1. Forever Skies
  2. News

Forever Skies News

Patch EA.1.5.1 "Gardening Plus" Now Live!

[h3]Greetings scientists,[/h3]

Patch EA.1.5.1 (Build #28037) has been beta-tested for nearly two weeks, and is now live on our main branch!

This patch is made up of content that wasn’t quite ready in time for the Airship Gardening update (EA.1.5.0) at the end of March. With so much content going into the last update, some assets had to be temporarily cut due to time constraints. But that's not the case anymore, here they are!



[h2]Seven New Cockpit Styles Added[/h2]

A lot of players tell us that they love customizing their Airship and want more modules to play around and experiment with.

You also keep telling us you want stairs…



The new Bloom Cockpit Range is definitely worth checking out with their unique 2-floor design, complete with stairs. They’re available in 1-wide, 2-wide and 3-wide variants. They don’t even need to be used as a cockpit, as they also make a nice open and spacious room for your airship base. Instead, why not choose from some of the other new cockpit modules?



You asked for it, we heard you…introducing the Inverted cockpit range! For those of you who prefer a more traditional airship cockpit design, an inverted variant can now be unlocked in the game. As before, they are available in 1, 2 and 3-wide (we have also added a 3-wide normal cockpit too)

Now there are even more options to make your Airship base uniquelly yours. We won’t be stopping here either, as more modules are currently in development.

[h2]Water Pipe Sockets[/h2]



Now players can pass water through walls using Pipe Sockets. These now automatically unlock when players scan the Water Pipes at the Infected Garden location. Water Generators can now only be placed outside (as intended) and using the new Sockets, water can travel from the Generator outside, into your Airship Garden room on the inside. It also means your Airship can have more than one garden room, without having to create two separate Gardening systems.



[h2]New Localization: Portuguese - Brazil[/h2]



Portuguese - Brazil is the latest language to be added. We will not stop here, there are still languages we plan to localize Forever Skies into. Please let us know which ones you would like to see.

[h2]Visual Improvements[/h2]

We continue to make small improvements to the visuals and audio of the game which we hope will lead to a better experience overall for players.



We have added an animation for when players consume a Booster in-game. It’s only a small thing, but we hope it adds to the experience.



Another visual improvement we made was to the model and animation of the Ship Workstation. The old model has always been a placeholder in our minds, we believe the updated model is to the correct standard now. What do you think about these changes?

[h2]SFX Improvements[/h2]

We have made some audio improvements with EA.1.5.1 too. Probably the most noticeable improvement are BREATHING NOISES!

Yes, our scientist now sounds a lot less…robotic…when they are out of breath, which is a much-needed change. Other audio additions with this patch include SFX for the Distiller, ambient sounds in the Underdust - Suburbs, sounds added to the “Discovering Noah cutscene” and more.

Here are the full patch notes for EA.1.5.1

-------------------------------------------------------------------------------------------

[h3]NEW CONTENT:[/h3]

