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Forever Skies News

Viral Evolution Update Out Next Week



Good news, scientists! The Viral Evolution Update (previously called the "October Update") will be live and available for all, next week, on Monday October 16th!


[h3]
UPDATE FEATURES[/h3]
  • New location - "Infected Garden Tower"
  • New viruses & boosters
  • New tech - Medbed
  • New hostile creatures
  • Your research continues
  • Balances and fixes we’ve made during the test_branch phase
and more!


We hope you like the new content when it lands next week! And please remember to leave a review for the game on Steam! It’s a huge help to us 🙂



Speak soon!
Team Far From Home



Pre-October Update - Patch on Beta_Test Branch!

[h3]Greetings beta_test scientists! [/h3]

Today we are releasing a patch for the October Viral Evolution Update currently available on our beta_flight branch! We have been closely listening to your feedback and the results are playable today:

[h2]Patch Notes[/h2]

Here is the list of what has been added and changed: Base Virus Contraction Rates were decreased slightly. Contraction rates with High Immunity were decreased significantly.
Fever base contraction rate was decreased by 25%
Brain Cleanser Medicine now uses Green Collander instead of Honey in recipe
Electrolyte Pill now uses fewer Sunmelons in the recipe (1 instead of 2)
Hemoglobin Purifier now uses fewer Oil plants in the recipe (1 instead of 3)
All Medicines have increased spoilage time to 36 in-game hours (1,5h of real-world time)
Freezer inventory has been increased by 30% (3x3 -> 3x4)
Dust should no longer disappear if you fly too far from the starting location
Medicine should now have the correct mesh set in the fabricator
Performance improvements to the Infected Garden location
We added localization for whole new content available in the October update


[h2]Your Feedback[/h2]

Once again we’re counting on your feedback - please let us know what you think about this update by filling in this 2-minute survey.

**It’s important to keep in mind that the content on the test branch is not final, it’s certain assets may be changed or removed.**

That's all for now, keep talking to us!
Team Far From Home

Pre-October Update Now Live on Beta_Test Branch!

[h3]Greetings beta_test scientists! [/h3]

Today we have something special for you - it is time to get your first taste of the new upcoming content for Forever Skies. We are planning to release the update in October but you can play the majority of its content today on our beta_flight branch!

Let us introduce you to the Pre-October Virus Update!

New Garden Variant - Infected Greenhouse Tower

It covers a lot of new stuff you asked for and more. Story and lore additions, new enemies, more viruses, new items, a new location and new mechanics.

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[h2]Patch Notes[/h2]

Below you will find out what has been added and changed:

New Device:
  • Medical Station
New Booster:
  • Stomach Filler
  • Immunity Booster
New Enemies:
  • Crustpede
  • Thorn Bees
New Viruses:
  • Pyrexia
  • Gastroenteritis
  • Hemorrhage
  • Fungal Meningitis
Locations:
  • New Garden variant - Infected Greenhouse Tower
  • Visual update to Location - Small Town
New Items:
  • Capsaicin - cures Pyrexia
  • Electrolyte Pill - cures Gastroenteritis
  • Haemoglobin Purifier - cures Hemorrhage
  • Brain Cleanser - cures Fungal Meningitis
New Resources:
  • Medical Reagent
  • Thorn Bees Honey
  • Crustpede Meat
  • Preternatural Seeds
Changes to how the Immunity System works:
The Immunity System has been reworked. Previously it was directly connected to the sum of your individual stats. Now your Immunity will slowly rise and fall, depending on how well you manage your basic needs. For example, if your character has full bars on Energy, Health and Nutrition, but very low Hydration, your Immunity will slowly drop. If all of your needs are unmet, your Immunity will drop quite quickly - but when you fulfil the needs, it will regenerate naturally. You can also find Immunity-regenerating items - be on the lookout for those!
High Immunity will shield you from Virus contraction. As viruses are now much more prevalent, you should focus on keeping Immunity as high as possible.

New Device: Medical Station

More story to be discovered in-game:
More quests, lore scenes and tablets to be discovered
[Please note these are not finished yet. We will add more polish to it closer to the October release.]

Your research continues with the new update

Balance changes to existing mechanics:
  • Stamina balance has been changed to be more forgiving
  • Natural health regeneration is slightly lowered
  • Endurance Booster now will regenerate stamina quickly rather than stopping it from depleting


Localization:
Please note this build is missing some translations for new content! It will be added before release on the main branch.

