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Forever Skies News

Next Phase of Co-op Playtesting Starting Soon!

[h3]Greetings scientists[/h3]

ICYMI, we’re currently running co-op playtests and are keen to start gathering people for the next phases.



[h3]We are looking to let more people in on the following dates:[/h3]
  • November 12th
  • November 19th
  • November 26th (Potential depending on prior sessions feedback)
We are also opening the next phases to people who don’t own the game.

If selected and you haven’t purchased the game already, you will be given a Steam beta testing code which will give you access to the game to play co-op.

AFTER THE BETA IS OVER, THESE CODES WILL BE REVOKED AND THE GAME WILL BE REMOVED FROM YOUR LIBRARY. THIS ONLY APPLIES TO PEOPLE WHO HAVEN’T BOUGHT THE GAME ALREADY

[h3]If you are interested in playtesting then this is your chance! We are looking for players that will:[/h3]
  • Have PC hardware that meets or exceeds our current minimum requirements
  • Have free time throughout the rest of November to play as much Forever Skies as possible
  • Don’t mind playing an unfinished game with WIP mechanics or placeholder assets
  • Willing to share your feedback on a post-test survey


If this sounds feasible to you then please apply by filling out the survey below!

Those selected will be contacted with next steps. If you or your friends have already filled out this form in the past, you don’t need to fill it out again. We are looking over previous applicants and contacting them too if they meet the hardware criteria we have.

No NDA is required to take part, but we ask that you don’t make any footage from these builds public.


We appreciate everyone who has played and provided feedback to us so far during our Early Access journey. Now, we can continue on this flight path with our friends (finally!)

[h2]Don’t forget to apply here[/h2] - https://forms.gle/FWWD28EQktzHqfv78

Forever Skies Will Finish Early Access in Early 2025. Here’s Why...

Hello everyone.

As the title says, we’ve opted to extend our Early Access by a few months, so our planned window for launching 1.0 will now be in the first few months of 2025. The short answer as to why is that we are expanding and changing the game extensively. Two important notes right away:

  • We are still launching co-op on PC in 2024. The exact date will be decided based on the beta tests.
  • We are still aiming to release 1.0 on PC and PS5 simultaneously.


Since the start of Early Access, we’ve been listening to community feedback and shaping the game accordingly. Many of the changes and evolutions we’re adding are a direct result of this feedback.

Here is an overview of what to expect:

[h2]Major Progress Overhaul[/h2]

First and foremost, we’re changing how players progress through the game. As it stands, there is a certain path players naturally follow to unlock specific technologies and upgrades. The shift we’re making will allow players to become much more self-sufficient, especially in the opening hours, while putting more focus on surviving aboard their airship instead of hopping from location to location. We want to ease some of the regular resource bottlenecks and provide more options for players. Some key examples of these changes include:



  • Handcrafting, allows you to craft certain items and components via a built-in Suit Fabricator, enabling crafting while exploring instead of being tied to a fabricator.
  • A complete overhaul of the hand extractor's design and accessibility. The tool will now be part of your suit from the start, with a self-recharge function in emergencies. We’ve also adapted our level design to provide more resources in the air for extraction, puzzles to solve with the extractor, and a range of modules players can research and attach.
  • Ensuring players always have access to basic resources and the ability to harvest them, designed to alleviate bottlenecks and give players the ability to recover even in dire moments.
  • Quicker access to tools such as the build tool, allowing airship expansion earlier in the game loop.
  • The Ship Workstation’s name changed to Decoration Fabricator and will be made available just after the tutorial. We want players to start customizing their ships and relying on expansion for survival closer to the start of the game.




These changes and many others we have ideas for will also have a knock-on effect, wherein much of our mid and end-game progress will now be reordered or redesigned.

[h2]Our World Will Be Divided into Biomes[/h2]



We’re moving away from relying entirely on procedural generation to place locations across the map. Instead, we’re creating groups of biomes that will only spawn certain locations within them. While procedural generation offers variety and unpredictability, it can sometimes lead to disjointed or chaotic landscapes and progression.

By designing biomes with specific rules and defining what locations can spawn within them, we can create a more cohesive and believable world while still allowing some procedural variety. This enables us to craft environments that tell a collective story, guiding players through more thoughtfully organized and interconnected areas.

In essence, we’ll have greater control over the atmosphere, pacing, and progression of the world, allowing us to build a more structured and meaningful story and exploration path.

On top of the new biome system, we are also creating and adding new locations that expand on the variety of places you will explore and scavenge.

