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Survival game Forever Skies is Fallout meets Subnautica, and now it has co-op

If you're on the lookout for a new survival game to try, then I recommend Forever Skies. With a sci-fi and post-apocalyptic world reminiscent of Fallout and a gameplay loop akin to a skybound version of Subnautica, Forever Skies has been quietly getting better since its 2023 launch. Now, the team at Far From Home has finally added fully functional co-op alongside a huge update.


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Forever Skies, coming this year, looks like Fallout crossed with Subnautica in the sky

Play Forever Skies Co-Op Update this weekend for Free

Hello everyone!

So we’ve had a few requests from people saying they’d really like to test out the game with friends ahead of the coop update to decide if the game is for them.

So we’re very excited to invite you to a limited open beta of the long-awaited and highly requested Co-op Update, now known as “World Evolved + Co-op Update”



This will allow you a chance to try the game solo or with friends even if you don’t own the game. The tests will also give us the opportunity to test a few final things ahead of our update on December 9th.

However, the number of places is limited so if you are interested - please register now to secure your access. Please note if you want to play with friends - they need to sign up too.



We will start letting players in from Saturday morning CET and will run for 48 hours.

[h3]Reminder, you dont need to own Forever Skies to take part in this beta.[/h3]

See you in the skies Scientists!

- Team Far From Home

Legacy Branch Launch: Archive Your Old Saves and Airships

[h3]Hello, scientists![/h3]

Today we are launching the Legacy Branch for Forever Skies, a direct response to our community's amazing feedback and requests to help archive their old saves ahead of the reset from our next major update.

As many of you know we've been hard at work preparing a massive update for Forever Skies that includes a full gameplay overhaul and the inclusion of the much awaitedco-op mode. This update, launching on December 9th, will change the game in so many ways for the better. However one drawback as mentioned a few weeks back is that old saves will no longer be compatible and so everyone will need to restart their progress.

See here if you missed the news: https://steamcommunity.com/app/1641960/eventcomments/6955341523712025315?snr=1_5_9_

But thanks to our community feedback we have one bit of silver lining - The Legacy Branch.

[h2]What is the Legacy Branch?[/h2]

The Legacy Branch is a special branch of the game that you will be able to switch to in Steam to return to your old saves on the side. It’s essentially a "time capsule" for your past adventures, archiving the progress you’ve made until now.

We saw a massive outpouring of support and understanding when we announced why old saves would no longer be compatible. However many of you all expressed interest in having a way to memorialize your old progress before the big changes come, and we thought it was a fantastic idea. So you can now return to your old airships and play down memory lane.

[h2]Important Things to Note:[/h2]
  1. The Legacy Branch will not receive any updates or fixes. It is and will stay as a preserved version of the game that everyone could have experienced up to November 2024.

  2. The Legacy Branch is for those who want to preserve their old saves and airships. To access it you will need to switch from the main branch and also copy your saves into the correct location (exact details on how to are further below)

We want to be clear that the Legacy Branch is not a new or alternate version of the game — it’s just a way to ensure you can keep your older content archived and playable while you move forward with the new changes and gameplay overhaul.



[h2]How To Access The Legacy Branch[/h2]

To Switch to the Legacy Branch you need to do the following:

  • Located Forever Skies in your Steam Library
  • Right click - Properties - Betas
  • Select the drop-down arrow and choose “Legacy Branch”
  • Allow the game to update
  • Press Play




When you want to return to the current, updated version of Forever Skies, do all of the above steps, and in the drop-down arrow select “NONE” and allow the game to update

[h2]How To Import Saves to The Legacy Branch[/h2]

Your existing saves for the main game are stored in a different folder compared to your saves for the legacy branch. To place and preserve your saves in the legacy branch you’ll need to do the following:

  • Locate your save files on your PC. By default they should be stored in the following file path: C:\Users\\AppData\Local\ProjectZeppelin\Saved\SaveGames\
  • Select the save file/s that you want to preserve, right-click, copy.
  • Located your Legacy Branch save folder. By default they should be stored in the following file path: C:\Users\\AppData\Local\ProjectZeppelin\Saved_legacy\SaveGames\
  • Paste your copied save file/s into this location


As a precaution make a 2nd copy of your save file and paste it somewhere on your desktop or in a safe folder. This way you can ensure you have a clean, backup save/s just in case.

