DEV UPDATE
[h2]TL;DR[/h2]
We’ll publish full patch notes on release day in #announcements (and in Steam News).[/p][p][/p][h2]What’s next—new features “later this year”[/h2]
— The Chinese Frontiers Team[/p][p][/p][p][/p][p]![]()
[/p]
- [p]We’ve restructured to deliver content faster, and fix bugs more effectively.[/p]
- [p]We’re working on Patch 1.022.[/p]
- [p]New features coming soon.[/p]
- [p]smaller, specialized strike teams;[/p]
- [p]a new QA pipeline (more regression tests, pre-release checklists);[/p]
- [p]cleaned-up branching and code reviews—easier merging of large changes with hotfixes;[/p]
- [p]a tidy backlog: priority on critical bugs and must-have quality-of-life.[/p]
We’ll publish full patch notes on release day in #announcements (and in Steam News).[/p][p][/p][h2]What’s next—new features “later this year”[/h2]
- [p]for builders and strategists—deeper economy and supply chains, planning options;[/p]
- [p]for creators of aesthetic settlements—new building tools and greater freedom in placing objects;[/p]
- [p]for fans of slow gaming and narrative—smoother gameplay for greater immersion.[/p]
— The Chinese Frontiers Team[/p][p][/p][p][/p][p]
[/p]