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Forever Skies News

Hotfix #3 Now Live

Greetings scientists,

We just released a hotfix. The biggest issue it addresses is player airships randomly getting stuck on nothing. Let us know if this hotfix solves the problem!

Here are the full patch notes:

CHANGED:
  • Changed the basic Balloon Core's Research Station icon to fit the rest of the balloon cores' icons.
FIXED:
  • Fixed the issue which caused the Airship to randomly get stuck and be unable to move if the player placed a Turbine while the engine was turned off.
  • Fixed a crash upon Save & Quit.
  • Fixed the issue which prevented players from gathering a source of Preternatural Nucleus inside large pipes, on one Infected Garden location variant.
  • Fixed the issue which prevented the players from fully completing the Friendly Insect Clothes discoveries progress, despite having obtained every item.
  • Fixed a bug which caused ruins with extractable metal not to be properly replicated for clients.
  • Fixed the issue of the Fuel Tank's Database entry being missing.
  • Further optimization fixes.
KNOWN ISSUES:
  • There is an issue which prevents the players from completing all Suit Printer research progress in Studies>ResearchStation.
  • There is a bug which causes the items from storage to disappear if a client picks up a Storage Rack with Storage Boxes attached to it.


That's all for now.
Team Far From Home

We're part of the "From Poland With Love" Steam event

Hey everyone!

We’ve got some quick news. Forever Skies is part of the "From Poland With Love" event on Steam, that just went live today.

It’s a huge celebration of Polish games, with over 150 titles featured from 28 different Polish studios or publishers, all coming together to show off what's been created in the land of pierogi. We're super proud to be included alongside so many amazing games from our fellow Polish gamedev brothers and sisters!

Follow the link below to check out all the discounts, demos, and a bunch of upcoming Polish gems.



https://store.steampowered.com/sale/FromPolandWithLove2025



- Team Far From Home

Hotfix #2 Now Live

[h3]Greetings scientists,[/h3]

Another week, another hotfix. Details below...

NEW:
  • Added a crafting recipe for the Small Oxygen Bottle. It can be obtained after picking up/scanning the Dust Daisy fruit.
CHANGED:
  • Changed the description of Oxygen Tanks to no longer suggest they can be stacked.
FIXED:
  • Fixed the game freezing when making an autosave.
  • Fixed the issue which caused the need to research the Transformer to be able to craft it.
  • Fixed the bug which prevented players from reading one of the lore tablets on the Wind Farm locations.
  • Fixed the bug which caused the glass material to flash while the Airship was flying.
KNOWN ISSUES:
  • Sticky Notes trigger area (especially on Hanging Cabinets) has to be adjusted.
  • Some recycle recipes shown in the Recycler’s menu are incorrect. It is only visual, and the items received are the correct ones.
  • Ruin with extractable metal collapses for the host only.


Thats all for now
Team Far From Home

Hotfix Now Live

Greetings scientists,

We just sent out a hotfix to Ver.1.0.3. Here is what it addresses:

CHANGED:
  • Further optimization - volumetric clouds & Location Radar
  • Sticky Note interaction now bound to hold
FIXED:
  • Charged Bolts are now scannable, which results in completing them in the Discoveries, as well as adding the Charged Bolt study recipe.
  • Fixed a bug where completing the Balloon Core studies in the Research Station wasn’t being marked as completed in the Discoveries Airship Module collections
  • Fixed a bug where the Recycler didn’t consume the item being recycled
  • Fixed a bug because where the item being sold in the Artifact Trade Station was not consumed
  • Fixed a bug where inverted mouse settings were not saved upon restarting the game
KNOWN ISSUES:
  • Sticky Notes trigger area (especially on Hanging Cabinets) has to be adjusted.
  • Some recycle recipes shown in the Recycler’s menu are incorrect. It is only visual, and the items received are the correct ones.

Survival game Forever Skies reveals plans to spice up its post-apocalyptic world

Forever Skies has always felt, to me, like an upside-down Subnautica. Whereas the latter sends you below sea level, Forever Skies sees you soar high above it, but the principles of survival, exploration, research, and base building all translate. Despite its novel concept of piloting an airship over the decaying rooftops of a Fallout-esque, post-apocalyptic Earth, the game's creators have acknowledged that things need to improve. One of the main ways it's going to do that is by spicing up its world, and now developer Far From Home has revealed new details about a game-changing algorithm that will do just that.


Read the rest of the story...


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