[h2]Altitude - Restoring the Importance of Height[/h2]



In addition to biomes, we want altitude to play a more significant role in exploration, resource locations, and the overall narrative. While we’ve established a distinction between the world above and below the dust, we feel there’s more potential to encourage players to fly higher or lower for different reasons.

We’re currently prototyping systems where different altitudes will present varying threats, unique resources, and specific locations. While we already have an upgrade loop encouraging players to ascend, there’s little motivation to return to lower altitudes, aside from landing at specific locations. We’re aiming to change that.

[h2]The Need to Take Care of Your Airship[/h2]



We’re introducing a more advanced and overhauled damage system for your airship, making it more meaningful than the current version. We want to give players a compelling reason to maintain and repair their airship, as neglect will now have greater consequences—such as reduced performance, increased vulnerability, or even a total loss of equipment. This adds depth to the gameplay, moving beyond the current system, which many players feel is just a visual nuisance without real consequences.

Rest assured this will all be thoroughly tested and balanced so that upkeep feels fair and meaningful vs tedious and constant. We’ll also be introducing more tools and solutions to avoid or minimize the level of damage your airship takes, thus adding a new layer of progress or upgrades that you can push toward.

Basically, we want you to become more attached to your airship and feel motivated to maintain and upgrade it to the point where it feels like you can conquer all the threats our world throws at you.

[h2]Dynamic Random Encounters[/h2]



To add variety to the world, we’re introducing random encounters while exploring above the dust. These events will add spontaneity and unpredictability to the game, making each session feel fresh and exciting—especially in co-op. Instead of following a predictable path, players will face sudden challenges or rewards at any moment, including:

  • Hostile creatures attacking your airship, forcing you to defend it, repair damage, and safeguard against future attacks.
  • Supply drop capsules sent from the Ark Space Station, which land unpredictably and must be retrieved quickly before they disappear into the dust.
  • Colossal lifeforms at the apex of the evolved food chain. These rare creatures are far beyond your means to fight, but getting close enough might reward you with rare loot or new areas to explore.


[h2]The Addition of Co-op To All of This[/h2]



Everything we mentioned here along with other smaller changes we have planned all need to take into account that the game will be played not only in single-player but also in co-op.

We are going to start our first beta tests for co-op soon which is a big moment for us, so you’ll be able to see how some of these changes actually play together. From there the team will need to take on feedback, do tweaks and then run more tests on top of adding in more and more of these mentioned features. All that takes time and effort which our team will need to do this right.

[h3]Remember, you can still sign up to our co-op beta tests using this link:[/h3]
🚨https://forms.gle/pEcZS44mX3e7G1N68🚨



[h2]When To Expect These Changes?[/h2]

All these changes we've outlined as well as the final story chapters will be added sometime between now and the final release of the game. To ensure these changes are properly prototyped and tested, we're not committing to an exact timeline for each.

However expect many of these to be introduced with the release of co-op mode still in 2024, while anything else we still need time on will be rolled out during the final early access update, if not before that.

So that’s it from our end on this. We hope you understand our decision to use this precious time in Early Access just a little longer. We’ve always said from the start, we’re doing our best to create the game that our community wants and with these changes, we’re aiming to get even closer to that promise.

- Team Forever Skies

https://store.steampowered.com/app/1641960/Forever_Skies/

Forever Skies + Survival: Fountain of Youth

[h3]Greetings scientists![/h3]

In case you haven't seen, our friends over at Survival Fountain of Youth have just launched a big update that comes with free DLC along with the full game is now 40% off.

We currently have a bundle going with them, so for all Forever Skies owners, you can get an extra 10% off.

https://store.steampowered.com/bundle/44700/Survival_Fountain_of_Youth_x_Forever_Skies/

In Survival: Fountain of Youth, you're transported to the beautiful yet treacherous Caribbean islands as a 16th-century shipwrecked explorer. This single-player, open-world survival game challenges you to adapt, survive, and thrive. Craft tools, build shelter, and unravel the mysteries of an ancient civilization and your own mysterious fate on these sun-soaked shores.

Their discount runs until October 14th, 2024 so grab it while you can along with the free Echoes of the Isles DLC pack.

- Team Forever Skies



Bug Hotfix Now Live!