Devices:
  • Pipe Sockets study recipe added after scanning Pipes (should be present in Research Station if Pipes were scanned already)
Airship:
  • Large Cockpit
  • Small Cockpit - Inverted
  • Cockpit - Inverted
  • Large Cockpit - Inverted
  • Small Bloom Two-Deck Cockpit
  • Bloom Two-Deck Cockpit
  • Large Bloom Two-Deck Cockpit
  • Reducing Balloons option
Player:
  • Booster usage animation
Other:
  • Brazilian Portuguese localization added
  • Medical Reagent printing animation added
  • “Mods detected” main menu notification added
CHANGED:
  • HUD - critical stamina level animation will now play when stamina was depleted to 30%
  • Spoiling timers for stacked items logic changed - while splitting stacks, the timer stays on split items and resets on an initial stack
  • Ship Workstation device model and animations changed
  • Aircutter knife now uses power and needs recharging
  • Water Condenser Membrane has to be collected and thus recycled for a small amount of Synthetics when it’s done with condensing 5 stacks of water
  • Flashlight quick move from Charger places it in its dedicated slot instead of empty inventory slot
  • Preternatural Branches on Infected Greenhouse Towers play a sound alert whenever the player gets too close to them
  • Pipe Water Generator can now only be placed outside as originally intended (players use Pipe Sockets to bring water from the outside)
  • Pipes visuals improved - when the connection is right, LED arrows will light too
  • Garden Pots and Cooking Pot do not need bottles anymore - adding water doesn’t lock bottle inside those devices
  • Database - Infected Gnarls and Infected Roots descriptions split into Active and Neutralized entries
  • Fabricator - Boosters tab renamed to Health
  • First Aid Kit moved to the Health tab in Fabricator
  • Additional sprinklers chained in serial connections sprays water quicker
  • Devices with item slots, e.g. Virus Sample Analyzer now only allow you to put one item inside instead of stack
  • Lift storage boxes quick move and sorting options added
  • Distiller SFX added
  • Underdust - Suburbs ambient sounds added and improved
  • Underdust - Suburbs paths and POIs visibility improved
  • Overgrown Tower paths visibility improved
  • Oxygen supply refilled after Underdust: Tunnels cutscene, this encourages players to explore further without having to rush back for oxygen
  • Fixed bug that would allow Energy values to rise above the maximum value while sleeping
  • Fixed rare bug blocking using keypads while Airship Builder menu was opened and closed
  • Noah’s body cutscene sounds added
  • Detecting mod files being used and including such info in crash reports
  • Added missing translations
FIXED:
  • Database - Health entry updated with current HUD changes
  • Database - Coffee Nut description fixed - it can’t be eaten raw without any threat
  • Studies - Wrecked Big Gardening Pot can now be found on both Greenhouse Tower and Overgrown Tower locations
  • Studies - Hardened Creepers could be found on Underdust: Suburbs location only
  • Distiller device cannot be damaged and shouldn’t show 0% health status anymore
  • Pipe Water Generator collisions restored
  • Pipe Water Membrane now shouldn’t change to regular Water Condenser Membrane upon Pipe Water Generator pickup or after loading a save
  • Pipes change their color when Water Tank runs empty
  • Rare issue where airship didn’t react to Rudder interactions and couldn’t fly unless player left and returned aboard fixed
  • Fixed - Few paints with broken textures on certain airship modules
  • Glass Shards from Greenhouse Tower locations saves properly after cut down
  • Broken Crate shows its broken state mesh until it’s repaired
  • Fixed issue where stackable items removed from devices with a resource slot, e.g. Virus Sample Analyzer, couldn’t stack anymore
  • Fixed issue where stackable items transferred from devices with a resource slot, e.g. Virus Sample Analyzer, ended with losing whole stack of those items when inventory was full already
  • Missing Moth Swarm sounds restored
  • Reverb sometimes heard in open spaces fixed
  • SFX volumes remixed in places to address volume spike issues
  • Performance issues improved
  • The player character should now sound less robotic
  • Friendly Insect highlights when it can be scanned
  • Poster “Automatic Irrigation System” highlights when it can be scanned
  • Numerous smaller fixes for the pipe building
KNOWN ISSUES:
  • Playing hand animation while interacting with Rudder or Deck Extractor while having a tool equipped
  • Player model detaching from the camera while using Deck Extractor, sometimes leading to the player falling off their Airship AKA death.
  • If you aim the crossbow and crouch, your character’s walk and run speed will be intensely slowed down
  • Mydriasis Inhibitor missing on Infected Garden locations, despite the item being shown in the Studies menu
  • Fertilizer in the Small Pot never ends, and the icon shows 6/5 units inside the bottle
  • Shift+Clicking on an item in a toolbar while being in a Fabricator/Upgrade Station/Ship Workstation/Distiller menu will result in losing the item
  • Cooking Station’s water capacity exceeds the limit of 20
  • Pipes are not showing the connection to the device and the water flow (despite it being already established and working) after saving and loading the game
  • Big Gardening Pot doesn’t have a “Remove Plant” function


-------------------------------------------------------------------------------------------

Thats all for now, we will have more news to share with you next week!
Team Far From Home


Beta_Branch Hotfixes | EA.1.5.1 #28010

Greetings beta scientists,

Here are all the changes and fixes in the beta hotfix:

