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  3. Viral Evolution Update Patch Now Live!

Viral Evolution Update Patch Now Live!

[h3]Greetings scientists![/h3]

Thanks to your feedback, we've just released a patch for the Viral Evolution Update to tackle some of the issues raised!

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[h3]Here is what was addressed...[/h3]

Fixes:


  • Valid virus name should display in Virus Sample Analyzer.
  • Looped breathing sound during sleep fixed.
  • Scanning Material (effect) for Thorn Bee Hive added
  • Scanning Material (effect)for Locked supply crate added
  • Blood Coagulator Booster now has a valid icon in Research Station
  • Floating Crustpedes issue fixed (they have something to sit on)
  • Fixed issue when quest was saying “Navigate To Location Marked ! On Radar” but there wasn’t any such location visible.
  • Fixed killed bees re-appear after riding the lift up and down.
Immunity:

  • "Normal" (yellow) stat bar contribution to Immunity was slightly increased in all difficulty levels. Meaning Immunity will be depleted less aggressively.
  • On Normal, the critical (red) stat bar will deplete Immunity less aggressively.
  • On Easy, immunity regeneration was slightly buffed - you will very slowly regenerate Immunity even if you have one Critical (red) stat.
  • High immunity disease prevention was buffed - infections on Easy have very low (
  • Damage dealt by Hemorrhage was decreased by 30% on all difficulty levels.
  • Hunger and thirst for players with Gastroenteritis was decreased by 30% on all difficulty levels.
  • Thirst and hunger stat bar consumption was decreased on Easy and Normal by roughly 15%.
  • Added a tutorial popup for the immunity effect.
  • Immunity is now blocked during the tutorial (starting location.)
  • The player can have 2 active boosters at anytime. The immunity level does not affect the maximum number of active boosters.
  • Added a voice message explaining that the player has used more boosters than their maximum capacity.
  • Added voice message warning player about deteriorating immunity (at 75% and 50%)


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That is all for now, more fixes on their way. Keep talking to us!

- Team Far From Home