1. Forever Skies
  2. News

Forever Skies News

Hotfix / EA.1.3.3 #24995

Hello Scientists!

Today we are releasing a little hotfix with the following content:

- Technology maintenance service for further updates

Speak soon!

- Team Far From Home

Nominate Forever Skies for "Outstanding Visual Style" in the Steam Awards

Hello Scientists!

So "Awards" season is coming up soon and we'd love it if you would consider nominating Forever Skies in the "Outstanding Visual Style" category.

We've heard from a lot of you that the way our sunsets over toxic dust clouds and ruined skyscrapers get your cold little hearts racing now and then, so we opted for this category,

Thanks for the consideration!

- Team Far From Home

Our Next Two Updates + Have Your Say in What Comes After!

[h3]Greetings scientists![/h3]

We wanted to give you a heads-up on what is coming next to Forever Skies and looking for community feedback on what should possibly come after!

So first up, what do we have in the pipeline?



The Viral Evolution has been live for just over a month now and the feedback we have received from you has been invaluable, so thank you! If you still have something you'd like the team to know about in terms of your thoughts, please do speak out in the forums, under this post, Discord etc.

Since the Viral Evolution update went live, we've been working hard on our next two main updates!

[h2]🎄Holiday Event - Frozen Wishes Incoming!🎄 [/h2]

Get ready to spread festive joy, our Holiday Event, titled Frozen Wishes, is just around the corner! Unwrap a new limited-time quest, new location variants, items, mechanics, and quality-of-life improvements that will fill you with holiday cheer! More details to follow…

[h2]🌻Airship Gardening Update!🌻[/h2]

Airship Gardening Concept - WIP

After the snow settles and as we head into the new year, we will be working to deliver the airship gardening update to players. Create your own futuristic gardens on board your airship! Grow plants for food, medicine, paint cartridges, and decorations! This update will also feature more story, new locations, new items, QOL improvements, bug fixes, and more!

Just like before, expect additional hotfixes in between the larger updates. Our team will also be continuing to work on our highly anticipated co-op mode. Yes, please don’t worry, we haven’t forgotten!

[h2] 📢Your Voice Matters! - Take Our Autumn Survey📢 [/h2]

To make Forever Skies more tailored to your wishes, we want to hear directly from you! While we have a plan on what we want to develop next, we'd like to hear your thoughts so we can be sure we're prioritizing the right things. So please take a few minutes to fill out this survey and let us know what you're yearning for in our upcoming updates & patches.

It will help give us a clearer picture of what the community wants above all else. As we have said many times, your feedback will guide us on this Early Access journey as we attempt to make Forever Skies as awesome as possible. And to make it happen, your feedback is vital.

[h3]🚨➡️ FOREVER SKIES PLAYER SURVEY LINK ⬅️🚨 [/h3]

Thank you for being part of the community. Together, let us shape the future of Forever Skies. Keep talking to us!

- Team Far From Home

https://store.steampowered.com/app/1641960/Forever_Skies/

Patch EA.1.3.3 (#24022) Now Live

[h3]Greetings scientists![/h3]

Our next patch - EA.1.3.3 (#24022) has just gone live and includes a bunch of fixes & QOL improvements, a lot of which is based on your feedback from the last big update.

-----------------------------------------------------

Patch Notes


[h3]Performance improvements:[/h3]

Performance on Under the Dust location was improved but we’re not done with it yet - expect more to come!

[h3]Gameplay Changes:[/h3]
  • Difficulty can now be changed at any time from the options menu
  • The players can now recycle additional Deck Extractors in the Recycler


[h3]Fixes[/h3]
  • Crustpede’s and Crustpede Meat's icons and model were changed
  • Fixed a bug where items could be moved from a container to a container directly
  • Player doesn't have to crouch in front of Infected Garden Lab
  • Fixed the bug which caused that players weren’t able to repair broken crates with repair patches
  • Fixed some crates that were spawned in floors
  • Fixed an issue with the airship getting damaged by thunderstorms while docked at a location
  • Fixed an issue where the airship could undock itself from its location
  • Immunity should no longer drop while on tutorial location
  • Mantis and Mantis glands now show proper scannable material
  • You should no longer get stuck in walls when leaving the Medical Station
  • Preternatural Seed should no longer disappear from Med Station when you pick the device up
  • Fixed issues with Garden location not spawning or spawning in mountains
  • Fixed some sheds on the Garden Location that were blocking the path
  • Fixed various floating elements on Rooftop location
  • Crossbow research should now only appear once in the Research Station
  • Added collisions to some of the skyscrapers that were missing
  • Fixed position of a few Crustpedes that were spawning in the air
  • There is now a limit to how many Crustpedes can spawn on a location
  • Fixed the position of some resources that could not be picked up
  • Fixed some performance issues linked to the storm
  • Fixed an Icon for Immunity Booster in the HUD
  • Fixed an issue with loading saves from a previous patch where a completed virus research that no longer exists or has been modified would not grant the proper rewards.


[h3]Known issues:[/h3]
  • After creating the Location Radar, the quest marker for the Garden location might not appear. In this case, the player might have to travel further for the marker to appear.
  • The player might encounter a bigger empty area while they travel. In this case, the player might have to travel further to find new towers.
  • The completion bar in Studies>Research Station>Fabricator might not show 100% even if the player completed every available research.
  • Pressing E repeatedly to enter the Medical Station might cause the player to get stuck.


-----------------------------------------------------

That is all for now. We now working on our next big update but you can expect more fixes as we sort them. Thanks and as always, keep talking to us!

- Team Far From Home

Community Airship Building Contest - [CONTEST CLOSED]



[h2]Greetings Forever Skies community![/h2]

Get your Airship Builder tools at the ready, Scientists, it's time to launch the [h3]Forever Skies Community Airship Building Contest![/h3]

We can’t wait to see what kind of imaginative bases you can create. The winner will receive a Geforce RTX 4080 graphics card and an exclusive Discord role.

[h2]HOW TO ENTER & RULES[/h2]

  • Contest entries will be accepted only in Discord in the dedicated channel. Join our Discord here.
  • Each entry must have it’s own thread within the channel (details of how to do this can be found in the channel itself)
  • Each player can submit ONE entry only
  • Players can submit their entry with either a minimum of 5 screenshots, or a short video.
  • Go into as much detail as possible. You have a higher chance of winning by documenting your airship well and also by using the Remove HUD feature by pressing F3 to give an unobstructed view.
  • The screenshots have to be the player's own capture, no official Forever Skies screens can be used.
  • Screenshots have to be taken in-game (no HUD is preferable). No third-party software can be used to alter images. E.G. Photoshop.
  • Airships with unofficial balloons from mods will not be accepted.
  • We reserve the right to publish and use your screenshots in Forever Skies promotions
  • Employees and partners of Far From Home are not eligible to enter - this includes their families.
  • This contest is for players in USA, Canada, EU, Australia, Norway, Switzerland, Australia, Ukraine, Turkey and UK only
  • The winner will be decided by members of the studio, Far From Home.
  • The full terms and conditions can be found here.
  • By submitting an entry you accept these Terms & Conditions by default.


[h2]JUDGING CRITERIA[/h2]

Entries will be judged on three different criteria:

Ambition: How bold is your airship design, does it use the building, painting and decorating system effectively?

Aesthetics: Does your build make us stop and stare? Does it have the “wow” factor?

Practicality: How useful is your airship for your scientific adventure? Is it practical or is it just for show?

The competition will end on November 28th 2023! Are you ready? Let’s build some blimps!

Team Far From Home