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Forever Skies News

Beta Hotfix Now Live!

Greetings scientists!

We just sent out a new hotfix to the beta branch with more bug fixes and general QoL improvements that you will hopefully appreciate. Here's whats included:

NEW:
  • Added a shortcut to the Suit Printer. It’s “P” by default and can be changed in the Controls Settings
  • Added an Invite Player button to the Session’s Settings.
CHANGED:
  • Synthetic Components were removed from the tutorial area
  • All printing times for the items in the Device Fabricator set to 5 seconds
  • Prices changed to improve the tutorial experience for following items:
    - Bed
    - Electric Cooker
    - Extractor
    - Repair Patch
    - Scanner
    - Water Purifier
    - Water Generator
    - Rainwater Collector
    - Metal Collector Head
  • Metal Collector Head’s price reduced
  • Room Frame and Half Walls price and weight reduced
  • Paint Tool and Aircutter’s battery greatly improved
  • All fuel types last longer than before
  • Cost of each painted module decreased to 1 unit of Paint Cartridge
  • Plastic Components were removed from the tutorial location
  • Suit Printer will always open on the Components tab during the tutorial, until the player crafts Plastic Components and Machine Partsfor the first time
FIXED:
  • Ongoing fixes for Co-Op connection issues. This is a work in progress, if you previously had these issues, please check if they still occur on this version
  • Fixed missing Capsule Drops
  • Fixed collisions on some of the Radio Tower variants which prevented players from passing through
  • Fixed the bug that caused the colours on the Engines to not switch correctly when the device was being turned off/on.
  • Fixed the bug that caused the Lift to get stuck in the middle of the way down when the player pressed the button right as the Lift’s doors were opening.
  • Locations should no longer spawn in mountains
  • Locations should no longer spawn in ruins
  • Medical Station now displays information if there aren’t enough Preternatural Nuclei added for it to work
  • Fixed the bug that caused a ladder to spawn in an incorrect place on some Radio Tower variants
  • Fixed a bug which prevented players from using the Ladder Room
  • There should no longer be Thorn Bee’s Nests missing from the Underdust location
  • Fixed “Printing Completed” voiceline playing for each crafted item in the Suit Printer
  • Fixed “Printing Completed” voiceline playing for each unit of liquid crafted in the Distiller
  • Fixed “Printing Completed” voiceline playing for each food item cooked in the Electric Cooker
  • Lulling Grass Crickets’ nests are no longer hovering above the ground
  • Lulling Grass Crickets no longer spawn in every possible spot on Garden locations
  • Fixed strangely rotated cabinet doors hanging in air
  • Missing translations added
  • Further performance improvements:
    - Some airship modules should now be lighter in terms of graphics and flight physics performance
    - Improved UI and HUD performance in several in-game screens


KNOWN ON-GOING ISSUES:
  • Sometimes the Airship gets stuck and doesn’t respond to steering. If this happens, pick the Engines up and place them again.
  • If you lost the Friendly Insect, there is currently no way to get it back. At this moment we recommend loading an older save on which you still have the Friendly Insect.
  • The yellow highlight for new items doesn't disappear for any item in all printers.
  • After placing an Engine, the “The limit of maximum flight speed reached” voiceline is played. This is an incorrect message.
  • After placing a Turbine, the “The limit of maximum flight altitude reached” voiceline is played. This is an incorrect message.
  • Automatic Deck Extractors don’t target the Scrapwing Hatchery if their inventory is full. This will be reworked.
  • Some items on Radio Tower are respawned after reloading a save and float in the air.
  • Some items on Wind Farm’s lower platform are respawned after reloading a save and float in the air.
  • Sometimes players can’t remove previously placed ship modules (catwalks, railings). We are investigating this issue.

Bug Hotfix Now Live! #6

[h3]Greetings scientists,[/h3]

The hotfix we rolled out last Friday on the beta branch is now live on the main branch.
In case you missed them last week, here's the changelog:

