1. Forever Skies
  2. News
  3. Beta Hotfix #2 | EA.1.7.0 #34862

Beta Hotfix #2 | EA.1.7.0 #34862

[h3]Greetings beta scientists,[/h3]

Here is your next hotfix for EA.1.7.0:

ADDED:
  • Upgrade Parts as a new resource needed for upgraded tools and devices
  • New animation for low-stamina Knife attack
  • New TPP animation for default box item being equipped, e.g. Repair Patch
  • Posters for Medieval Dynasty collaboration (x3)
  • Posters for Planet Crafter collaboration (x2)
  • Posters for Pacific Drive collaboration (x2)
  • Artifact for Pacific Drive collaboration
  • Posters for Frostpunk 2 collaboration (x2)
  • Artifact for Pacific Drive collaboration
CHANGED:
  • Location Radar now shows the closest quest location instead of multiple, marked with “!”
  • The number of Broken Crates spawned in the world increased
  • Loot rarity in Broken Crates raised (better items to be found inside)
  • Cost for repairing Broken Crates raised from 2 to 3 Repair Patches
  • Wrecked Automatic Deck Extractor moved to Infected Garden location
  • Wrecked Filtering Deck Extractor moved to Rooftops location
  • Filtering Deck Extractor can now extract Silicon
  • Metal Collector can’t catch Machine Elements anymore
  • Metal Collector Heads and all Lures are now stackable (10 items)
  • Changed nutrition values of Dust Moth (from 15 to 10), Fat Dust Moth (from 15 to 20) and Glowing Dust Moth (from 15 to 25)
  • Changed nutrition values of Boiled Dust Moth (from 30 to 40), Boiled Fat Dust Moth (from 40 to 55) and Boiled Glowing Dust Moth (from 50 to 75)
  • Plants growth times are updated globally
  • Dust Fertilizer is no longer needed to grow some plants, right now it speeds all plants growth three times faster
  • Organic Fertilizer speeds all plants growth two times faster
  • Players can obtain Metal Collector study recipe even if they don’t scan Wrecked Metal Collector during the relevant quest (temporary solution)
  • Players default pose for interacting with devices changed from A-pose to idle pose
  • If a player falls from the airship they’re now teleported to a safe place close to the Helm
  • General research and crafting costs balance
  • Small improvement to Extractor recharge animations
  • All players within one session have to run the same build version
FIXED:
  • Fixed rare bug where quest icon (“!” mark) on Location Radar was invisible
  • Fixed bug where players didn’t see Wind Farm location marked with “!” on a Radar if they were farther than 1 km
  • Fixed bug where players joining session stopped seeing all locations after flying far away from the starting location (more than 16km)
  • Fixed bug where players joining session weren’t able to see paints from Paint Tool
  • Fixed rare bug where after leaving Wild Habitat or New Nature Territory locations dust was disappearing for players
  • Fixed bug where some Radio Towers, Wind Farms and Greenhouse Tower locations were spawning in plants and ruins
  • Fixed bug where players weren’t able to place anything on a freshly built wall
  • Fixed bug crashing the game after Eelair plant finished its growth cycle
  • Fixed bug where expandable ladders weren’t saving their states properly and after load they weren’t expanded or expandable anymore
  • Fixed bug where Drop Capsules weren’t spawning farther than 2km from starting location
  • Fixed bug where players joining session couldn’t use Water Tanks, Water Pipe Generator, Sprinklers, Distiller and Recycler or had some visual inconsistencies with player hosting session
  • Fixed a bug where players joining a session couldn’t neutralize an Infected Garden even when removing Gnarls.
  • Fixed a bug where the airship wasn’t damaged from any source
  • Fixed a bug where Automated and Filtering Deck Extractors were extracting Energy Containers
  • Fixed bugs where the wrong object was visible in the Studies menu
  • Fixed a bug where the old Plant Oil crafting recipe was found in Suit Printer
  • Fixed bug where players joining session still saw location lights after Solid State Battery was removed from Fuse Box
  • Fixed rare bug with Artifact Trade Station collisions teleporting player into a wall
  • Fixed bug with Artifact Trade Station not refreshing properly its menu for players joining session
  • Fixed speed of TPP Crossbow reload animation
  • More optimization works
KNOWN ISSUES:
  • Since the build is still a work in progress, it still has some problems you may experience, like:
  • Still incomplete localization for languages other than English
  • Random disconnecting from sessions - we’re investigating tons of logs now and trying to fix the most common problems
  • New floor built under objects standing on it before, may make those objects to detach from an airship completely
  • Object, e.g Storage Boxes or artifacts, placed on any Storage Rack may detach from it when players move away from an airship
  • After rejoining a session quest-related parts of some locations may not be visible for joining players (clients)
  • Some things don’t work for clients yet, e.g. Pipes, Cross Pipes and Pipe Sockets
  • The Infected Garden location is not working properly for clients - Preternatual Seed may spawn in a water tank in the middle of this location
  • Friendly Insect is duplicated for clients in the Underdust: Tunnels
  • Friendly Insect may behave oddly once in a while
  • Clients may have a better visibility on under dust locations - the dust isn’t distributed properly
  • Ladder Room ladder mesh will be replaced, right now animations don’t match
  • Every player hears other player characters coughing (from the lack of oxygen) as loud as they would hear themselves.
  • Upgraded Engines and Turbines tend to rotate oddly for clients
  • Sometimes hitboxes for Inkbulbs in pots make it very tricky to harvest those flowers.
  • When two or more clients extract a resource at the same time, it won’t get extracted. The players then have to stop extracting and only one of them should start extracting again.
  • Oil Barrels don’t show the correct state when the clients exit and join the game again. They appear full, but they aren’t.
  • When a player is left on a location and the rest of the crew fly away a certain distance, when the stranded player uses the UNSTUCK button, the world may not load properly for them when they return to the airship


Thats all for now, speak soon!