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Patch EA 1.4.2 / Quality of Life Improvements / BETA_TEST BRANCH

Greetings testing branch scientists!

Today we are releasing patch EA 1.4.2 on our beta_flight branch! A hefty package of quality-of-life improvements you have been asking for and loads of bug fixes. 1.4.2 update is now live on our beta_flight branch for you to test RIGHT NOW! Here are some of the features you can expect…

1.4.2 v. 26097



New elements:
  • Flashlight added as an equipable and rechargeable player’s tool
  • QoL improvements:
  • Inventory sorting and stacking added, this is also available in various containers
  • “Deposit All” option added - the ability to deposit all container-specific items into a container with a single click
  • “Deposit Similar” - the ability to deposit all items from the Inventory that are of the same type as the items in the container.
  • “Take All” option added - the ability to take all items from a single container into inventory
  • Airship wall and floor types can now be changed without the need to remove attached devices and artifacts (which previously blocked such changes)
  • Interaction with the Cooking Station should now be accessible only from the front of the device
  • Note Sticker - action buttons switched - holding E now enters edit mode
  • Immunity Booster now blocks any new virus infections for its duration
  • While being infected with any given virus, another infection with the same virus resets its timer
  • Thunderstorms should now be less frequent (approx. twice less often)
  • Database - locations’ entries’ background images added
  • Basic Engine Thrusters’ visuals improved
  • Boiled Lulling Grass Cricket’s icon changed to differentiate it more from the raw Cricket
  • Boiled Dust Lettuce’s icon changed to differentiate it more from the raw Lettuce
  • The chromatic Aberration toggle option was added to the Settings
  • Thunderstorm volume slider added to the Audio Settings




Fixes:
  • Flying debris can’t damage an airship, while it’s docked at the Descent to the Underdust location
  • The player no longer dies after using the Medical Station while being infected with Hemorrhagic Fever
  • Storage Boxes cannot be placed on other Storage Boxes anymore
  • Insect Catcher no longer works when it’s in collision with parts of locations
  • Damaged Upgraded Turbines no longer reset their health state upon being picked up
  • To-Do list no longer marks already-seen tasks as new
  • Souvenir Mug’s icon now matches the in-game mesh
  • Thorn Bee Hives placement fixed - they shouldn’t spawn in strange places anymore
  • Music tracks should play and change while exploring various locations
  • A glass wall with door frame scanning description fixed
  • Breathnut descriptions now show how much oxygen it replenishes
  • Immunity is reset to the proper value after the player dies
  • Minor typos in text fixed
Known issues:
  • Inventory sorting doesn’t save its state
  • Sticky Note - The text prompt for interaction is missing
  • Sticky Note - holding E to enter interaction results in some E’s being printed on the note
  • Shadows flicker badly while an airship is moving (noticeable on lower quality settings)
  • Some broken crates may appear as not damaged
  • Database - some icons are missing in the locations’ entries


[h2]
How To Access the Test Branch
[/h2]

  • Open the Steam application on your PC and locate Forever Skies in your games library
  • Right click - PROPERTIES- BETAS
  • Put in the password: BlimpWorkshop
  • From the dropdown menu select the beta branch tilted: beta_flight
  • Press the blue “Opt into beta_flight…” button
  • In your Games Library click on Forever Skies [beta_flight]
  • Install the Test Branch








[h2]How To Create and Load Existing Saves into the Test Branch[/h2]

Your existing saves for the main game are stored in a different folder compared to your saves on the test branch. If you want to continue and test the game using your existing progress, you’ll need to do the following:

  • Locate your save files on your PC. By default they should be stored in the following file path:
    C:\Users\\AppData\Local\ProjectZeppelin\Saved\SaveGames\
  • Select the save file that you want to test your progress on, right-click, copy.
  • Located your Test Branch save file folder. By default they should be stored in the following file path:
    C:\Users\\AppData\Local\ProjectZeppelin\Saved_BetaFlight\SaveGames\
  • Paste your copied save file into this location
  • As a precaution make a 2nd copy of your save file and paste it somewhere on your desktop or in a safe folder. This way you can ensure you have a clean, backup save just in case.


After you have done the above, you can start the Forever Skies Test Branch from Steam and your save will be present when you select “CONTINUE”


[h2]Existing Saves Won’t be Affected but use an Imported Save To Play the Test Branch[/h2]

Your existing saves, progress, and any custom settings you’ve set in from the main game won’t be carried over to the Test Branch. Your pc will see this as if you are installing and playing the game for the first time ever. Likewise, by playing on the Test Branch, your main saves should not be affected at all.

