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Game Informer Interview - Lets Talk Forever Skies!

Hello to our awesome community!
Last week, we had the pleasure of sitting down with Game Informer to talk all things Forever Skies.

Gameplay Lead Andrzej Blumenfeld and Brand Manager Pawel Jawor discussed among other things, the world of Forever Skies, its different biomes, the games influences our plans for Early Access and beyond.

Probably one of the most important topics discussed, is our original motivation for creating Forever Skies in the first place and how they're based off very real issues happening around the world, but especially in some of the largest Polish cities like Krakow and Warsaw.

[h3]...we receive messages on the phone that say, ‘if you can, Please stay at home because going outside is dangerous.' The air is like poison…and this was one of the many things that we were like, ‘yeah, maybe this is a good topic to speak about.’”[/h3] - Andrzej Blumendfeld on the reasons for creating Forever Skies.

You can find the full article right here - https://www.gameinformer.com/2022/04/26/forever-skies-why-far-from-home-is-using-early-access-to-develop-its-first-person-post

In addition, we also had the opportunity to discuss the players airship in some more detail and shared an exclusive new screenshot with them:



Thats right....

Two. Balloons.

The more weight you add to your airship as you continue to expand the base, the harder it will be to fly, drastically reducing your movement. The best way to counter this problem is by adding more air! You can simply increase the size of your balloon sure, but why not just add a whole other balloon instead?

If you want a giant airship base, this is the best way to do it!

Your thoughts? Let us know in the comments and don't forget to like this post!