If you have done all the above correctly and switched to the Legacy Branch, you should be able to see your old save in the menu once you start the game.

[h2]Thank You for Your Feedback![/h2]

As mentioned, the idea for the Legacy Branch is one of the many examples of feedback that came straight from the community, and we can’t thank you enough for your ongoing feedback and support. Your ideas have shaped the development of Forever Skies in more ways than we can count and will do so as we fly closer and closer to our full release in early 2025.

So keep soaring and we’ll see you real soon with the next update on December 9th!

- Team Forever Skies

Beta Hotfix #2 | EA.1.7.0 #34862

[h3]Greetings beta scientists,[/h3]

Here is your next hotfix for EA.1.7.0:

ADDED:
  • Upgrade Parts as a new resource needed for upgraded tools and devices
  • New animation for low-stamina Knife attack
  • New TPP animation for default box item being equipped, e.g. Repair Patch
  • Posters for Medieval Dynasty collaboration (x3)
  • Posters for Planet Crafter collaboration (x2)
  • Posters for Pacific Drive collaboration (x2)
  • Artifact for Pacific Drive collaboration
  • Posters for Frostpunk 2 collaboration (x2)
  • Artifact for Pacific Drive collaboration
CHANGED:
  • Location Radar now shows the closest quest location instead of multiple, marked with “!”
  • The number of Broken Crates spawned in the world increased
  • Loot rarity in Broken Crates raised (better items to be found inside)
  • Cost for repairing Broken Crates raised from 2 to 3 Repair Patches
  • Wrecked Automatic Deck Extractor moved to Infected Garden location
  • Wrecked Filtering Deck Extractor moved to Rooftops location
  • Filtering Deck Extractor can now extract Silicon
  • Metal Collector can’t catch Machine Elements anymore
  • Metal Collector Heads and all Lures are now stackable (10 items)
  • Changed nutrition values of Dust Moth (from 15 to 10), Fat Dust Moth (from 15 to 20) and Glowing Dust Moth (from 15 to 25)
  • Changed nutrition values of Boiled Dust Moth (from 30 to 40), Boiled Fat Dust Moth (from 40 to 55) and Boiled Glowing Dust Moth (from 50 to 75)
  • Plants growth times are updated globally
  • Dust Fertilizer is no longer needed to grow some plants, right now it speeds all plants growth three times faster
  • Organic Fertilizer speeds all plants growth two times faster
  • Players can obtain Metal Collector study recipe even if they don’t scan Wrecked Metal Collector during the relevant quest (temporary solution)
  • Players default pose for interacting with devices changed from A-pose to idle pose
  • If a player falls from the airship they’re now teleported to a safe place close to the Helm
  • General research and crafting costs balance
  • Small improvement to Extractor recharge animations
  • All players within one session have to run the same build version
FIXED:
  • Fixed rare bug where quest icon (“!” mark) on Location Radar was invisible
  • Fixed bug where players didn’t see Wind Farm location marked with “!” on a Radar if they were farther than 1 km
  • Fixed bug where players joining session stopped seeing all locations after flying far away from the starting location (more than 16km)
  • Fixed bug where players joining session weren’t able to see paints from Paint Tool
  • Fixed rare bug where after leaving Wild Habitat or New Nature Territory locations dust was disappearing for players
  • Fixed bug where some Radio Towers, Wind Farms and Greenhouse Tower locations were spawning in plants and ruins
  • Fixed bug where players weren’t able to place anything on a freshly built wall
  • Fixed bug crashing the game after Eelair plant finished its growth cycle
  • Fixed bug where expandable ladders weren’t saving their states properly and after load they weren’t expanded or expandable anymore
  • Fixed bug where Drop Capsules weren’t spawning farther than 2km from starting location
  • Fixed bug where players joining session couldn’t use Water Tanks, Water Pipe Generator, Sprinklers, Distiller and Recycler or had some visual inconsistencies with player hosting session
  • Fixed a bug where players joining a session couldn’t neutralize an Infected Garden even when removing Gnarls.
  • Fixed a bug where the airship wasn’t damaged from any source
  • Fixed a bug where Automated and Filtering Deck Extractors were extracting Energy Containers
  • Fixed bugs where the wrong object was visible in the Studies menu
  • Fixed a bug where the old Plant Oil crafting recipe was found in Suit Printer
  • Fixed bug where players joining session still saw location lights after Solid State Battery was removed from Fuse Box
  • Fixed rare bug with Artifact Trade Station collisions teleporting player into a wall
  • Fixed bug with Artifact Trade Station not refreshing properly its menu for players joining session
  • Fixed speed of TPP Crossbow reload animation
  • More optimization works
KNOWN ISSUES:
  • Since the build is still a work in progress, it still has some problems you may experience, like:
  • Still incomplete localization for languages other than English
  • Random disconnecting from sessions - we’re investigating tons of logs now and trying to fix the most common problems
  • New floor built under objects standing on it before, may make those objects to detach from an airship completely
  • Object, e.g Storage Boxes or artifacts, placed on any Storage Rack may detach from it when players move away from an airship
  • After rejoining a session quest-related parts of some locations may not be visible for joining players (clients)
  • Some things don’t work for clients yet, e.g. Pipes, Cross Pipes and Pipe Sockets
  • The Infected Garden location is not working properly for clients - Preternatual Seed may spawn in a water tank in the middle of this location
  • Friendly Insect is duplicated for clients in the Underdust: Tunnels
  • Friendly Insect may behave oddly once in a while
  • Clients may have a better visibility on under dust locations - the dust isn’t distributed properly
  • Ladder Room ladder mesh will be replaced, right now animations don’t match
  • Every player hears other player characters coughing (from the lack of oxygen) as loud as they would hear themselves.
  • Upgraded Engines and Turbines tend to rotate oddly for clients
  • Sometimes hitboxes for Inkbulbs in pots make it very tricky to harvest those flowers.
  • When two or more clients extract a resource at the same time, it won’t get extracted. The players then have to stop extracting and only one of them should start extracting again.
  • Oil Barrels don’t show the correct state when the clients exit and join the game again. They appear full, but they aren’t.
  • When a player is left on a location and the rest of the crew fly away a certain distance, when the stranded player uses the UNSTUCK button, the world may not load properly for them when they return to the airship