CHANGES:
  • Aircutter balance improved - power depletion rate reduced
  • Preternatural Branches on Infected Greenhouse Towers play a sound alert whenever the player gets too close to them
  • Numerous improvements on Pipe socket placement in less obvious areas (corners, door frames)
  • Numerous improvements on Pipe Socket and Pipe placement on new Bloom modules and cockpits
  • Cooking Station water inventory slot shows poured water icons
  • Cooking Station water inventory slot cap was raised to 20
  • Added missing translations


FIXES:
  • “Depart from location” quest not ending and blocking further main quests chain fixed
  • Player helmet getting into camera when interacting with the deck extractor fixed
  • Fertilizer being consumed by picking up Garden Pots bug fixed
  • Fixed rare issue where the players vertical camera movements were blocked
  • Fixed crash after quickly moving an empty bottle to devices which used to need them (e.g. Cooking Station, Garden Pots)
  • Fixed the issue with Water Tanks filling themselves when they were connected to Water Generators via Pipe Socket
  • Fixed issue with Pipes not showing the connection to the device and the water flow despite it being already established and working
  • Fixed issue with breaking Pipe Sockets visuals and connections after loading a game, when those were placed on a door frame


Thats all for now.
Team Far From Home

Beta_Branch EA.1.5.1 | New Patch Now Live!

[h2]Greetings beta scientists[/h2]

We just launched the latest patch onto our beta branch. Below you will find out what's included in this patch.

[h2]NEW CONTENT:[/h2]

Devices:
  • Pipe Sockets study recipe added after scanning Pipes (should be present in Research Station if Pipes were scanned already)
These new sockets allow players to pass water pipes through all walls.

Airship:
  • Large Cockpit
  • Small Cockpit - Inverted
  • Cockpit - Inverted
  • Large Cockpit - Inverted
  • Small Bloom Two-Deck Cockpit
  • Bloom Two-Deck Cockpit
  • Large Bloom Two-Deck Cockpit
  • Reducing Balloon Size option


Player:
  • Booster usage animation
Other:
  • Brazilian Portuguese localization added
  • Medical Reagent printing animation added
  • “Mods detected” main menu notification added


[h2]CHANGED:[/h2]
  • HUD - critical stamina level animation will now play when stamina was depleted to 30%
  • Spoiling timers for stacked items logic changed - while splitting stacks, the timer stays on a splitted items and resets on an initial stack
  • Ship Workstation device model and animations changed
  • Aircutter knife now uses power and needs recharging
  • Flashlight quick move from Charger places it in its dedicated slot instead of empty inventory slot
  • Infected roots harming player on Infected locations gives better alert feedback when moving close to them
  • Pipe Water Generator can be placed outside only (because pipe sockets have been added)
  • Pipes visuals improved - when the connection is right, LED arrows wil light too
  • Garden Pots and Cooking Pot do not need bottles anymore - adding water doesn’t lock bottle inside those devices
  • Database - Infected Gnarls and Infected Roots descriptions splitted into Active and Neutralized ones
  • Fabricator - Boosters tab renamed to Health
  • First Aid Kit moved to Health tab in Fabricator
  • Friendly Insect highlights when it can be scanned
  • Poster “Automatic Irrigation System” highlights when it can be scanned
  • Additional sprinklers chained in serial connections sprays water quicker
  • Devices with item slots, e.g. Virus Sample Analyzer, allow to put only one item inside instead of stack
  • Lift storage boxes quick move and sorting options added
  • Distiller SFX added
  • Underdust - Suburbs ambient sounds added and improved
  • Underdust - Suburbs paths and POIs visibility improved
  • Overgrown Tower paths visibility improved
  • Oxygen supply refilled after Underdust: Tunnels cutscene, encourages players to explore further without having to rush back for oxygen
  • Fixed bug that would allow Energy values to rise above the maximum value while sleep
  • Fixed rare bug blocking using keypads while Airship Builder menu was opened and closed
  • Noah’s body cutscene sounds added
  • Detecting mod files being used and including such info in crash reports


