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Beta Hotfix Now Live

Greetings scientists,

Here are the patchnotes for todays hotfix on the beta flight branch:

ADDED:
  • Pirate Emblem item and its crafting recipe
  • Sounds for Trashbin
  • Egg Incubator - sounds, animations, textures
  • Missing icons
CHANGED:
  • Optimized loot distribution system - many empty drawers and cabinets should have some loot inside (bear in mind, some will still be empty)
  • Moth Eggs final look/texture
  • Cooked Moths' final look/texture
FIXED:
  • Players entering the Distillery hideout on the pirate ship should no longer get stuck in the room.
  • Fixed a bug where players couldn’t change Crossbow Bolts on the radial menu (Press C)
  • Fixed a bug where “The Pirate Dream” side quest did not complete for clients
  • Fixed a bug where the airship, hitting an unseen collision, was teleported out of the map bounds, leading the player to an infinite falling loop
  • Fixed a bug where some side quest markers weren’t visible on the Location Radar
  • Fixed a bug where players couldn’t find the quest Key card in the Unknown Signal side quest
  • Level design and level art optimization pass
  • Part of the missing texts has been added
KNOWN ISSUES:
  • We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working (a few AWS failures in the last few weeks didn’t help at all)
  • On rare occasions, clients being kicked out of a session return without the Extractor present - if you’re hosting such a session, and it still happens to your team, report it via the in-game tool so we can get a grip on this issue
  • Painting an airship sometimes doesn’t work for clients in a co-op session
  • On rare occasions, Noah’s key card Terminal may not spawn
  • Some Winches may go through buildings, which may lead to the player's death
  • Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line
  • Some side quest locations may not spawn in the world


Thats all for now. Thank you for all of your feedback and bug reports so far!
Team FFH