Greetings scientists,

We have just sent out a hotfix that addresses a few key visual bugs, crashes and more. Here is the changelog:

[h3]CHANGED:[/h3]
  • The “Send Feedback” button now opens the Feature Upvote report site and automatically adds crucial information to the description.
[h3]FIXED:[/h3]
  • Fixed an issue where the Dust layer disappeared after travelling a certain distance.
  • Added icon for Wrecked Amber King Size Bed’s scan info.
  • Fixed an occasional crash while moving certain critical devices between Inventory slots.
  • Fixed a crash that occurred when the player tried to relocate the Organic Printer in the Underdust locations’ Lifts
  • Fixed a crash that occurred sometimes when the player was removing modules using the Build Tool.
  • Fixed an issue where the Organic Printer was showing 0% health.
  • Fixed Wrecked Distiller typo in the Database.
  • Fixed an issue with Combat quests for players who finished the story before the Combat Update. The quest previously called for harvesting Dust Firecracker on the New Nature Territory location, which isn’t there.
[h3]KNOWN ISSUES: [/h3]
  • Charged Growth Blockade’s material doesn’t show that it can be scanned.
  • “Inventory Full” error message can sometimes stay on the screen.
  • Sometimes using Deck Extractor for a longer period of time separates player’s mesh from player’s camera - it gets back to normal upon disengaging from Deck Extractor.
  • Sometimes the airship is not responding to handling its controls - the quickest way to solve this is to leave an airship completely and return.
  • Its rare, but occasionally using the Knife consumes all stamina at once - we’re investigating this issue.
  • Locations shouldn’t spawn near or in the mountains anymore, any further problems with it happening should be investigated as a separate issue.
  • Some players may experience black screen when starting a new game instead of the game’s intro. To fix this, go to the NVIDIA Control Panel, then to “Manage 3D Settings” and look for “VSync.” Then, change the “VSync” setting to “Off.”
  • There is an issue where players see high-contrast colours during a storm due to virus post-process effects. This happens if the player character was previously infected with Meningitis.


There will more fixes and QoL improvements coming soon. Thank you for your reports, keep 'em coming!

- Team Far From Home

The Combat Update Is Now Live!

[h3]Greetings scientists…[/h3]

The day has finally arrived, our Combat Update is out of beta and is now playable for all on Steam Early Access!



EA.1.6.0 is packed with content. Including a new location type, with two variants, combat mechanics, new resources, story route changes, artifact trading & reward system, performance improvements, bug fixes, and QoL improvements, including the two highest-voted requests on Feature Upvote, moving full storage boxes and suit upgrades! Check out the combat trailer to get your first look.

[previewyoutube][/previewyoutube]

[h2]DISCOUNT AND YOUR FAV BUNDLES[/h2]
First off though, as part of this update, we've made Forever Skies 25% off. We've also partnered with our friends at Sengoku Dynasty, Survival: Fountain of Youth and Volcanoids to create some great survival game bundles.

If you already own any of the above games, you can get an extra 10% off Forever Skies or vice versa. Already got Forever Skies? Then check out the bundles to get an extra discount on any of these three games!

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https://store.steampowered.com/bundle/44700/Survival_Fountain_of_Youth_x_Forever_Skies/
Survival: Fountain of Youth is a challenging single-player open-world adventure game set on the Caribbean islands. Survive as a shipwrecked 16th-century explorer, craft tools and shelter, and uncover the secrets of both an ancient civilization and your own fate.

https://store.steampowered.com/bundle/44627/Sengoku_Dynasty_x_Forever_Skies/
In Sengoku Dynasty, build and manage villages in an open-world feudal Japan. Survive, explore, meet unique characters, and establish your legacy. Play solo or in co-op multiplayer.

https://store.steampowered.com/bundle/41771/Volcanoids_x_Forever_Skies/
Volcanoids is a base-building open-world survival shooter that replaces your typical base with a giant drill. Alone or with friends, explore an island plagued by eruptions, upgrade your drill, and fight robots to uncover what's been hiding beneath the surface.

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[h2]INTRODUCING COMBAT MECHANICS[/h2]

As always, we recommend starting a new game with this update, as EA.1.6.0 makes significant changes to the “golden path” in the game, which becomes apparent towards the end of your first visit to the Underdust.

After failing to enter the Infected Garden, players are now tasked with finding ingredients for the Immunity Booster at two different locations nearby. Players also now only need to visit the one Infected Garden, as we felt that visiting three was overkill.



The two Dust Territories, Wild Habitat and New Nature, are slightly different to any other location you have previously visited. You will land on them with your airship just like any other tower above the dust, but it won’t be long before you descend into the smog on foot!



The Crossbow has received an overhaul with new SFX, a new reload animation and an advanced model with better handling and more bolts per round.

Our Animator, Adam, prototyping the new reload animation with items from around the studio and also the final look

As well as the standard Crossbow Bolts, players will also be able to get their hands on Poison Bolts, Charged Bolts, and Charged Mines, giving them quite a few options when facing hostiles.



But we also understand that not every player wants to engage in lethal combat, as such there are a few passive ways to deal with threats. Players will be able to craft Decoys and Stunning Traps to overcome enemies non-lethally.



