A Closer Look At The Build Tool
Another week, another tool for you to feast your eyes on!
We took a look at the Build Tool back in February:
https://store.steampowered.com/news/app/1641960/view/4513171669140439463) but there have been a few improvements made to the tool since then!

The in-game description: “Constructs airship hull modules and allows restructuring of balloon capabilities. Once, when humans still dreamed of conquering space, the build tool was to help erect new structures on other celestial bodies. With time its design was repurposed as a portable airship factory. Requires raw resources to build anything.”
The tools two functions, build and dismantle, are indicated visually on the tool itself. Animated and with blue lighting for the build function and static with yellow lighting for the dismantle function. You can switch between the two functions at the touch of a button. The materials you use to create come directly from the player's inventory. Likewise, anything you dismantle returns back to your inventory.
It's important to note that the build tool works exclusively with airship components. In other words, the dismantle function doesn’t work like an extractor. You won’t be able to use it to collect resources around the world as such like you can with the Extractor Tool.

You might recall seeing the Build Tool’s UI back in March when we revealed our Extended Gameplay Trailer: https://www.youtube.com/watch?v=jlSYf0M-1Lc&t=1s We have improved upon its design since then. Individual models are now easier to locate as all components are separated into categories:
- Rooms
- Walls
- External Modules
- Balloon
Only basic modules will be available from the start of the game. The more blueprints you find and analyse, the more modules you will be able to create.
The Rooms category houses your types of block modules. When built, each wall will be covered by a very basic tarp layer, which provides the smallest amount of protection from the outside world. This is where you will need the Walls category. In here you will find doors, standard walls, windows, floors and more. External modules you’re likely to find catwalks and railings. Then finally, the balloon…

Depending on how many balloons you have attached to your airship and their individual size, determines your base's total weight capacity. As you can see in the top right of the GIF above, our ship loads at its maximum capacity. This means we’re unable to expand our base any further.

This means it's time to upgrade our base and give ourselves a foundation to continue to build on. By adding a second balloon and increasing each balloon's size, we increase our total capacity meaning we can expand our base even further!

What did you think of the Build Tool? We can’t wait to see what you guys create with it! Don’t forget to leave this post a like and share it around :)
Finally, thank you to game-icons.net for your free-to-use icons used in some of these assets.
We took a look at the Build Tool back in February:
https://store.steampowered.com/news/app/1641960/view/4513171669140439463) but there have been a few improvements made to the tool since then!

The in-game description: “Constructs airship hull modules and allows restructuring of balloon capabilities. Once, when humans still dreamed of conquering space, the build tool was to help erect new structures on other celestial bodies. With time its design was repurposed as a portable airship factory. Requires raw resources to build anything.”
The tools two functions, build and dismantle, are indicated visually on the tool itself. Animated and with blue lighting for the build function and static with yellow lighting for the dismantle function. You can switch between the two functions at the touch of a button. The materials you use to create come directly from the player's inventory. Likewise, anything you dismantle returns back to your inventory.
It's important to note that the build tool works exclusively with airship components. In other words, the dismantle function doesn’t work like an extractor. You won’t be able to use it to collect resources around the world as such like you can with the Extractor Tool.

You might recall seeing the Build Tool’s UI back in March when we revealed our Extended Gameplay Trailer: https://www.youtube.com/watch?v=jlSYf0M-1Lc&t=1s We have improved upon its design since then. Individual models are now easier to locate as all components are separated into categories:
- Rooms
- Walls
- External Modules
- Balloon
Only basic modules will be available from the start of the game. The more blueprints you find and analyse, the more modules you will be able to create.
The Rooms category houses your types of block modules. When built, each wall will be covered by a very basic tarp layer, which provides the smallest amount of protection from the outside world. This is where you will need the Walls category. In here you will find doors, standard walls, windows, floors and more. External modules you’re likely to find catwalks and railings. Then finally, the balloon…

Depending on how many balloons you have attached to your airship and their individual size, determines your base's total weight capacity. As you can see in the top right of the GIF above, our ship loads at its maximum capacity. This means we’re unable to expand our base any further.

This means it's time to upgrade our base and give ourselves a foundation to continue to build on. By adding a second balloon and increasing each balloon's size, we increase our total capacity meaning we can expand our base even further!

What did you think of the Build Tool? We can’t wait to see what you guys create with it! Don’t forget to leave this post a like and share it around :)
Finally, thank you to game-icons.net for your free-to-use icons used in some of these assets.