CHANGED:
  • Blueprint for Retro-Futuristic Fireplace added to the Artifact Trade Station
  • Friends-only sessions are now being displayed in the sessions list
FIXED:
  • Further optimization improvements
  • Fixed the bug that caused the player to die during the loading screen which led to infinite loading and not being able to join this session again
  • Scrapwing Hatchery will not attach to the airship if a player extracts all the debris from it in time
  • Fixed the bug that caused Soft Cushion to detach from the airship and lead to losing the Friendly Insect
  • Fixes the bug that caused Moth Vivarium to detach from the airship and lead to losing it
  • Fixed the bug that caused the Distiller to duplicate produced fluids
  • Fixed interaction with lore tablets on various locations
  • Flares on locations are being turned off when the battery is removed
  • Fixed a bug that caused significant lag spikes when cutting down Green Colander
  • Fixed a bug that prevented players from reading an already-read lore tablet after loading a save
  • Rainwater Collector’s Study Recipe is back among the initially-known research
  • Small Inverted Cockpit can again be unlocked from memory cards
MOST IMPORTANT KNOWN ISSUES
  • If you lost the Friendly Insect, there is currently no way to get it back. At this moment we recommend loading an older save on which you still have the Friendly Insect.
  • If you press the button on the Lift right when it reaches the top or bottom and the door starts opening, the Lift will get stuck in the middle and never reach the destination. We recommend reloading the save.
  • Combat locations can sometimes spawn too close to the mountains which can block the way with invisible walls. For now, this can be fixed by visiting another of the same location.
  • Ruins can sometimes spawn in locations.
  • Lulling Grass Cricket spawns in every spot on Garden locations.
  • Lulling Grass Cricket’s nests are positioned higher than they should and seem to be floating.
  • Every item printed in the Suit Printer in the Co-op mode results in the “Printing completed” voice-over.
  • Every item cooked results in the “Printing completed” voice-over.
  • Sometimes players can’t remove previously placed ship modules (catwalks, railings). We are investigating this issue.


ICYMI, Forever Skies is currently 40% off! So if you have friends you keep wishing would come and join you in coop, let them know!

https://store.steampowered.com/app/1641960/Forever_Skies/

Beta Hotfix Now Live!

Greetings scientists,

We just sent out an important hotfix to our beta branch.
Click here if you don't know how to join our beta.

Changelog:

CHANGED:
  • Blueprint for Retro-Futuristic Fireplace added to the Artifact Trade Station
  • Friends-only sessions are now being displayed in the sessions list
FIXED:
  • Further optimization improvements
  • Fixed the bug that caused the player to die during loading screen which led to infinite loading and not being able to join this session again
  • Scrapwing Hatchery will not attach to the airship if a player extracts all the debris from it in time
  • Fixed the bug that caused Soft Cushion to detach from the airship and lead to losing the Friendly Insect
  • Fixes the bug that caused Moth Vivarium to detach from the airship and lead to losing it
  • Fixed the bug that caused the Distiller to duplicate produced fluids
  • Fixed interaction with lore tablets on various locations
  • Flares on locations are being turned off when the battery is removed
  • Fixed a bug that caused significant lag spikes when cutting down Green Colander
  • Fixed a bug that prevented players from reading an already-read lore tablet after loading a save
  • Rainwater Collector’s Study Recipe is back among the initially-known research
  • Small Inverted Cockpit can again be unlocked from memory cards
KNOWN ISSUES:
  • If you lost the Friendly Insect, there is currently no way to get it back. At this moment we recommend loading an older save on which you still have the Friendly Insect.
  • If you press the button on the Lift right when it reaches the top or bottom and the door starts opening, the Lift will get stuck in the middle and never reach the destination. We recommend reloading the save.

Thank you for your feedback, it helps make these fixes possible!

Team Far From Home

Bug Hotfix Now Live! #5

Greetings scientists!

Happy New Year! We start 2025 with a small but important hotfix!

Here's what changed:
  • Memory Card/Datacards spawn rate improved
  • Further optimization improvements
  • Further localization improvements

That's all for today,
Team Far From Home

Fixes, Achievements & QoL Patch Now Live + Frozen Wishes 2024!

[h3]Greetings scientists![/h3]
Patch EA.1.7.1 is now live for all Steam Early Access players. Thank you for sending us your bug reports and crash logs over the last week, this has been a huge help and has led to many issues getting resolved. This patch includes some fixes, QoL improvements and some new content! The new content includes one of the highest-requested features over on Feature Upvote, and the return of our festive-themed timed event, Frozen Wishes!

[previewyoutube][/previewyoutube]

[h2]FROZEN WISHES 2024[/h2]

Our holiday-themed event is back due to popular demand and will see the return of the festive-themed Small Town location, snow/blizzard weather events and the exclusive quest “An Old Request” which will become available after completing the Greenhouse Tower main objectives.



If you didn't get the chance to unlock festive airship decorations when we did this event last year, then now is your chance to unlock last year's goodies as well as a few new ones!

The event will run until January 6th 2025, so you have until then to unlock your quest rewards. After this time, the quest will be removed and Small Town will revert to its original state.

"Oh...the weather outside is frightful"

[h2]ADDITIONAL NEW FEATURES[/h2]

Toggle Snapping - One of Feature Upvotes' most highly requested QoL improvements is coming to EA.1.7.1, Toggle Snapping! With this feature players, can place items and decorate their airships with inch-perfect precision on floors and ceilings. Grids can also be adjusted in SETTINGS to measure between 1 and 1/16ths. Walls are still a WIP, and need a little more time.



Tutorial Skip - If a player has played through the tutorial at least once, they can now skip it completely in subsequent playthroughs. If a player chooses to skip, it will place them at the helm, ready to fly, with all resources from the starting area in their inventory ready, and all tutorial quests completed. A major time saver for our more experienced players.



