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Spring Patch Ver.1.2.2

[p]Hello Scientists![/p][p]We’ve rolled into March, the seasons are changing, and so we’ve got a new patch for you.[/p][p][/p][h2]SPRING 2026 PATCH[/h2][p]
Over the month of February, our team tackled a bunch of bugs you’ve helped us find, added a few QoL improvements and did some performance tweaks along the way.

One change the whole team is especially happy about deserves a special mention. Our brother-in-arms Daniel has wrestled with Unreal and come out victorious — you can now move various airship items even if other items are stacked on them, all at once. So yes, no more emptying shelves because your OCD tells you, “A little to the left. No, actually… the right.” Now, just use the Move (Z) function on the shelf, and everything it's attached to will move with it.

You can see
[/p][p]The full list of changes is at the bottom of this post. [/p][p][/p][h2]SPRING 2026 SALE[/h2][p]
Our Steam Spring Sale is live with 45% off. I mean, what better way to appreciate the sun coming out than sitting at home with the shades drawn, staring into a monitor, right?

[dynamiclink][/dynamiclink][/p][h2]SPRING EVENT COMING SOON[/h2][p]
We are also working on a little Spring Event that was meant to go alongside this patch, but we decided we still have a few small kinks we want to iron out before we go live. It includes a Spring-themed side-quest and some new Airship decor! We will aim to have this released very soon. Here is a preview of the new decor items!

[/p][p]That’s all for now. Thanks for reading, for playing, and for just being here with us. And remember, if you love the game, leaving a review always helps us a ton.

— Team Far From Home

[/p][h2]PATCH NOTES[/h2][p][/p][h3]ADDED:[/h3]
  • [p]The Move (Z) function has been enhanced to support multiple connected objects simultaneously. For example, a shelf with ornaments on it will now move all items at the same time when you use Move (Z) on the shelf. [/p]
[h3]CHANGED:[/h3]
  • [p] Optimized small texts throughout many of the game UIs[/p]
[h3]FIXED:[/h3]
  • [p]Fixed a bug where landing on the New Nature Territory location didn’t progress the “Get the Immunity Booster” main quest[/p]
  • [p]Fixed a bug where some item tooltips weren’t showing all info, e.g. health and nutrition values[/p]
  • [p]Fixed a bug where flying to a location with a Container for the first time didn’t complete the main quest subtask[/p]
  • [p]Fixed a bug where the initial Underdust cutscene was played upon every visit to the location[/p]
  • [p]Fixed a bug where the Extractor was stuck in a charging animation[/p]
  • [p]Fixed a bug where the Recycler displayed the wrong amount of Synthetics (10) when recycling a - Small Bottle; however, it gave the proper amount after recycling (15)[/p]
  • [p]Fixed a bug in the Database where the seeds description showed different-looking Garden Pots[/p]
  • [p]Fixed a bug with the blocked path at the Vivarium Wreck in the Fish of the Sky Ocean side quest [/p]
  • [p]Fixed a bug where players could play the drawer animation even if this drawer wasn’t a part of a piece of furniture[/p]
  • [p]Fixed a bug where players couldn’t pick up Research Parts in some locations[/p]
  • [p]Fixed a bug where clients were not able to use some actions after dying in a contamination zone[/p]
  • [p]Fixed a bug that allowed the Trash Bin to destroy the Friendly Insect pet[/p]
  • [p]Fixed the issue with a Poster Frame not displaying the inserted poster after loading a save[/p]
  • [p]Further performance optimization (e.g. Location Radar, Flashlight, animations, Underdust and other areas to reduce memory usage)[/p]
  • [p]Level art and level design optimisation (e.g. levitating objects, blocked paths, wrong collisions, intersecting objects) [/p]
[h3]KNOWN ISSUES:[/h3]
  • [p] We observed some multiplayer problems with hosts being kicked from their sessions (to investigate this issue, we need some game logs, so leave us your email in the Reporting tool, please)[/p]
  • [p]We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working [/p]
  • [p]On rare occasions, clients being kicked out of a session return without the Extractor present (if you’re hosting such a session, and it still happens to your team, report it via the in-game tool and leave us your email address so we can get a grip on this issue) [/p]
  • [p]On rare occasions, Noah’s key card Terminal may not spawn [/p]
  • [p]Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line [/p]
  • [p]Some side quest locations may not spawn in the world [/p]
  • [p]Some of the tower batteries cannot be found [/p]
  • [p]Sprinklers are not watering all Garden Pots under the Sprinkler [/p]