Thats all for now, speak soon!

Beta Hotfix #1 | EA.1.7.0 #34627

[h3]Greetings beta scientists,[/h3]

Here's the first round of fixes for the World Evolved & Co-op Update beta...

ADDED:
  • Additional translations for non-English languages added
FIXED:
  • Fixed bug where players couldn’t read some lore scene tablets
  • Fixed bug when clients couldn’t progress quests which required checking the Studies or Database tabs.
  • Scrapwing Hatchery alerts are being shown to all players
  • Fixed bug where Crystal batteries couldn’t be handcrafted
  • Most critical issues of Infected Garden location fixed - clients can cut down Preternatual Seeds, Gnarls dim out after cutting Preternatural Seeds, the path to upper floors should be accessible by clients
KNOWN ISSUES:

Since the build is still a work in progress, it still has some problems you may experience, like:
  • Still incomplete localization for languages other than English
  • Random disconnecting from sessions - we’re investigating tons of logs now and trying to fix the most common problems
  • After rejoining a session quest-related parts of some locations may not be visible for joining players (clients)
  • Some things don’t work for clients yet (although everything should work for a host), e.g.
    - Water tanks show no water
    - Sprinklers show no water,
    - Paints won’t be seen etc.
  • The Infected Garden location is not working properly for clients - Preternatual Seed may spawn in a water tank in the middle of this location
  • Some locations may be spawned inside / on the verge of mountains or the organic wall - just look for a different one in such case
  • Friendly Insect is duplicated for clients in the Underdust: Tunnels
  • Friendly Insect may behave oddly once in a while
  • Clients may have a better visibility on under dust locations - the dust isn’t distributed properly
  • Ladder Room ladder mesh will be replaced, right now animations don’t match
  • Every player hears other player characters coughing (from the lack of oxygen) as loud as they would hear themselves.
  • Upgraded Engines and Turbines tend to rotate oddly for clients
  • Sometimes hitboxes for Inkbulbs in pots make it very tricky to harvest those flowers.
  • When two or more clients extract a resource at the same time, it won’t get extracted. The players then have to stop extracting and only one of them should start extracting again.
  • Paint Tool is not working for clients yet
  • Oil Barrels don’t show the correct state when the clients exit and join the game again. They appear full, but they aren’t.
  • When a player is left on a location and the rest of the crew fly away a certain distance, when the stranded player uses the UNSTUCK button, the world may not load properly for them when they return to the airship



Thats all for now...more fixes coming soon!