Achievements - You may have seen them appear already, but achievements are now available to earn while playing (YAAAY!) Right now, there are 17 that you can earn, but more will be added later as the game progresses.



In addition to all the new content and fixes going out with EA.1.7.1, we are getting together another hotfix sometime soon. We know that adding co-op has caused a fair amount of bugs, which we absolutely intend to squish. You can see below in our patch notes what has been fixed so far. More details to follow on the next hotfix.

Below are the full patch notes.…

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[h2]NEW CONTENT:[/h2]

General:
  • Holiday timed Event with new collectable rewards available in further gameplay
    - Gain last year's rewards
    - Festive themed Small Town location
    - Return of festive-themed quest - “Old Request”
    - Snow & Blizzard weather events added to weather circulation
  • Tutorial Skip (once it was completed previously - will also skip intro cutscene)
  • Possibility of starting a new co-op game without the need to finish the tutorial in the first place (default airship available to start from the tutorial location)
  • Achievements
Tools & Devices:
  • Airship devices auto snapping (#1 from Feature Upvote)
  • New items from the Frozen Wishes questline

CHANGED:
  • Extractor aim assist on short distances somewhat tweaked
  • Ladder Room ladders changed to fit new climbing animations
  • Repair Thrower reload animation added
  • Crossbow sounds updated
  • Greenhouse Tower balance improvements (more Oil Barrels, more Polymer, additional minor loot)
  • Wall Lamps stackable to 10
  • Viewing Corner proper glass material added
  • Boiled Fat Dust Moth final texture added
  • Boiled Glowing Dust Moth final texture added
  • More performance optimisation work
  • Changed Gastroenteritis cure costs from Patat and Canola to Patat
  • Changed Photophobia cure from Dust Moth to Canola plant
  • Lowered penalty for Gastroenteritis virus
  • Add a limit for simultaneous virus infections depending on a difficulty level:
    - 1 on easy
    - 2 on medium
    - 3 on hard
  • All info about a virus should be discovered when the player gets infected with said virus
FIXED:
  • Fixed a bug where the 4th knife strike on Moss Needle didn’t give any resource
  • Fixed a bug where looking at a device while moving any other device interchanged them, finishing on placing a device that player looked at
  • Fixed a bug where the player could get stuck on the Icedew plants collision in the Underdust: Tunnels location
  • Fixed bug where Seed Tubers from Underdust: Suburbs location were missing interactive materials signalizing to players that they can be scanned
  • Fixed bug where Lift triggers weren’t noticing players who died and spawned in the lift (they had to leave and enter the lift again for it to work)
  • Fixed bug where Garden Gnome (with the shovel) overlapped with a floor
  • Fixed bug where the Hanging Cabinet pivot location made it hard to place this container properly
  • Fixed bug where players could play with Pause Menu overlapping HUD
  • Fixed bug with wrong default poster orientation
  • Overall glass material optimisations
  • Fixed a bug for visualisation of liquid flow on pipes and sockets
  • Fixed a bug where sometimes metal collector was stuck
  • Fixed a bug where sprinkles not properly visualizing state after loading
  • Fixed a bug where sometimes after crouch player was not able to use the crossbow
  • Fixed a bug where icons, stacks and tooltips sometimes were not getting updated for clients.
  • Fixed a bug where sometimes diseases descriptions were incorrect
  • Fixed a bug where player could have Photophobia and Chronic Photophobia at the same time
  • Fixed a bug where the Research Station looked as if it was working on the client’s side when its battery was discharged
  • Fixed a bug where Wrecked Automatic Extractor was not spawning after researching Filtering Deck Extractor first
  • Fixed a crash after a client in coop was using Armor
  • Possible fixes to some crash reports
KNOWN ISSUES:
  • Random disconnecting from sessions - we’re investigating tons of logs now and trying to fix the most common problems
  • After rejoining a session quest-related parts of some locations may not be visible for joining players (clients)
  • Friendly Insect is duplicated for clients in the Underdust: Tunnels
  • Friendly Insect may behave oddly once in a while
  • Snapping does not work for walls yet.
  • Clients may have better visibility on Underdust locations - the dust isn’t distributed properly
  • Every player hears other player characters coughing (from the lack of oxygen) as loud as they would hear themselves
  • Upgraded Engines and Turbines tend to rotate oddly for clients
  • Oil Barrels don’t show the correct state when the clients exit and join the game again. They appear full, but they aren’t.
  • When a player is left on a location and the rest of the crew fly away a certain distance, if the stranded player uses the UNSTUCK button, the world may not load properly for them when they return to the airship
  • Building Mode: Legacy doesn’t allow for placing the engines on room frames
  • The Rainwater Collector is currently missing from the game
  • Data cards aren't spawning often enough
  • Fuel Tank does not have the VFXs for taking damage


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That's all for now! Speak soon!
Team Far From Home