[h2]FIXED: [/h2]
  • Database - Health entry updated with current HUD changes
  • Database - Coffee Nut description fixed - it can’t be eaten raw without any threat
  • Studies - Wrecked Big Gardening Pot can now be found on both Greenhouse Tower and Overgrown Tower locations
  • Studies - Hardened Creepers could be found on Underdust: Suburbs location only
  • Distiller device cannot be damaged and shouldn’t show 0% health status anymore
  • Pipe Water Generator collisions restored
  • Pipe Water Membrane now shouldn’t change to regular Water Condenser Membrane upon Pipe Water Generator pickup or after loading a save
  • Pipes change their color when Water Tanks run empty
  • Rare issue where airship didn’t react to Rudder interactions and couldn’t fly unless player left and returned aboard fixed
  • Beam visible on a ceiling under the Cockpit was removed
  • Fixed - Few paints with broken textures on certain airship modules
  • Glass Shards from Greenhouse Tower locations saves properly after cut down
  • Broken Crate shows its broken state mesh until repaired
  • Fixed issue where stackable items removed from devices with a resource slot, e.g. Virus Sample Analyzer, couldn’t stack anymore
  • Fixed issue where stackable items transferred from devices with a resource slot, e.g. Virus Sample Analyzer, ended with losing whole stack of those items when inventory was full already
  • Missing Moth Swarm sounds restored
  • Reverb sometimes heard in open spaces fixed
  • SFX volumes remixed in places to address volume spike issues
  • Performance issues improved
  • The player character should now sound less mechanically


Thats all of the changes for now. We're still working on additional fixes and improvements...
-------------------------------------------------------------

[h2]How To Access the Test Branch[/h2]
  • Open the Steam application on your PC and locate Forever Skies in your games library
  • Right click - PROPERTIES- BETAS
  • Put in the password: BlimpWorkshop
  • From the dropdown menu select the beta branch tilted: beta_flight
  • Press the blue “Opt into beta_flight…” button
  • In your Games Library click on Forever Skies [beta_flight]
  • Install the Test Branch


[h2]How To Create and Load Existing Saves into the Test Branch[/h2]

Your existing saves for the main game are stored in a different folder compared to your saves on the test branch. If you want to continue and test the game using your existing progress, you’ll need to do the following:
  • Locate your save files on your PC. By default they should be stored in the following file path:
  • C:\Users\\AppData\Local\ProjectZeppelin\Saved\SaveGames\
  • Select the save file that you want to test your progress on, right-click, copy.
  • Located your Test Branch save file folder. By default they should be stored in the following file path:
  • C:\Users\\AppData\Local\ProjectZeppelin\Saved_BetaFlight\SaveGames\
  • Paste your copied save file into this location
  • As a precaution make a 2nd copy of your save file and paste it somewhere on your desktop or in a safe folder. This way you can ensure you have a clean, backup save just in case.

After you have done the above, you can start the Forever Skies Test Branch from Steam and your save will be present when you select “CONTINUE”

[h2]Existing Saves Won’t be Affected but use an Imported Save To Play the Test Branch[/h2]

Your existing saves, progress, and any custom settings you’ve set in from the main game won’t be carried over to the Test Branch. Your pc will see this as if you are installing and playing the game for the first time ever. Likewise, by playing on the Test Branch, your main saves should not be affected at all.

This also means any progress on the test branch will not be carried over to the main game once the update is live. The test branch is designed to allow you to explore and test new features without impacting your current progress.

Players can opt to play the test branch starting a fresh save, however, if you want to test new content with your existing progress, airship, etc (and we suggest you do) you will need to make a copy of your main game save and import it into the test branch. Instructions on how to do it can be found below.

[h2]Where to Submit Bugs[/h2]

All bugs or issues that you encounter while playing should be submitted via the FEEDBACK TOOL that you can find in-game when pausing the game. You can also access it here.

Thats all for now, speak soon!

Localization Hotfix Now Live | EA.1.5.0 | Build #27713

Greetings scientists,

We just released a hotfix that addresses one important issue:
  • Added missing localization texts for all current languages (except English)

Thats all for today!

Airship Gardening Update Is Live!

[h3]Greetings scientists![/h3]

As per the title, our largest-ever update, “Airship Gardening” is now live for all. Below are some of the key new features and improvements you can expect from EA.1.5.0.



This is by far the largest update we’ve released since the start of Early Access.

Our team have been working hard on this update since the launch of The Frozen Wishes Update back in December, and there is a lot to see!

[h3]Saves[/h3]

We would highly recommend players start a brand new game to fully experience every new change and addition included in the Airship Gardening update. Such as improved story, locations and world improvements. Your old saves will still work, just you will experience the flow of the new content a little differently.

