Patch 1.021 is here! đ
Dear Builders,
[p]We want to start by expressing our heartfelt thanks to every single one of you for your amazing support, dedication, and enthusiasm. Your passion is what drives us to keep improving the game every day. A special thank you goes out to everyone who took part in the beta testing of this patchâyour feedback has been absolutely invaluable.
Thanks to the interest in the beta version, weâre expanding our beta testing platform for future patches. If youâd like to be among the first to test upcoming updates, make sure to follow us on our Discord channel: âweâll be sharing all testing opportunities and announcements there!
[/p][hr][/hr][h3]âď¸ Gameplay Balance Improvements[/h3][h3]In this patch, weâve made significant balance adjustments based on your feedback:[/h3]
- [p]Iron-related crafting balance changes - Iron Parts, Metal Tools and Machines[/p]
- [p]Refined Jade - balance cost of crafting[/p]
- [p]Balance changes in extracting tools - hatchet and pickaxe damage in primitive and improved version are fixed[/p]
- [p]Added some missing requirements building materials in various structures (Nine-arch Bridge, Farm)
[/p]
- [p]Fixed major bug which blocks village managment menu[/p]
- [p]Quest items are now not tradeable[/p]
- [p]Machines Kits are now not a Quest item[/p]
- [p]Fixed bug which allow to destruct machines and some other obects by hatchet[/p]
- [p]Fixed some minor warehouse issues: travel point position change, build collision expansion to cover for travel point, delete old travel points[/p]
- [p]Fixed bugs in Heavenly Ladder Monument - Building Progress issue and missing materials in few ghosts[/p]
- [p]Fixed bug which occurs when saving while building Nine-arch Bridge (objectives âDestruct wooden scaffoldsâ)[/p]
- [p]Building progress should be shown after placing fundaments[/p]
- [p]Fixed some minor farming system bugs[/p]
- [p]Further fixes on save system and loading sequences[/p]
- [p]Fixed broken snapping Wide and Narrow Scaffold with Ladder[/p]
[/p][hr][/hr][h3]đ§ UI & UX Improvements[/h3][h3]Weâre continuing to enhance the user interface for a smoother, more intuitive experience:[/h3]
- [p]Keyshorts durign crafting issues -[/p]
- [p]fixed bug which blocks crafting station/menu when using keyshorts during crafting[/p]
- [p]fixed bug which change handcraft menu with crafting station menu[/p]
- [p]Add missing icon for artisian workshop in the village managment menu[/p]
- [p]Add missing knowledge menu entry about Iron Bars[/p]
- [p]Tutorials in Knowledge Menu are now scalling better[/p]
- [p]Requirment resources in journal should now properly count items from Players inventory and caravan[/p]
- [p]Fixed some of problems related with mouse cursor loses focus[/p]
- [p]Fixed repeatedly appearing ânew unlockâ pop-up[/p]
- [p]Only valid saves will be shown in load save menu[/p]
- [p]Add some optional navigation in various menus[/p]
- [p]Added version Number in Main Menu and in Pause Menu[/p]
Collectible Foliage / plants
[/p]
- [p]Desert Collectible Foliage updated and fixed - Coriander should be easier to find[/p]
- [p]Mountain area - more bayleaf to find[/p]
- [p]Lotus are now visible with outline[/p]
[/p]
- [p]Quest givers from later stage of the game wont have tooltip before Player could interact[/p]
- [p]The Locust Plague, The Bandit King's Challenge, The Emperorâs Lotus Garden - fixed broken objectives[/p]
- [p]Minor fixes in quests: The Decorative Arts, The Weaver Girl and the Cowherd, Silk Road Merchant[/p]
- [p]Add some missing intrest point markers[/p]
- [p]Fixed optional dialogue in Engineering II quest, which could crash the game[/p]
[/p]
- [p]Fisherman should spawn in correct position (not underground)[/p]
- [p]Village workers can now grow dye plants[/p]
[/p]
- [p]Fixed empty dialogue option which crashed game[/p]
- [p]Add missing dialogue voiceovers in Metalworking and The Negotiation quests[/p]
[/p]
- [p]Water audio effects in River area should be less intense (mainly when building nine-arch bridge)[/p]
- [p]Added missing audio effects for some decorations - bells and gongs[/p]
- [p]Minor fixes: jun footsteps, windmill sound fix on river, added workshop ambiences on level river, npc sounds updates[/p]
- [p]Audio level during loading screens should be adjusted according to audio settings[/p]
- [p]Music system should now change tracks properly[/p]
- [p]Lesser fixes in FMOD banks and VO files[/p]
[/p]
- [p]Assets at Viewpoints should now not levitate[/p]