This also means any progress on the test branch will not be carried over to the main game once the update is live. The test branch is designed to allow you to explore and test new features without impacting your current progress.

Players can opt to play the test branch starting a fresh save, however, if you want to test new content with your existing progress, airship, etc (and we suggest you do) you will need to make a copy of your main game save and import it into the test branch. Instructions on how to do it can be found below.


Where to Submit Bugs

All bugs or issues that you encounter while playing should be submitted via the FEEDBACK TOOL that you can find in-game when pausing the game. Subsequently, you can find the tool under this link too:
https://www.farfromhomegames.com/en/playtests

Developer Update | January 2024

Greetings scientists!

We just published our first Developer Update on YouTube! This is the first video in what we plan to make a regular series. Here is what's covered:

  • A look back at the Viral Evolution update, the Frozen Wishes update and a reminder about Steam reviews
  • Community focus, an overview of the airship contest from late last year and a space to share your creations
  • A sneak peek at the garden update, concept arts and a quick look at the new Underdust lift/elevator location.
  • Dev AMA at the end of every video! Send your questions in the YouTube comments


Check it out ⬇️⬇️⬇️⬇️

https://www.youtube.com/watch?v=KZ44CWEkeXA

Thank you! We've hit +3000 reviews + The Riftbreaker bundle

[h3]Greetings scientists![/h3]

This is a quick community appreciation post!

[h2]We recently crossed 3000 reviews here on Steam! [/h2]

So from the bottom of our hearts, thank you to everyone who has supported us and our game!

And an extra big sweaty hug and kiss to everyone who left us a review.

Grand Overlord Gabe of Steam doesn't have anything magic happen when you cross 3000 reviews, but to us, this is still a proud moment. It shows our game is hitting a chord with a lot of people and moments like this give us so much motivation to keep making it better and better alongside your feedback. So here's to all of you!



It also happens that today is the official start of our cooperation bundle with our friends at Exor Studios, the crew behind The Riftbreaker.

The Riftbreaker is what would happen if Diablo and Starcraft had a baby. Mechs, base-building, survival, and hack-and-slash combat all in one.

You are an elite scientist/commando inside an advanced Mecha-Suit sent to terraform a hostile alien planet. Hack & slash swarms of enemies, build up your base, collect samples, and research new inventions to survive.

They're 40% off right now and if you already own Forever Skies you can use the bundle to get an additional 15% off from The Riftbreaker

https://store.steampowered.com/bundle/37896/FOREVER_SKIES_X_THE_RIFTBREAKER/

Thanks again and speak soon!

- Team Far From Home

Hotfix | EA.1.4.1 Build #25405 | NOW LIVE

Greetings scientists,

We just sent out a smol, but important hotfix to EA.1.4.1. Here is what we addressed:

  • Fixed a game crash when leaving the lift in the Underdust location
  • Fixed the Small Town location spawning without loot and central beacon tower.

That is all for now. More updates coming soon!

- Team Far From Home

48 hours left: Forever Skies is 20% off

Hi everyone.

First off, happy 2024! We've got some big plans for Forever Skies this year, many of which we have talked about in previous posts, and others that we will talk about a little later. So do keep your eyes peeled for more updates landing and please keep sending us your feedback!

And yes, as mentioned regularly, co-op is being worked on heavily and we will have a date for it when we feel it is ready. So please stop torturing our poor social media manager by asking repeatedly. Every night, he wakes in a pool of sweat, as his sole recurring dream now is him in an empty white room, surrounded by a hum of anonymous voices shouting, "When is co-op coming?!?" The deafening clamor envelops him like a foghorn tearing through the night and all he can do is meekly reply in vain with the words "Yes. We've talked about this before here, here, and here"

Anyway! Just a reminder to those following us here who still don't own the game.

[h2]Our 20% off sales ends in less than 28 hours [/h2]



You can also get an extra 10% via our two bundles with our friends at Meet Your Maker and BOB: Chronicles.

If you already own Meet Your Maker or BOB: Chronicles, you can still use the bundle to get an extra 10% off.

https://store.steampowered.com/bundle/36579/BUILD_TO_SURVIVE/

https://store.steampowered.com/bundle/37476/Bangon_Balls_Chronicles_x_Forever_Skies/

The Forever Skies sale officailly ends on Januray 4th at 7pm CET / 1pm EST / 10am PST

- Team Forever Skies