Combat has also been added to the Underdust - Suburbs location as we originally promised when we released the Gardening Update back in Spring. If players choose not to start a new game to experience the story changes and have completed all current objectives, then a unique quest will be available where you can experience some of the new content via that quest



[h2]ARTIFACT TRADING STATIONS[/h2]

Before the collapse of humanity, smugglers resided within these territories to hoard artifacts of the old world they believed still carried value. Here, in the vaults of these Dust Territories, players will discover a brand new mechanic, Artifact Trading Stations.



Here, you can bring all of the excess old-world artifacts you’ve found and trade them in for other items to complete your collection.

Earn Tech Fragments to increase your Trading XP which unlocks new reward tiers. You can even unlock upgrade blueprints for you, your pet companion or your airship here. FINALLY, a use for those 60 “Join Project Oxygen” posters you’ve been hoarding.



[h2]WHAT ELSE IS IN THE COMBAT UPDATE?[/h2]

1. Suit upgrades such as armor and backpack levels 1-3 can now be discovered and unlocked. These have dedicated slots in your inventory. This was the most popular request on our Feature Upvote site!

2. Moving full storage boxes QoL feature is available with EA.1.6.0! Players can now move Storage Boxes with contents wherever they like onboard their Airship, making customization easier than ever. This will also work with Freezers and Cookers containing food and Engines containing fuel. This was the second most popular request on Feature Upvote, and we’re excited to make this live for all!

3. Two new outfits for the Friendly Insect, Camo Gear in the traditional green and in black.

Here is a little bug buddy tribute to remind you to never go into the ruins alone.

[previewyoutube][/previewyoutube]

4. A radial menu is now available by holding down “C”. Use this to quickly access different ammo types, health, food and water.

5. A whole new range of Retro-Futuristic furniture is now available to craft. Oh, and that periodic poster you all wanted for your airship can now be picked up from the labs in the Infected Garden.

Below you will find the complete changelog for the whole update.
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[h2]PATCH NOTES[/h2]

[h3]NEW CONTENT:[/h3]

[h3]World:[/h3]
    New combat locations: Wild Habitat
    New Nature Territory
    Combat added to locations: Underdust: Suburbs New resources added to locations: Underdust: Suburbs Enemies: Mantis
    Webling Larva
    Webling Larvae Nest


[h3]Tools & Devices:[/h3]
  • Crossbow bolt: Charged
  • Crossbow bolt: Poisonous
  • Upgraded Crossbow
  • Decoy
  • Charged Mine
  • Stun Mine
  • Backpack Upgrade Small (5 additional slots)
  • Backpack Upgrade Medium (10 additional slots)
  • Backpack Upgrade Large (20 additional slots)
  • Chitin Armor Suit Upgrade
  • Artifact Trade Station


[h3]Player:[/h3]
  • Radial UI menu added for quick interactions with consumables and Crossbow ammunition select (hold C/D-pad Down)
  • Crossbow auto-reload
  • Using Consumables animation added
  • Ability to relocate devices with items inside added - actions Pick Up and Move separated
  • Crafting from Storage is now available for the Airship Builder
  • Crafting from Storage is now available for the Research Station
  • New Radial Menu UI added
  • New player parameters - damage resistance & virus resistance
  • New Inventory slots - Armor and Backpack
  • Added icon for Armor in HUD
  • Prestige system, related to Artifact Trade Station, allowing players acquiring new artifacts and blueprints via selling unneeded artifacts



[h3]Airship[/h3]
  • Retro-futuristic Furniture Set Added
  • New Poster: Blasphemous Mantis Anatomy


Pet:
  • Pet Tactical Set (headwear, footwear, backpack): Camo
  • Pet Tactical Set (headwear, footwear, backpack): Black


[h3]New resources:[/h3]
  • Fiberglass
  • Motion Detector
  • Liquid Oxygen
  • Liquid Neon
  • Moss Needle
  • Tech Fragment


[h3]New plants:[/h3]
  • Eelair
  • Dust Firecracker
  • Diver Pearls
  • Summer Balm
  • Siren Crown
  • Moss Needle


[h3]Consumables & Customizations:[/h3]
  • Mobility Booster
  • Advanced Medkit


[h3]Other:[/h3]
  • Charged Growth Gate added
  • Show Virus effects toggle in Settings
  • PS5 Controller features (adaptive triggers, haptic feedback)
  • Overall performance improved
  • Additional quests guiding through combat update locations for players who have finished the storyline
  • Added Controller Motion Input for ADS (this option can be disabled in the Gameplay tab in Settings)
  • Added info about possibility to change difficulty during the game