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[h2]How to access the Test Branch:[/h2]

  • Open the Steam application on your PC and locate Forever Skies in your games library
  • Right click - PROPERTIES- BETAS
  • Put in the password: BlimpWorkshop
  • From the dropdown menu select the beta branch tilted: beta_flight
  • Press the blue “Opt into beta_flight…” button
  • In your Games Library click on Forever Skies [beta_flight]
  • Install the Test Branch
[h2]
Your Feedback[/h2]

We’re really counting on your feedback - please let us know what you think about this update by filling in this 2-minute survey.

**It’s important to keep in mind that the content on the test branch is not final, it’s possible certain assets will be changed or removed.**

We recommend starting a new save in order for you to get the most from this new content, but loading your previous save prior to the update is fine too.

That's all for now, keep talking to us!
Team Far From Home


Hotfix EA.1.2.0 | Build #23542 Now Live!

Greetings scientists!

Today we launched a small hotfix for EA.1.2.0. Here is what was addressed:

  • Repair Thrower & Repair Foam are now a lot cheaper to craft
  • Repair Foam now requires Repair Patches in it's crafting recipe - increasing the efficiency of the tool
  • Study Recipes for Repair Thrower altered to reflect changes
  • Repair Thrower slightly nerfed
  • Repair Patches slightly nerfed
  • Contents of Damaged Boxes improved
  • Fixed an issue related to interactions with certain objects
  • Repair Patches now work on damaged boxes
  • Tool icon for damaged boxes altered to reflect above changes


**Note** - some players might need to travel and generate a new world tile to receive the latest patch and hotfix content.

Thank you for your quick feedback regarding the issues you had with yesterdays patch. Keep speaking to us so that we can make Forever Skies as awesome as possible.

Thats all for now, speak soon!
- Team Far From Home

"The Thrower Is Mightier Than The Patch" Patch Is Out Now!

[h2]Greetings scientists![/h2]

The September patch - EA.1.2.0 (#23490) has finally arrived and includes some new items, fixes & QOL improvements!



[h3]NEW ITEM: The Repair Thrower[/h3]

Finally, the upgrade for the humble Repair Patch has arrived in Forever Skies! Players can find the blueprint for the Repair Thrower in a new room in the Underdust biome, complete with its consumable “ammunition”, Repair Foam.



The Repair Thrower is a more advanced, methodical and satisfying method of fixing damage to your airship base, than the Repair Patch. This new tool even comes with a handy radar device at the back, that guides you to the damaged parts of your airship.



New room added to the Underdust where you will find the tools blueprint and other useful items.

[h3]NEW ITEM: Damaged Boxes[/h3]

You will now find boxes scattered around the world both above and below the dust. These boxes contain useful items inside. However, the box itself is damaged, meaning the player is unable to access the contents. These boxes will require fixing with Repair Foam first in order to claim the items inside!



[h3]FIXED: Pet Now Obtainable If Missed[/h3]

Tell me if this sounds familiar, you were exploring the tunnels in the Underdust until you were attacked by a Mantis. This caused a *mild* panic and you got out of dodge the first chance you got. Except wait, you later found out that the pet was not accessible to you because of your earlier *ahem* “tactical retreat”. Well fear no more, we have fixed this error. The pet can now be obtained if you missed it the first time! It can now be found waiting for you in the tunnel, just outside of where you first came across the Mantis’. So head on back to claim your new pet.



[h3]QOL IMPROVEMENTS UI & HUD:[/h3]

Remove HUD option has now been added! Now you can take screenshots of the beautifully damaged world, or perhaps your behemoth Airship without the HUD getting in the way!

Other improvements have been made to our UI, including improved stack splitting! Stacks now split in half, not just by single items.



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[h2]FULL PATCH NOTES:[/h2]

Gameplay:

  • Repair Thrower and Repair Foam added
  • Damaged boxes containing items added into gameloop
  • New secret room added to Underdust, housing the Repair Thrower blueprint


Fixes:

  • Pet is now obtainable for players who missed it the first time.
  • Improvements made to drag and drop function when removing unwanted items from your inventory.


QoL Improvements:

  • “Climb on board” functionality added to Docking Plank
  • Stack splitting improvements. Players can now split stack by whichever desired amount they want.
  • Freezer improvements - Freezer now fully pauses item spoiling.
  • HUD Removal option can now be actived in the Settings menu.

  • Various other small fixes and re-balances.


That’s all for now, coming up we have teases for the October Update and more.
See you then!

Team Far From Home