Damaged base? Enter The Repair Tool!
Greetings Scientists,
It’s been a fun couple of weeks for us at Far From Home. We unveiled the new Exploring Ruined Skies trailer last week and have been busy getting back to you guys with all of your questions! ICYMI, we wrote up a blog all about the trailer, which you can read here - https://store.steampowered.com/news/app/1641960/view/3353506719972759599
But now, regular service can resume and as promised, it’s time to take a closer look at The Repair Tool!

As we have spoken about previously, there are many ways your airship can receive damage. Floating debris, storms, not paying attention and flying into a wind turbine to name a few.. A damaged airship hull will greatly reduce how effective your airship performs in speed and altitude and can even cause damage to your vital machinery on board. When you get a HUD notification of damage to your base, it's probably better to fix it sooner rather than later.

So picture this scenario, you’re two floors down in your lab, performing research on a hostile that attacked you when you were at an overgrown location earlier. Suddenly you feel the airship vibrate. Your suit informs you that the airship has received damage. Perhaps you were flying too low and some debris collided with the airship?
How would you know where your ship was damaged? Luckily, The Repair Tool is fitted with a radar that can detect damage on board and take you right to the source of the issue.

Simply craft a few Repair Foam Cartridges for the tool and get to it! The foam contains nano-bots specially designed for maintenance. Aiming the cross-hair at a wall or joint will show you the amount of damage that section has received, simply apply the foam until the circle goes from black to blue.

Another way we indicate to the player that a section of the ship is damaged is through the colour of the lights in the roof. Flashing red means some part of this block module is damaged, while white lights means that section is working at full capacity.

We will be showing you more on the damage system in the future, so keep your eyes out for that!
But what do you think of The Repair Tool? Sound off in the comments and let us know your thoughts.
Don’t forget to leave a like on this post & like always, have a great day!
It’s been a fun couple of weeks for us at Far From Home. We unveiled the new Exploring Ruined Skies trailer last week and have been busy getting back to you guys with all of your questions! ICYMI, we wrote up a blog all about the trailer, which you can read here - https://store.steampowered.com/news/app/1641960/view/3353506719972759599
But now, regular service can resume and as promised, it’s time to take a closer look at The Repair Tool!

As we have spoken about previously, there are many ways your airship can receive damage. Floating debris, storms, not paying attention and flying into a wind turbine to name a few.. A damaged airship hull will greatly reduce how effective your airship performs in speed and altitude and can even cause damage to your vital machinery on board. When you get a HUD notification of damage to your base, it's probably better to fix it sooner rather than later.

So picture this scenario, you’re two floors down in your lab, performing research on a hostile that attacked you when you were at an overgrown location earlier. Suddenly you feel the airship vibrate. Your suit informs you that the airship has received damage. Perhaps you were flying too low and some debris collided with the airship?
How would you know where your ship was damaged? Luckily, The Repair Tool is fitted with a radar that can detect damage on board and take you right to the source of the issue.

Simply craft a few Repair Foam Cartridges for the tool and get to it! The foam contains nano-bots specially designed for maintenance. Aiming the cross-hair at a wall or joint will show you the amount of damage that section has received, simply apply the foam until the circle goes from black to blue.

Another way we indicate to the player that a section of the ship is damaged is through the colour of the lights in the roof. Flashing red means some part of this block module is damaged, while white lights means that section is working at full capacity.

We will be showing you more on the damage system in the future, so keep your eyes out for that!
But what do you think of The Repair Tool? Sound off in the comments and let us know your thoughts.
Don’t forget to leave a like on this post & like always, have a great day!