Your Questions Answered - June 2025
[h3]Greetings scientists[/h3][p]A few weeks ago, we announced an upcoming dev AMA and asked for your questions. We’ve compiled a selection of your questions and have answered them below.[/p][p][/p][p]It’s also available on YouTube[/p][p]----------------------------------------[/p][h2]DEVELOPER AMA[/h2][p][/p][h3]“Can we expect further games in the same IP?”[/h3][p]From: Lord Admiral Revol - Steam[/p][p][/p][p]FFH - Right now, our biggest priority is to make sure that Forever Skies meets the expectations many players had for it. So we don't want to talk about any future projects just yet, while our main focus is on improving Forever Skies.[/p][p][/p][h3]“Can we expect a creative mode or a way to build airships without restrictions?”[/h3][p]From: Derpy WaterMelon - Steam[/p][p][/p][p]FFH - Yes, a creative mode is planned for post-launch support. We want to get some of the larger issues with the current game fixed first, and then we can start working on exciting additions like Creative Mode.[/p][p][/p][h3]“Will sticky notes return? What about making sticky notes that show pictures of resources as well (sorta like the screens on the filtering deck extractor)?”[/h3][p]From: suikodudeman007 - Steam[/p][p][/p][p]FFH - Sticky Notes will return, but not in their previous form. One option we’re considering is a Sticky Note, which displays icons instead of text, as seen in your inventory or as you mentioned, on the auto-deck extractors. We want players to be able to organise their storage, whilst also keeping younger players safe online.[/p][p][/p][h3]“Are there plans to get a Steam Deck verification?”[/h3][p]From: AUTHORITAAHHH - Steam[/p][p][/p][p]FFH - It’s on our minds with every update we do. Our primary objective is to enhance the overall quality of Forever Skies, and one key factor that also hinders its performance on Steam Deck is optimisation. But we're getting closer and closer with each update and patch. Not long ago, we reached a milestone where Forever Skies required less than 10 GB of RAM, which opened the first major door to Steam Deck verification. But there is still more room for improvement.[/p][p][/p][p]Another major point to ensure the game runs well on the device is to address UI scaling. Forever Skies has a lot of tiny texts, which we tried to improve by adding a UI scaling slider in the settings. But for Steam Deck, we need to go even further. We need to improve the overall UI scaling system and make edits to quite a bit of our texts, especially in localized languages that are a lot more “wordy”. So that's just some of the work we need to do to have something that is actually fun and playable on the device. But rest assured, we're just as keen to get this working as are all our players who are asking for this.[/p][p][/p][h3]“Area layout needs more massively randomization, its severe lacks of variety, the Underdust needs randomization too”[/h3][p]From: Leziropav - Steam[/p][p][/p][p]FFH - One of the key points we're working on is how we can increase diversity in the world. Since our 1.0 release, we have prepared an action plan, and I think that soon we will be happy to share and show you in detail what we want to achieve. Today, however, we can try to outline the direction we are taking.[/p][p][/p][p]So the key areas we want to focus on are:[/p]
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- [p]Diversifying the motivation/reason for visiting locations[/p]
- [p]The appearance of the world/locations[/p]
- [p]Environmental storytelling[/p]
- [p]The believability of the world[/p]
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