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  3. Patch EA.1.5.1 "Gardening Plus" Now Live!

Patch EA.1.5.1 "Gardening Plus" Now Live!

[h3]Greetings scientists,[/h3]

Patch EA.1.5.1 (Build #28037) has been beta-tested for nearly two weeks, and is now live on our main branch!

This patch is made up of content that wasn’t quite ready in time for the Airship Gardening update (EA.1.5.0) at the end of March. With so much content going into the last update, some assets had to be temporarily cut due to time constraints. But that's not the case anymore, here they are!



[h2]Seven New Cockpit Styles Added[/h2]

A lot of players tell us that they love customizing their Airship and want more modules to play around and experiment with.

You also keep telling us you want stairs…



The new Bloom Cockpit Range is definitely worth checking out with their unique 2-floor design, complete with stairs. They’re available in 1-wide, 2-wide and 3-wide variants. They don’t even need to be used as a cockpit, as they also make a nice open and spacious room for your airship base. Instead, why not choose from some of the other new cockpit modules?



You asked for it, we heard you…introducing the Inverted cockpit range! For those of you who prefer a more traditional airship cockpit design, an inverted variant can now be unlocked in the game. As before, they are available in 1, 2 and 3-wide (we have also added a 3-wide normal cockpit too)

Now there are even more options to make your Airship base uniquelly yours. We won’t be stopping here either, as more modules are currently in development.

[h2]Water Pipe Sockets[/h2]



Now players can pass water through walls using Pipe Sockets. These now automatically unlock when players scan the Water Pipes at the Infected Garden location. Water Generators can now only be placed outside (as intended) and using the new Sockets, water can travel from the Generator outside, into your Airship Garden room on the inside. It also means your Airship can have more than one garden room, without having to create two separate Gardening systems.



[h2]New Localization: Portuguese - Brazil[/h2]



Portuguese - Brazil is the latest language to be added. We will not stop here, there are still languages we plan to localize Forever Skies into. Please let us know which ones you would like to see.

[h2]Visual Improvements[/h2]

We continue to make small improvements to the visuals and audio of the game which we hope will lead to a better experience overall for players.



We have added an animation for when players consume a Booster in-game. It’s only a small thing, but we hope it adds to the experience.



Another visual improvement we made was to the model and animation of the Ship Workstation. The old model has always been a placeholder in our minds, we believe the updated model is to the correct standard now. What do you think about these changes?

[h2]SFX Improvements[/h2]

We have made some audio improvements with EA.1.5.1 too. Probably the most noticeable improvement are BREATHING NOISES!

Yes, our scientist now sounds a lot less…robotic…when they are out of breath, which is a much-needed change. Other audio additions with this patch include SFX for the Distiller, ambient sounds in the Underdust - Suburbs, sounds added to the “Discovering Noah cutscene” and more.

Here are the full patch notes for EA.1.5.1

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[h3]NEW CONTENT:[/h3]

