1. Forever Skies
  2. News
  3. Beta Hotfix Now Live!

Beta Hotfix Now Live!

Greetings scientists,

Fixes, additions and improvements have been made and sent to the beta branch. Here they are:

ADDED:
  • Workshop location missing sounds
  • FPP animation for the player's final decision at the AI-Tree
  • Transformer recipe restored - it’s available to craft once again
  • Research Parts were added to the Rooftops POI.
  • HUD elements highlights (Select Item, Flashlight, Helm’s Lock Speed) for better visibility of useful key shortcuts
  • HUD discoveries count while exploring locations
  • Difficulty settings description added to the main menu when starting a game
  • Building Mode description added to the main menu when starting a game
  • Lore tablets in the Ark Capsule Drop random event
  • All special rewards from the Kickstarter campaign, the Holiday event and the WDC charity DLC have been moved from Device Fabricator into Furniture Fabricator
  • Missing icons
CHANGED:
  • Item economy balance to progress the main quest path has changed
  • Radio Towers artifacts pool raised (from initial 2 to 6), so players can find a bigger variety of items
  • Floating debris balance in the Overgrown Ruins biome. More Synthetics and less Biomass
  • Research Parts relocated in containers should be easier to spot
  • Automated Deck Extractor size reduced
  • Hold time on an Insect Catcher device reduced
  • Hold time on picking up placeable objects has been reduced
  • Wrecked Paint Tool and Wrecked Repair Thrower scannable materials added
  • Airship total weight capacity for both Turbines updated
  • Machine Scrap scannable material added
  • Scannable materials for objects on The Workshop added
  • Scannable materials for objects on The Cosmodrome added
  • Scannable materials for objects in The AI-Tree added
  • Insect Catcher sound tweaked
  • Player breathing sounds tweaked
  • Player coughing sounds for Dust tweaked (oxygen threshold for coughing lowered)
  • Ladder climbing sounds tweaked
  • Medium Backpack research moved from Device Fabricator to Upgrade Fabricator
  • Bolt's research moved from Device Fabricator to Suit Printer
  • Wrecked Medium Oxygen Tank visibility improved on Underdust location
  • Glowweed Seeds added as a loot on Infected Gardens
  • Glowweed Seeds added and Petit Bruiseflower removed from Overgrown Lift
  • Quantity of insect enemies reduced on above the Dust locations
  • Sewer lid under Sleeping Lilies moved to its correct position on Underdust: Suburbs
  • Luciferin POI location proper color on Radar added
  • Workshop location got additional resource tweaks
  • Removed greyed out layer from locked slots, color change and paddle shake added instead
  • Metal Collector cannot be moved when there are some Metals gathered already
  • Minor changes in UI for localization purposes
  • Moth Swarms spawn time reduced
  • Removed color coding from object health indicator, outline added instead
  • Overgrown Ruins and New Nature biomes visual tweaks
  • Inventory gamepad bindings - “Move” is on Facebutton Bottom (X/A) and “Use” is on Facebutton Left (Square/X)
  • Stacks Balance
    - Energy Crystal: 10->50
    - Polymer: 20->50
    - Epoxy: 20->50
    - Transformer: 10->25
    - Machine Parts: 25->50
    - Synthetic Compound: 25->50
    - Luciferin: 20->50
    - Solid State Battery: 10->25
    - Upgraded Battery: 10->25
    - Copper Element: 25->50
    - Virus samples 1->10
  • Balance in Technology Printer XP gain (more XP for any action)
  • Loot balances on Workshop locations
  • Crossbow Bolts speed increased
  • Minor changes to the world map for a better exposure of Colossal Lifeforms events
  • Item/stacks quantity on a Technology Printer show the actual number of items about to be sold
  • General texts polish
  • Missing Database entries added
  • Murals’ Database icons changed
FIXED:
  • Fixed a bug where Charged Blockade sound wasn’t playing properly
  • Fixed a bug where both biome gates weren’t playing sounds
  • Underdust: Suburbs level design tweaked so Mantis enemies do not get stuck in the floor
  • Colossal Lifeform Cave POI level design improved (players path)
  • Fixed a bug where clients in a co-op session saw incorrect Docking Plank movement
  • Fixed a bug where the Blueprints screen showed placeholder items on the first opening
  • Fixed some bugs with levitating items
  • Fixed bugs with wrong interactive material setup for some objects
  • Fixed rare bug where healing sound from Medical Station didn’t end after healing was completed
  • Fixed a bug where trigger for running a lift was present on the whole lift
  • Fixed a bug where new Room frames were weirdly rotated in ghost mode
  • Fixed a bug where player was stuttering while snapped to Helm during flight
  • Fixed a bug where Filtering Bottle was showing durability 0/0 after crafting
  • Fixed a bug where player could block themselves when building Balloon Core
  • Fixed a bug when player is using a gamepad and is in the splitting menu, pressing anything on the mouse causes them to lose focus
  • Fixed a bug with Dust shader visible on entering both combat locations
  • Fixed a bug where Discoveries menu was presenting not yet discovered locations
  • Fixed a bug where Copper Elements on the Lower Wind Farm could be picked up again after saving and loading a game
  • Fixed a bug where the player could enter a closed Container via an overlapping ladder
  • Fixed a bug where Alternator switch doors weren’t working on Underdust: Suburbs
  • Fixed a bug with the wrong message being played and shown in the log when Engines were being placed
  • Fixed a bug where items dropped on the airship were detached from it after save / load
  • Fixed a bug where Moth Swarms were blocking players from interacting with world objects (no triggers were shown)
  • Fixed a bug with levitating items on Greenhouse Towers (Research Computer position fixed accordingly)
  • Fixed a bug where some objects in a Greenhouse Tower weren’t visible for clients in a co-op session
  • Fixed a bug where Overgrown Radio Towers didn’t count as discovered upon landing, leaving “?” on a Radar
  • Fixed a bug where objects extracted by clients in a co-op session weren’t disappearing from the world
  • Fixed a bug where players couldn’t use the Artifact Trade Station properly with a controller
  • Fixed a bug where clients in a co-op session couldn’t start playing again, because the host was closing only their own Credits with the Back button
  • Fixed a bug where the Cosmodrome side-rooms were popping in only when in close proximity.
  • Fixed a bug where clients in a co-op session saw some strange items in the middle of Underdust: Suburbs
  • Fixed a bug where clients in a co-op session stopped seeing the Dust after they returned to the same location for the second time
  • Removed prototype Stun Bolt from Technology Printer
  • Missing translations added
  • More optimization fixes
KNOWN ISSUES:
  • Colossal Life Form Cave may lock an airship inside if the player flies inside, save and load the game
  • Players are not able to close the Credits at the end of the game with a controller
  • Controller’s Adaptive Triggers switches dynamically way too often
  • Clients in a co-op session do not see Database entries and non-location Discoveries after joining a session
  • Cosmodrome doesn’t save its state for clients in a co-op session
  • Not all towers gated with Organic in the Overgrown Ruins biome collapse
  • You may happen to see an empty quest on the To-Do tab
  • There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again
  • When you load a save, the airship might be slightly moved from the place it was at the time of saving.