Your rewards from the Frozen Wishes update are no longer tied to your save files. This means if you unlocked the rewards from the festive quest back in December, they will carry over and be unlockable in any new save you create.

Here is a breakdown of the main additions you can expect from this update and the full patch notes…

[h2]Airship Gardening Mechanics[/h2]

Gardening will play an important role in the game loop, but also the story. If you wish to keep your gardening setup simple and just grow a few crops for food and for the story, you can totally do that. But if you want to go all out with these mechanics and make the most of this mechanic, it’s safe to say you should be able to create some really impressive floating greenhouses!

You will be able to add water tanks, a Distiller for different fertilizers, different size pots, a network of pipes, sprinklers and more!



Different pieces of the new gardening tech can be found in several places across our procedurally generated world. Some of the more basic equipment like pots and water tanks are easier to find as they’re placed in more than one location. However, the more advanced technology like Distillers and Water Generators are a tad more rare. Be sure to check your Studies Menu!

In most cases, you will need to plant the seed for the item you want to grow. This process is relatively pain-free as all perishable items like food, medicine and plants now stack in your inventory.



You can increase the speed at which a plant grows by adding a special fertilizer from the Distiller. This fertilizer is made from Rotten Food (yes, it now has a purpose, yay!) Plants that only grow in the Underdust like Breathnuts and more can also be grown, providing you craft the Dust Fertilizer and add it to the garden pot.

[h2]Story Chapter 2 - Hunt For The Cure[/h2]



[h3]CHAPTER 1 RECAP / SPOILERS AHEAD![/h3]

The first chapter of our story came to an end with the Viral Evolution update. We found what was left of Noah in the Underdust, followed by his research in the Infected Gardens. With that research we were able to craft a hologram which provided the coordinates to the location of the cure that we have been looking for - as was Noah and the previous expedition before us.

As we mentioned before, gardening will play a role in the next section of the story. In addition, we will also be taking our next trip back down to the surface of the planet.

[h2]New Underdust Section - Suburbs[/h2]



This update features a brand new Underdust map for players to explore, The Suburbs. Players will head here during this latest chapter in search of the elusive cure. This map is roughly 4-times larger than the first Underdust map in Chapter 1 and a lot more open. Thankfully, there are a few landmarks to help players get their bearings in this foggy biome AND a Large Oxygen Bottle to make exploration a lot easier.

We hope you have fun down there!



Down here you will find a lot of new useful items to collect and new blueprints to research and craft. Including new plant seeds, organic substances for special fertilizers, blueprints for Gardening technology and a new upgraded version of the knife, the Aircutter.



[h3]A side note on combat…[/h3]

With a new exciting Underdust biome to explore, Im sure that many players were hoping to exchange blows with Mantis enemies and more with this update. However, we made the difficult decision to temporarily hold off on this feature, but only for now

While we have got combat working in the development stages, we weren’t 100% happy with it and so have decided to spend more time on this feature so it can be better. We keep a watchful eye on other survival games and so we know how passionate survival game players are about this being done right, which is why this decision was made. In addition, we don’t want combat to be isolated in just this one location, we want it to be bigger and better, so some of our team will be focusing on this after the launch of the Airship Gardening update.

[h2]Improved World & Story Progression[/h2]



Not only have we added new story and content with this update, we have also gone back and made improvements to the world and story that already existed in Forever Skies. This was done to make gameplay more fun and make the story easier to understand. The following was done thanks to your incredible feedback:
  • Many mission objectives re-written to give players a better and more immersive experience
  • Mission Reports - summarizing main quest milestones for the player upon returning to the airship from main quest locations
  • More lore scenes added
  • Story-related voice lines - from the players "suit AI" added
  • New cutscenes
  • Design, art and gameplay improvements to existing locations like Radio Towers, Overgrown Radio Towers, Gardens & Descent Lifts.
  • City ruins improved visually

Again, we highly recommend players start a fresh save to fully experience all of the above changes. However, if players wish to simply continue from the previous saves and continue the story from where it left off then this is also possible. Your rewards from the Frozen Wishes Update will no longer be affected!