Devices:
  • Pipe Sockets study recipe added after scanning Pipes (should be present in Research Station if Pipes were scanned already)
Airship:
  • Large Cockpit
  • Small Cockpit - Inverted
  • Cockpit - Inverted
  • Large Cockpit - Inverted
  • Small Bloom Two-Deck Cockpit
  • Bloom Two-Deck Cockpit
  • Large Bloom Two-Deck Cockpit
  • Reducing Balloons option
Player:
  • Booster usage animation
Other:
  • Brazilian Portuguese localization added
  • Medical Reagent printing animation added
  • “Mods detected” main menu notification added
CHANGED:
  • HUD - critical stamina level animation will now play when stamina was depleted to 30%
  • Spoiling timers for stacked items logic changed - while splitting stacks, the timer stays on split items and resets on an initial stack
  • Ship Workstation device model and animations changed
  • Aircutter knife now uses power and needs recharging
  • Water Condenser Membrane has to be collected and thus recycled for a small amount of Synthetics when it’s done with condensing 5 stacks of water
  • Flashlight quick move from Charger places it in its dedicated slot instead of empty inventory slot
  • Preternatural Branches on Infected Greenhouse Towers play a sound alert whenever the player gets too close to them
  • Pipe Water Generator can now only be placed outside as originally intended (players use Pipe Sockets to bring water from the outside)
  • Pipes visuals improved - when the connection is right, LED arrows will light too
  • Garden Pots and Cooking Pot do not need bottles anymore - adding water doesn’t lock bottle inside those devices
  • Database - Infected Gnarls and Infected Roots descriptions split into Active and Neutralized entries
  • Fabricator - Boosters tab renamed to Health
  • First Aid Kit moved to the Health tab in Fabricator
  • Additional sprinklers chained in serial connections sprays water quicker
  • Devices with item slots, e.g. Virus Sample Analyzer now only allow you to put one item inside instead of stack
  • Lift storage boxes quick move and sorting options added
  • Distiller SFX added
  • Underdust - Suburbs ambient sounds added and improved
  • Underdust - Suburbs paths and POIs visibility improved
  • Overgrown Tower paths visibility improved
  • Oxygen supply refilled after Underdust: Tunnels cutscene, this encourages players to explore further without having to rush back for oxygen
  • Fixed bug that would allow Energy values to rise above the maximum value while sleeping
  • Fixed rare bug blocking using keypads while Airship Builder menu was opened and closed
  • Noah’s body cutscene sounds added
  • Detecting mod files being used and including such info in crash reports
  • Added missing translations
FIXED:
  • Database - Health entry updated with current HUD changes
  • Database - Coffee Nut description fixed - it can’t be eaten raw without any threat
  • Studies - Wrecked Big Gardening Pot can now be found on both Greenhouse Tower and Overgrown Tower locations
  • Studies - Hardened Creepers could be found on Underdust: Suburbs location only
  • Distiller device cannot be damaged and shouldn’t show 0% health status anymore
  • Pipe Water Generator collisions restored
  • Pipe Water Membrane now shouldn’t change to regular Water Condenser Membrane upon Pipe Water Generator pickup or after loading a save
  • Pipes change their color when Water Tank runs empty
  • Rare issue where airship didn’t react to Rudder interactions and couldn’t fly unless player left and returned aboard fixed
  • Fixed - Few paints with broken textures on certain airship modules
  • Glass Shards from Greenhouse Tower locations saves properly after cut down
  • Broken Crate shows its broken state mesh until it’s repaired
  • Fixed issue where stackable items removed from devices with a resource slot, e.g. Virus Sample Analyzer, couldn’t stack anymore
  • Fixed issue where stackable items transferred from devices with a resource slot, e.g. Virus Sample Analyzer, ended with losing whole stack of those items when inventory was full already
  • Missing Moth Swarm sounds restored
  • Reverb sometimes heard in open spaces fixed
  • SFX volumes remixed in places to address volume spike issues
  • Performance issues improved
  • The player character should now sound less robotic
  • Friendly Insect highlights when it can be scanned
  • Poster “Automatic Irrigation System” highlights when it can be scanned
  • Numerous smaller fixes for the pipe building
KNOWN ISSUES:
  • Playing hand animation while interacting with Rudder or Deck Extractor while having a tool equipped
  • Player model detaching from the camera while using Deck Extractor, sometimes leading to the player falling off their Airship AKA death.
  • If you aim the crossbow and crouch, your character’s walk and run speed will be intensely slowed down
  • Mydriasis Inhibitor missing on Infected Garden locations, despite the item being shown in the Studies menu
  • Fertilizer in the Small Pot never ends, and the icon shows 6/5 units inside the bottle
  • Shift+Clicking on an item in a toolbar while being in a Fabricator/Upgrade Station/Ship Workstation/Distiller menu will result in losing the item
  • Cooking Station’s water capacity exceeds the limit of 20
  • Pipes are not showing the connection to the device and the water flow (despite it being already established and working) after saving and loading the game
  • Big Gardening Pot doesn’t have a “Remove Plant” function


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Thats all for now, we will have more news to share with you next week!
Team Far From Home