Patch 1.02 | Fixes, Balancing, and the Road Ahead
[p]
[/p]
[/p][previewyoutube][/previewyoutube][p][/p][h2]Polished and Patched[/h2][p]This update addresses some of the more disruptive bugs we’ve seen reported. From syncing issues in cutscenes to rice field snapping, cave resource issues, and visual glitches - many of these problems should now be behind us.[/p][p]We’ve also made fixes to desert foliage, collision issues, and a few quest blockers that were holding back progress. If you ran into a bug while farming or noticed missing textures in monuments - those should be sorted now.[/p][p][/p][h2]Farming Reworked[/h2][p]We heard you loud and clear - plant growth was too fast and rewards too random. With Patch 1.02, crop growth times have been rebalanced for a more natural pace, and drop rates have been increased across the board. You’ll also start finding seeds more often when gathering plants – helping you plan ahead.[/p][p][/p][h2]Village Life Improvements[/h2][p]Your villagers are smarter now, too! They’ll gather more per tool and prioritize the most caloric food when eating. We’ve also made some changes to how fishing rods are used in storage and adjusted how resources stack.[/p][p][/p][h2]Quest and Journal [/h2][p]Dozens of quests received updated objectives, fixed VO/texts, or adjusted NPC positions for better visibility. We’ve also added item reset options to several main quests in case important items were lost - helping prevent blockers in progression.[/p][p][/p][h2]That’s not all - check out the full changelog: [/h2][p]Bug Fixes:[/p]
[/p]
Hello, Builders!
[p][/p][p]Since launch, we’ve been overwhelmed by your support, feedback, and bug reports - thank you for being so active and involved. It means the world to us.[/p][p]We might be a small team, but we're listening closely and working hard to improve Chinese Frontiers with every patch. Today, we’re rolling out Update 1.02, which brings a wide range of bug fixes, quality-of-life changes, and balance tweaks across farming, gathering, crafting, and quest progression.[/p][p]Let’s take a look at what’s new![/p][previewyoutube][/previewyoutube][p][/p][h2]Polished and Patched[/h2][p]This update addresses some of the more disruptive bugs we’ve seen reported. From syncing issues in cutscenes to rice field snapping, cave resource issues, and visual glitches - many of these problems should now be behind us.[/p][p]We’ve also made fixes to desert foliage, collision issues, and a few quest blockers that were holding back progress. If you ran into a bug while farming or noticed missing textures in monuments - those should be sorted now.[/p][p][/p][h2]Farming Reworked[/h2][p]We heard you loud and clear - plant growth was too fast and rewards too random. With Patch 1.02, crop growth times have been rebalanced for a more natural pace, and drop rates have been increased across the board. You’ll also start finding seeds more often when gathering plants – helping you plan ahead.[/p][p][/p][h2]Village Life Improvements[/h2][p]Your villagers are smarter now, too! They’ll gather more per tool and prioritize the most caloric food when eating. We’ve also made some changes to how fishing rods are used in storage and adjusted how resources stack.[/p][p][/p][h2]Quest and Journal [/h2][p]Dozens of quests received updated objectives, fixed VO/texts, or adjusted NPC positions for better visibility. We’ve also added item reset options to several main quests in case important items were lost - helping prevent blockers in progression.[/p][p][/p][h2]That’s not all - check out the full changelog: [/h2][p]Bug Fixes:[/p]
- [p]Fixed a bug where crops would grow instantly if players clicked repeatedly while planting[/p]
- [p]Desert map foliage: plants are now correctly visible and harvestable[/p]
- [p]River cave: fixed issue preventing iron ore collection[/p]
- [p]Fixed missing textures in the Desert map's Outpost Monument[/p]
- [p]Fixed the model of Jun appearing in the Mountain area[/p]
- [p]Fixed an issue with saving/traveling after death that could corrupt the save file in some cases[/p]
- [p]Fixed snapping issues and collision bugs with rice fields[/p]
- [p]Cutscene audio, subtitles, and video should be synced[/p]
- [p]Improved performance on the Desert map[/p]
- [p]Language setting now saves correctly between sessions[/p]
- [p]Scalability setting no longer reverts to LOW[/p]
- [p]All graphic settings should now save properly[/p]
- [p]Objectives and text improvements for:[/p]
- [p]Seeds of Jiumenkou[/p]
- [p]A Dark Omen[/p]
- [p]Recipes of Jiumenkou[/p]
- [p]Desert Drought[/p]
- [p]Mei’s Sanctuary[/p]
- [p]The Coop Keeper[/p]
- [p]Master of the Mud[/p]
- [p]Pillar and Hay[/p]
- [p]Recipes of Badaling[/p]
- [p]Recipes of Jiayu[/p]
- [p]Quest changes:[/p]
- [p]The Old Workshop[/p]
- [p]Alchemist[/p]
- [p]Mastering of the Flame[/p]
- [p]Missing VO Fix:[/p]
- [p]Hands to the Task[/p]
- [p]Main Quest Items Reset:[/p]
- [p]Added option to reacquire lost items for progression in:[/p]
- [p]Engineering I & II[/p]
- [p]Carpentry II[/p]
- [p]Decorative Arts[/p]
- [p]Bricklaying II[/p]
- [p]Added option to reacquire lost items for progression in:[/p]
- [p]Decorative Arts: fixed issue with lanterns blocking quest progress[/p]
- [p]The Humble Harvest: tutorial update[/p]
- [p]Mei’s animals should no longer despawn[/p]
- [p]Knowledge Menu now shows snail entry[/p]
- [p]Added source information for Lamb and Fish in Knowledge Menu[/p]
- [p]Added HP regeneration when hunger and thirst are above 80%[/p]
- [p]Primitive tools: 50 → 150[/p]
- [p]Improved stone tools: 150 → 350[/p]
- [p]Trees yield more wood: 5 → 15 units per log[/p]
- [p]Rocks: increased drop rate by 20%[/p]
- [p]Rocks respawn time reduced: 900 seconds[/p]
- [p]Limestone respawn time reduced: 100 seconds[/p]
- [p]10 wood → 20 raw planks / raw beams / wedges[/p]
- [p]10 raw plank → 15 planed plank[/p]
- [p]10 raw beam → 15 planed beam[/p]
- [p]20 wedge → 20 brace[/p]
- [p]5 wood block → 20 grid[/p]
- [p]15 raw beam → 15 wooden pole[/p]
- [p]15 planed plank → 15 carved plank[/p]
- [p]15 planed beam → 15 custom beam[/p]
- [p]15 brace → 15 duogong[/p]
- [p]15 grid → 15 lattice[/p]
- [p]Growth times increased:[/p]
- [p]Most crops extended from ~2 min → ~4 min (some to 7–8 min)[/p]
- [p]Drop rates increased:[/p]
- [p]Most crops: 1–3 → 1–6 units[/p]
- [p]Rice: 1–4 → 1–6[/p]
- [p]Flax: 2–4 → 2–6[/p]
- [p]All harvestable plants can now yield 1–2 seeds[/p]
- [p]NPCs now gather more resources per tool[/p]
- [p]NPCs consume highest-calorie food first[/p]
- [p]Fishing rod durability increased: 5 → 25 fish per rod[/p]
- [p]Resources and materials now stack up to 500 units[/p]
- [p]Visual improvements to the Stonemason’s Sanctum interior[/p]
[/p]
- [p]Additional save system improvements;[/p]
- [p]Quest polish and better onboarding for new players;[/p]
- [p]Further balance tweaks to food, cooking, farming, and NPC management;[/p]
- [p]And of course - even more bug fixes and quality updates based on your reports.
[/p]