[h2]New Airship Module Design - “Bloom Range” [/h2]

Airship customization is important in Forever Skies. Because of this, we have added our first new Airship modules, the “Bloom Range”.



These modules can be found on our re-worked data card system - more details below in the full patch notes. We are only getting started with new modules. Coming soon we plan to add additional modules like new cockpits, balloons, exterior modules, stairs and more!



Airship Gardening introduces a new cleaner HUD design to players. We decided to update our HUD for a few important reasons:
  • With the changes made to Immunity a few months ago thanks to your feedback, the immunity Circle on the HUD became redundant as it was no longer a mechanic you would have to manage. Instead, immunity is now tied to the story and will change as a scripted event. Your current immunity status can now be found on the Inventory screen.
  • Cleaner and easier to understand. Certain icons were not explained well in the old design, such as using boosters or diseases. The new HUD displays this in a much clearer manner
  • Player parameters with distinguished Stamina/Energy and Radiation Zone alerts.

Please let us know your thoughts on the HUD changes. Do you prefer them? Is it an improvement? We’re listening!

[h3]A side note on The Flashlight…[/h3]

We made some changes to how players acquire the Flashlight in a recent update, EA.1.4.2, and again with this latest update, EA.1.5.0.

We realise that this might have caused some confusion to players over the last few weeks, which we apologize for. So for any players wondering where to find the Flashlight with this new update, to confirm, it can now be found on a dead expedition member on any basic Radio Tower. Check your Studies Menu.

Look out for the signature blue cable, the Flashlight is on top of the corpse.



-----------------------------------------------------------------------------------

[h3]The Full Changelog[/h3]

There are more additions and changes we could go into more detail about, so instead, we have compiled them here in the full patch notes:

[h3]NEW CONTENT:[/h3]

Devices:
  • Small Garden Pot
  • Small Water Tank
  • Sprinkler
  • Large Garden Pot
  • Large Sprinkler
  • Water Tank
  • Pipes
  • Distiller
  • Pipe Water Generator
  • Pipe Connected Membrane
Tools:
  • Aircutter
  • Big Oxygen Tank
  • Magnetic Lure - catch other items in addition to food
  • Underdust Access Module Item
Plants & seeds:
  • Sleeping Lily plant
  • Leafire plant
  • North Star plant
  • Pig Smile plant
  • Sleeping Lily seeds
  • Leafire seeds
  • North Star seeds
  • Pig Smile seeds
  • Breathnut seeds
  • Petit Bruiseflower seeds
  • Bruiseflower seeds
  • Petit Astre seeds
  • Canola Multidoigt seeds
  • Coffee Nut seeds
  • Dust Daisy seeds
  • Green Colander seeds
  • Inkbulb seeds
  • Lobster Pepper seeds
  • Meteor Bean seeds
  • Sunmelon seeds
  • Seeds Tuber (source of different seeds)
Food:
  • Boiled Leafire
  • Boiled Pig Smile
Resources:
  • Dust Fertilizer
  • Sulfur Fertilizer
  • Mantis Feces
  • Chitin
Paints:
  • “Bloom” theme
Decorations:
  • Poster “Automatic Irrigation System”
  • Poster “Sprinkler”
  • Frozen Wishes Event-unlocked recipe rewards are available for the new game slots too
Airship Modules:
  • Bloom Wall
  • Bloom Window
  • Bloom Floor / Ceiling
  • Bloom Door
Player:
  • Current immunity level can be seen in the Inventory / Backpack menu
  • Chronic diseases - when your immunity is Low, diseases become more dangerous and need more specialized ways of treatment (waiting them out no longer works)
  • Footsteps sounds for different terrains
Narration:
  • Chapter 2 of the story - in order to find a cure for a virus that slowly kills you, you have to travel to the depths of the Underdust to find a century long lost cure
  • Mission Reports - summarizing main quest milestones for the player upon returning to the airship from main quest locations
  • New lore scenes for second Lift and Underdust locations
  • Gardening tutorials in data tablets
  • Chronic Diseases tutorial
  • New cutscenes added
  • World:
  • Overgrown Lift - new lift to Underdust location added
  • Suburbs - new Underdust second location added
Other:
  • Magnetic Fishing Lure - allow catching things other than food
  • Some Paint Cartridges can be crafted from plants grown aboard an airship only
  • HUD improvements - player parameters with a clearly distinguished Stamina/Energy and radiation zones alerts; Flashlight power status added
  • Perishable food, plants and medicine now stack in player's inventory


