/p][p][/p][h3]🌞 Hello Builders,[/h3][p][/p][p]First of all, we’d like to thank you all for sharing your invaluable feedback. Our goal is to make Chinese Frontiers the best game we possibly can. We’ve just released a new patch for the game with numerous fixes and improvements. You can check out the full changelog HERE. Also, if you have any more tips for us, don’t hesitate to share them in the comments![/p][p][/p][p]While we’re working on more updates, we’d like to take this opportunity to tell you a bit more about the different areas you’ll explore and the monuments you’ll raise throughout the game.[/p][p][/p][p]After meeting Jun and Mei and completing the introductory section in the village, your journey will take you to the far corners of China, where you’ll construct increasingly advanced monuments. Not only to progress as a builder, but more importantly, to ensure the safety and prosperity of the people you care about.[/p][p][/p][p]The monuments in the game are either based on real-world structures or inspired by similar constructions, and they also vary in complexity.[/p][p][/p][h3]🏯 The simplest monument consists of 51 stages and requires 479 elements, while the most complex takes a whopping 268 stages and 1 336 elements to complete! 🏯[/h3][p][/p][h3]Based on the descriptions below, can you guess which one is the least and which is the most complex?[/h3][p]
[/p][h3]The Mountain Area[/h3][p]In this area you’ll raise the Beacon Tower and the Sky Stairs part of the Great Wall.[/p][p][/p][p][/p][p]Beacon Tower [/p][p]Signal towers along the Great Wall, like those at Badaling, were essential for communication via smoke and fire. Strategically placed, these austere watchtowers offered panoramic views of the surrounding mountains and winding wall segments. This tower is built on the highest point of the map, symbolizing the start of your great construction journey during the Ming Dynasty. Completing this mission unlocks the next chapter in the desert region of Gansu.[/p][p][/p][p][/p][p]Sky Stairs [/p][p]Based on the steep and dramatic Jiankou section of the Wall, the Sky Stairs climb a near-vertical slope. This mission highlights the intensity and emotion of building in extreme conditions. It is one of three missions in the second act of the main campaign, where adapting your construction to a cliffside becomes the central challenge.[/p][p][/p][hr][/hr][p][/p][h3]The Desert Area[/h3][p]Here you’ll raise the Frontier Fortress and Desert Outpost. [/p][p][/p][p]Frontier Fortress [/p][p]Inspired by Jiayuguan Fort, the final stronghold of the Great Wall, this massive, symmetrical structure sits atop the main gate and towers above the harsh desert. Its ornate, painted architecture contrasts with the raw surroundings, evoking power and military authority. Completing it sets the stage for your next and most technically challenging task: the Nine Arch Bridge.[/p][p][/p][p][/p][p]Desert Outpost[/p][p]These signal posts and settlements used basic materials like clay and wood. The patchwork construction includes a tower, warehouse, hut, and living space. Its remote location reflects the mission’s survival focus, set in an unforgiving desert environment. It is the most atmospheric desert setting and one of three missions in the second act of the main campaign.[/p][p][/p][hr][/hr][p][/p][h3]The River Area[/h3][p]In this area you’ll first construct the Nine Arch Bridge and later on the Bell Tower.[/p][p][/p][p][/p][p]Nine Arch Bridge [/p][p]Built during the Ming Dynasty, this is the only part of the Wall crossing the Jiujiang River. The bridge’s arches reflect in the water, blending beauty with technical difficulty. You'll need focus and precision to complete the final pylon and install the massive mechanism controlling the bridge’s floodgates. The challenge is high, but so are the rewards.[/p][p][/p][p][/p][p]Bell Tower [/p][p]Bell and drum towers regulated city life and were part of ancient warning systems. While such towers didn’t exist in Jiumenkou, ours is inspired by the grand Drum and Bell Towers in Beijing. The monumental scale and rich decoration reflect its prestige. It overlooks a fully designed guard city, with narrow alleys inspired by ancient Pingyao. The mission ends with a cinematic that shows the tower in all its glory. This is one of three missions in the second act of the main campaign.[/p][p][/p][hr][/hr][p][/p][p]As you can see, the game has a variety of places to explore, and we intend to keep updating it more! Thank you once more for your feedback.[/p][h3][/h3][p]Only until July 3rd, you can get Chinese Frontiers with a 20% launch discount![/p][h3]
PLAY NOW:
[/h3][p][dynamiclink][/dynamiclink][/p][p]Join our Discord (CLICK HERE) to chat with other players, ask questions, or share your best adventures. We want Chinese Frontiers to keep evolving and your feedback is shaping that future.[/p][p][/p][p]Take care,
SolidGames Team[/p]