Echoes Part 2 is Now Live on our Experimental Branch (Beta Flight)
[h3]Greetings scientists,[/h3]
Forever Skies: Echoes Part 2 can now be played by all on our beta flight experimental branch!

[h2]SAVES[/h2]
Instructions on how to join beta_flight can be found by clicking HERE
We always recommend keeping your beta saves and main game saves separate, just in case there are any differences between the main game and the beta. More info on how to manage your beta saves can be found in the same “how to” link above.
A lot of you will already have a beta save or two. If you plan to use the same beta save file that you used previously, that's totally fine, but be advised that it will only work if the save is from the 1.0 build or later. Beta saves from Early Access builds won’t be compatible with this update.
Starting from the beginning isn’t required; you can use your previous beta save.

[h2]OVERVIEW[/h2]
ICYMI: This is part 2 of our 3-part update, where we are working with your feedback to bring more diversity and reason to explore our world. This second part focuses mostly on biome 2. You can check out our planned roadmap on our previous blog:
https://store.steampowered.com/news/app/1641960/view/556882414728642713?l=english
This update is probably the smallest of the three parts, as previously stated, but it still includes some pretty cool additions, like new landmarks, moth breeding mechanics, a new Trash Can item & 3 side quests for biome 2. The official release will also include the return of the Frozen Wishes limited-time event (yes, it's that time already!), complete with cool new festive-themed rewards!
More news on the official release to follow.

Please keep in mind that, as with all beta builds, this content is still a work-in-progress. You will still notice bugs as well as placeholder texts, textures & icons. These assets are not yet in their final look/state. There will be more added to Echoes Part 2 for its official release, including the Frozen Wishes Limited Time Event, numerous bug fixes, updated texts, more polish and performance improvements.
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[h2]PATCHNOTES[/h2]
ADDED:
Speak soon!
Team FFH
Forever Skies: Echoes Part 2 can now be played by all on our beta flight experimental branch!

[h2]SAVES[/h2]
Instructions on how to join beta_flight can be found by clicking HERE
We always recommend keeping your beta saves and main game saves separate, just in case there are any differences between the main game and the beta. More info on how to manage your beta saves can be found in the same “how to” link above.
A lot of you will already have a beta save or two. If you plan to use the same beta save file that you used previously, that's totally fine, but be advised that it will only work if the save is from the 1.0 build or later. Beta saves from Early Access builds won’t be compatible with this update.
Starting from the beginning isn’t required; you can use your previous beta save.

[h2]OVERVIEW[/h2]
ICYMI: This is part 2 of our 3-part update, where we are working with your feedback to bring more diversity and reason to explore our world. This second part focuses mostly on biome 2. You can check out our planned roadmap on our previous blog:
https://store.steampowered.com/news/app/1641960/view/556882414728642713?l=english
This update is probably the smallest of the three parts, as previously stated, but it still includes some pretty cool additions, like new landmarks, moth breeding mechanics, a new Trash Can item & 3 side quests for biome 2. The official release will also include the return of the Frozen Wishes limited-time event (yes, it's that time already!), complete with cool new festive-themed rewards!
More news on the official release to follow.