[h3]CHANGED:[/h3]

Player:
  • Flashlight can be found on a corpse on Radio Tower locations
  • Immunity reworked - it changes with the story progress only; it affects the probability of infection after getting in touch with virus carriers; you cannot prevent those losses but you can find a ways to improve it temporarily
  • All Virus researches displayed in Studies menu after crafting Virus Sample Analyzer
  • Fungal Meningitis name changed to Meningitis
  • Medical Bed role in disease loop improved (e.g. gives a free Immunity booster)
  • Knife central icon is visible as long as hitting an object can give some resource
Narration:
  • The main quest path reworked - it should be more immersive and understandable
  • Sagittarius expedition dead crew members locations slightly changed - to differentiate them from the remains of the last people living on the Earth centuries ago
  • Small story tweaks
  • Database entries pictures and texts updated
World:
  • Greenhouse Towers - additional gates in radiation sheds
  • Overgrown Towers - refactored, paths are more visible, source of early gardening devices and consumables
  • Radio Towers - design and art improvements
  • Wrecked Automatic Deck Extractor moved to a Greenhouse Tower
  • Wrecked Filtering Deck Extractor moved to an Infected garden
  • Wrecked Upgrade Station moved to first Underdust
  • Wrecked Ship Workstation moved to Descent Under the Dust upper floor
  • Slightly reduced amount of small locations to be found in the world
  • Underdust Oxygen refillers are more visible
  • Epoxy resource was moved to the Underdust; small amounts could be still found on a Greenhouse Tower locations but are now behind a progression gate
  • Slightly reduced amount of plants in the world
  • Descent Under the Dust - battery next to the computer was removed
  • Descent Under the Dust - fuse box added to turn off beacon
  • Descent Under the Dust has more visible upper floor path
  • Descent Under the dust requires an Access Module instead of Solid State Battery
  • Overgrown Lift requires Advanced Access Module
  • Infected Gardens have more loot
  • Rooftops have more loot
Other:
  • Data Cards distribution reworked - you won’t find new paint themes for example unless you’ve researched and crafted the Paint tool; Data Cards will spawns more frequently.
  • Crossbow sound effects updated
  • Medical Bed / Station animation tweaks
  • Many performance tweaks
  • Clean Water now gives 30 Water instead of 25
  • Canned Water now gives 30 Water instead of 25
  • Boiled Moth now gives 25 Food instead of 15
  • Boiled Patat now gives 30 Food instead of 25
  • Boiled Melon now gives 30 Water
  • Basic Lure can catch Rotten Food, Dust Lettuce and Dust Moths
FIXED:
  • Mantis Gland now appears in the Studies Menu
  • Mantis Gland now appears as a cause of Hemorrhagic Fever in the Studies / Virus Sample Analyzer menu
  • The quest for finding Noah’s notes and Mantis Glands has been re-worded for clarity. Changed to “Get” instead of “Find”
  • Noah’s Notes will respawn on all Underdust locations until picked up - this ends the “Find traces of Noah in Tunnels Under the Dust” quest
  • Glass Shards states are saved properly
  • Proper visuals for cooked Green Colander, Canola Multidoigt, Coffee Nut, Dust Daisy and Dust Moth
  • A new quest was added for saves that have already completed the first Underdust section. This “backwards compatibility” quest will bring players Immunity Status and Immunity Booster research recipe in line with those players that are playing from a new save.
  • Performance issues improved

-----------------------------------------------------------------------------------

[h3]Coming up…[/h3]

We’re now working on our next patch EA.1.5.1, which will add even more new content and is expected to go live in the next few weeks. Keep your eyes on our socials for more info SOON.

[h3]SALE & BUNDLES[/h3]

💸Forever Skies is 25% off on Steam! 💸

We also have two amazing bundles, both will get you an extra 15% off Forever Skies if you own the other game. Check them out below ⬇️

Green Hell
https://store.steampowered.com/bundle/33155/
Riftbreaker
https://store.steampowered.com/bundle/37896/

Thats all for now, enjoy the new update and get plantin’
Speak soon!