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Beta Branch EA.1.5.0 #27546 | NEW PATCH NOW LIVE

Greetings fellow beta testing scientists,

Thank you for all the feedback you provided - we were able to kill loads and loads of bugs! Your help was essential to clean the beta build.

We just sent out a patch to our beta branch for players testing EA.1.5.0. Here is what has been addressed:

    NEW:
  • Pipe Sockets Item (allowing connections through walls)
  • Visual indicator added to pipes to assist with surface placement
  • Frozen Wishes Event-unlocked recipe rewards are available for the new game slots too
  • Footsteps sounds for different terrains
  • Underdust Access Module Item
    FIXES:
  • Upgrade Station spawning conditions in the Underdust fixed
  • Airship shouldn’t undock from any location if player isn’t aboard
  • Water tanks refresh water level properly upon picking up or reloading save
  • Sprinklers connected directly, without pipes, should work properly
  • Pipes showing proper connections with LED arrows fixed
  • Pipes states are now saved
  • Pipe Water Generator socket positions have been adjusted
  • Thick Creepers and Blockade statuses are now saved on the Overgrown Lift location
  • Mydriasis Inhibitor study recipe available after being infected with Photophobia
  • Garden Pots do not consume water even if their tanks were full
  • Garden Pots fix for incorrect water amount after load
  • Garden Pots descriptions and categories updated in Database
  • Mantis Corpse Chitin resource added to Database
  • Dust Lettuce and Patat required tools Database section
  • Pig Smile plant and North Star seeds removed from Studies for Overgrown Lift
  • Hardened Creepers removed from Studies in Greenhouse Tower
  • Pig Smile and North Star plants now drops correct seed
  • Pig Smile and Leafire descriptions added
  • Pipe Water Generator removed from Studies for Underdust: Suburbs
  • Plant Oil can be crafted in the Distiller again
  • Dust Fertilizer can fully fill Large Bottle
  • Fertilizer VFXs are shown in Pots after loading a game
  • Distiller “no recipe” screen now shows correctly
  • Glass Shards states are saved properly
  • Greenhouse Tower infected shed radiation alerts are now shown in the shed only
  • Overgrown Tower shed, after fixing doors lock, entry now possible
  • Overgrown Lift and Underdust: Suburbs drop down ladders positions corrected
  • Underdust: Suburbs cutscene repetition removed
  • Underdust: Suburbs sewer tunnels exit added
  • Bloom Door positioning improved
  • Random crash on pressing Move All from inventory to a container
  • Visual glitches from some suit lines removed
  • HUD: Inventory key overlapping hotbars in some language versions now fixed
  • Proper visuals for cooked Green Colander, Canola Multidoigt, Coffee Nut, Dust Daisy and Dust Moth
  • Wet visuals fixed on Bloom Doors during rain and thunderstorms
  • Missing texts and translations
  • Thunderstorm bug with missing thunder sounds fixed
  • A fix for the slider on the volume level of the thunders does not affect the volume of the thunderstorm in a game
  • Main menu animation stuttering fixed
  • Performance issues improved
  • Underdust: Suburbs level art improved
    CHANGES:
  • Plants grown in a Big Garden Pots start growing again after collecting all available fruits
  • Gardening devices inlets and outlets tweaked to better show how pipes should be connected to them
  • HUD: Stamina bar additional visual tweaks
  • Data Cards now have different colours to differentiate between types
  • Descent Under the Dust (first Underdust lift) fuse box added to turn off beacon
  • Descent Under the Dust has more visible upper floor path
  • Descent Under the dust requires an Access Module instead of Solid State Battery
  • Access Module cost lowered
  • Overgrown Lift requires Advanced Access Module
  • Infected Gardens have more loot
  • Rooftops have more loot
  • Underdust: Suburbs fauna spawns balanced
  • Pipe Water Generator and Membrane icon in Research Station
  • Aircutter sounds added
  • Pictures for some Database entries
  • Knife central icon is visible as long as hitting an object can give some resource
  • Clean Water now gives 30 Water instead of 25
  • Canned Water now gives 30 Water instead of 25
  • Boiled Moth now gives 25 Food instead of 15
  • Boiled Patat now gives 30 Food instead of 25
  • Boiled Melon now gives 30 Water
  • Moths will drop more often from the basic lure
  • Small story tweaks
  • Flashlight made more visible