Please keep in mind that, as with all beta builds, this content is still a work-in-progress. You will still notice bugs as well as placeholder texts, textures & icons. These assets are not yet in their final look/state. There will be more added to Echoes Part 2 for its official release, including the Frozen Wishes Limited Time Event, numerous bug fixes, updated texts, more polish and performance improvements.
----------------------------------------------------------------------
[h2]PATCHNOTES[/h2]
ADDED:
- Overhaul of Desolate Radio Tower location in 2nd biome - Overgrown Ruins
- New landmarks
- Pirates Hideout
- Playground
- Basketball court
- Market
- Flying Theatre
- Theatre “Romeo & Juliet” - New Side Quests
- Fish of the Sky Ocean
- The Pirate Dream
- The Second Life of Trash - New devices
- Egg Incubator
- Trash Bin - New resources
- Liquid Luciferin - Three new Moths
- Deeproot Moth
- Fairysting Moth
- Red-Fan Moth - Three new Boiled Moths
- Moth Eggs for every kind of Moth for their incubation
- New Pirate paint skin
- New destroyed landing pads
- New Radar triggers to access the legend database and the TO-DO LIST menu
- All Moths nutrition data rebalanced
- Cockroaches Association poster added to Artifact Trade Station
- Upgrade Gear stack size increased from 50 to 100
- Small Backpack research cost changed to 1 Silicon & 2 Synthetics
- Small Backpack crafting cost changed to 4 Metals, 4 Silicons & 4 Plastic Scraps
- Membrane stack size increased from 1 to 10
- Changed some side quests narration to be more coherent with found notes
- Fixed a rare bug with the missing key card for the Unknown Signal side quest
- Fixed a bug with Picture Frame rotation on ceilings with grid snapping turned on
- Fixed a bug on some half-wall structures, which should allow crouching beneath them
- Fixed a rare bug where players couldn’t find a Staff key in The Borrowed Pal side quest due to blocked passages
- Fixed a bug where the Command Centre location wasn’t spawning in the second biome (instead of the first one) and High Point in the first (instead of the second one)
- Fixed a bug where the Family Photo couldn’t be picked up from a Hanging Cabinet
- Fixed a bug with the missing reward section in the Database for the Stolen Future side quest
- Fixed a bug where collisions in Miles’ Room prevented players from reading tablets
- Placeholder signs from Radio Tower locations removed
- Fixed a bug with scanning heads in the Hunting Giants side quest
- Fixed a bug where scanning Thorn Bee Hive didn’t unlock the Knife study recipe
- Fixed a bug with the wrong Database description for the Path of Greed side quest
- Fixed a bug with the missing icon for scannable Doors
- Fixed a bug where some side quest objectives stayed visible on the Radar even if they weren’t tracked anymore
- Fixed a bug where some furniture could be picked up from locations
- Fixed a bug where the task to scan the Wrecked Tool Charger couldn’t be completed
- Fixed a bug where the football/soccer minigame wouldn’t reward the player(s) more than once
- Fixed a bug where Epoxy would give the player Biomass in the Recycler instead of Technology Tokens.
- Fixed a bug with popping cranes
- Fixed a bug with read notes appearing as not read after reloading a game
- Fixed a bug where the Unknown Signal side quest location wasn’t spawning in the world
- Fixed a bug where the Night is Coming quest didn’t start
- Fixed a bug with an artifact beam being visible in a Large Cockpit
- Fixed bugs with overlapping or levitating furniture and tablets
- Fixed a bug with wrong door objects being implemented on some Radio Towers
- Fixed a bug with wrong resources being received from Recycler on some devices (they differed from their crafting recipes)
- Fixed a bug with Underdust initial cutscene being played during every visit to such locations
- Fixed a bug with exploration music starting to play when player went asleep
- Fixed a bug with Terminal illumination being seen through the ceiling
- Fixed a bug where parts of a Workshop location were popping in a close vicinity
- Fixed a rare bug where the Terminal in the Underdust couldn’t be scanned
- Fixed a bug where using Noah’s Card in a Terminal didn’t complete the task
- Fixed the wrong rotation of picked-up objects, where their fronts weren’t facing the player
- Fixed a bug where players could use the Medical Station through walls
- Many missing icons added
- Replication of several items for multiplayer clients added
- Level art and collision optimization
- Further optimization
- Missing translations added
- We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working (a few AWS failures in the last few weeks didn’t help at all)
- On rare occasions, clients being kicked out of a session return without the Extractor present - if you’re hosting such a session, report it via the in-game tool so we can get a grip on this issue
- On rare occasions, an Airship may hit an invisible collision, being “destroyed” in the process, leaving the player in an infinite falling loop - you can only load the previous autosave
- Painting an airship sometimes doesn’t work for clients in a co-op session
- The Pirate Dream side quest may not allow it to be finished
- On rare occasions, Noah’s key card Terminal may not spawn
- Many cabinets and drawers are empty
- Some Winches may go through buildings, which may lead to the player's death
- Radial Menu may not allow changing Crossbow bolts on rare occasions
- Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line
- Some side quest locations may not spawn in the world
Speak soon!
Team FFH