[h3]CHANGED:[/h3]
  • Main Quests changed from the 1st Underdust to include combat locations.
  • Major sounds and music update.
  • Basic stamina allows to run 18s instead of 10s, and hit 12 times instead of 10.
  • Crossbow shows indicators when reload or shooting is not possible.
  • Crossbow shows “Reload” widget only when reload is possible.
  • Crossbow differentiates ammo spread between default and aiming mode.
  • Crossbow has a new set of animations, sounds and UI.
  • Wrecked Crossbow has been moved in progression and can now be found in the Underdust: Tunnels location.
  • Pyrexia visual effects decreased when stamina is depleted.
  • Crosshair swing while being infected with Pyrexia reduced.
  • Raw Breathnut no longer infects player with Gastroenteritis virus.
  • Some posters were resized.
  • Quest log is scrolling when there are many unfinished quests on the screen.
  • Immunity Booster’s recipe changed to include new plants.
  • Bloom Airship modules’ recipes changed–they now require Fiberglass to build.
  • Fuel Tank’s recipe changed–it now requires Fiberglass to craft.
  • Moth Aquarium’s recipe changed–it now requires Fiberglass to craft.
  • Big Water Tank’s recipe changed–it now requires Fiberglass to craft.
  • Decorative Wings’ recipes changed–they now require Fiberglass to craft.
  • Moss Furniture set recipes changed–they now require Fiberglass to craft.
  • Lamps’ recipes changed–they now require Liquid Neon to craft.
  • Chitin now grants Hemorrhagic Fever sample when put into VSA.
  • It’s possible the player can get infected with Hemorrhagic Fever when being hit by a Mantis .
  • Mantis Gland resource was removed from both Underdust locations.
  • Periodic Table Poster from the Infected Garden can now be picked up.
  • “Stairs Room” name has been changed to “Staircase.”
  • Renamed Neon Plant to Glowweed.
  • Changed name of the item from "Moth Aquarium" to "Moth Vivarium."
  • Changes in FOV for Sprinting and ADS.
  • Breathnut oxygen balancing.
  • Quest descriptions for the tutorial area corrected to fit gameplay changes (Engine scan).
  • Updated the Chronic Hemo Fever and Hemo Fever entries to indicate that they can be contracted from Mantis.
  • Dead Mantis’ now grant 3 Chitin, each body part grants max 1, recently killed Mantis now grants 4 Chitin.
  • Dead Mantis corpse disappears after gathering all Chitin resources from it.
  • Moved the position of Noah's tablet in the Infected Garden.
  • Hemoglobin Purifier’s Crafting Recipe now requires Summer Balm fruit.
  • Removed Hemorrhagic virus from Glass Shards
  • Stamina doesn’t regenerate during knife swing.
  • Underdust: Tunnels’ tablet now gives research for Crossbow & Bolts.
  • Advanced Access Module study recipe should now be unlocked by scanning Access Terminal.

[h3]FIXED:[/h3]
  • Fixed an issue with Pipes rotating with the airship movement.
  • Fixed an issue with missing mass/weight of decorative Wings.
  • Infected Garden performance tweaks.
  • Overgrown Lift performance tweaks.
  • Wind Farms performance tweaks.
  • Small Town performance tweaks.
  • Removed duplicates from the Small Town Location’s Scan Progress.
  • Fixed an issue where the engine rotated after relocation.
  • Fixed an issue where the player wasn’t getting the temporary immunity to a virus after they cured themselves and then died.
  • Fixed a bug where interactions on the Virus Sample Analyzer stopped working if the player fell asleep.
  • Fixed an issue where the player character’s movement slowed down after crouching and aiming with the crossbow.
  • Fixed an issue where the combat plants’ seeds entries were not included in the Studies menu.

[h3]KNOWN ISSUES: [/h3]
  • Charged Growth Blockade’s material doesn’t show that it can be scanned.
  • Inventory Full error message can sometimes stay on the screen.
  • Sometimes using Deck Extractor for a longer period of time separates player’s mesh from player’s camera - it gets back to normal upon disengaging from Deck Extractor.
  • Sometimes the airship is not responding to handling its controls - the quickest way to solve this is to leave an airship completely and return.
  • Rarely using Knife consumes all stamina at once - we’re investigating this issue.
  • Locations shouldn’t spawn near or in the mountains anymore, any further issues with that happening should be investigated as a separate issue.


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That is all for now, please keep sending in your Steam reviews! They help us out a great deal. We will be in touch very soon about our Steam Gift Card giveaway and our next update.

And yes…it’s the one you’ve been waiting for ;)

Speak soon.
- Team Far From Home