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Beta Hotfix #2 Now Live!

Greetings scientists,

We've just updated the beta branch with another hotfix. See the changelog below:

ADDED:
  • Missing translations
CHANGED:
  • Simplified controller’s Adaptive Triggers conditions for some tools
FIXED:
  • Fixed a bug where clients joining a co-op session were missing Database entries and Discoveries
  • Fixed a bug where debris was flying through the Rooftops POI
  • Fixed a bug where the client could trigger the final cutscene, breaking it for this session
  • Fixed a bug where the Cosmodrome didn’t save its state properly for clients in a co-op session
  • Fixed a bug where the Colossal Life Form cave didn’t save its state properly, which may lead to players being locked with their airships inside a locked cave
  • Fixed a bug where the crosshair disappeared after opening and closing the pause Menu
  • Fixed a bug where clients, after joining a co-op session, saw an empty Radar (and it got refreshed only after moving the airship)
  • Fixed a bug where the Back button at the end of the Credits (after playing an end cutscene) couldn’t be interacted with when using a controller
  • Fixed a bug where some in-game screens lost their focus and couldn’t be interacted with when using a controller
  • Fixed a bug where not all Discoveries menu entries could be accessed with a controller
  • More optimization fixes
KNOWN ISSUES:
  • Not all towers gated with Organic in the Overgrown Ruins biome collapse
  • You may happen to see an empty quest on the To-Do tab
  • There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again
  • Equipping tool animation is missing when no previous tool is equipped

Beta Hotfix Now Live!

Greetings scientists,

Fixes, additions and improvements have been made and sent to the beta branch. Here they are:

ADDED:
  • Workshop location missing sounds
  • FPP animation for the player's final decision at the AI-Tree
  • Transformer recipe restored - it’s available to craft once again
  • Research Parts were added to the Rooftops POI.
  • HUD elements highlights (Select Item, Flashlight, Helm’s Lock Speed) for better visibility of useful key shortcuts
  • HUD discoveries count while exploring locations
  • Difficulty settings description added to the main menu when starting a game
  • Building Mode description added to the main menu when starting a game
  • Lore tablets in the Ark Capsule Drop random event
  • All special rewards from the Kickstarter campaign, the Holiday event and the WDC charity DLC have been moved from Device Fabricator into Furniture Fabricator
  • Missing icons
CHANGED:
  • Item economy balance to progress the main quest path has changed
  • Radio Towers artifacts pool raised (from initial 2 to 6), so players can find a bigger variety of items
  • Floating debris balance in the Overgrown Ruins biome. More Synthetics and less Biomass
  • Research Parts relocated in containers should be easier to spot
  • Automated Deck Extractor size reduced
  • Hold time on an Insect Catcher device reduced
  • Hold time on picking up placeable objects has been reduced
  • Wrecked Paint Tool and Wrecked Repair Thrower scannable materials added
  • Airship total weight capacity for both Turbines updated
  • Machine Scrap scannable material added
  • Scannable materials for objects on The Workshop added
  • Scannable materials for objects on The Cosmodrome added
  • Scannable materials for objects in The AI-Tree added
  • Insect Catcher sound tweaked
  • Player breathing sounds tweaked
  • Player coughing sounds for Dust tweaked (oxygen threshold for coughing lowered)
  • Ladder climbing sounds tweaked
  • Medium Backpack research moved from Device Fabricator to Upgrade Fabricator
  • Bolt's research moved from Device Fabricator to Suit Printer
  • Wrecked Medium Oxygen Tank visibility improved on Underdust location
  • Glowweed Seeds added as a loot on Infected Gardens
  • Glowweed Seeds added and Petit Bruiseflower removed from Overgrown Lift
  • Quantity of insect enemies reduced on above the Dust locations
  • Sewer lid under Sleeping Lilies moved to its correct position on Underdust: Suburbs
  • Luciferin POI location proper color on Radar added
  • Workshop location got additional resource tweaks
  • Removed greyed out layer from locked slots, color change and paddle shake added instead
  • Metal Collector cannot be moved when there are some Metals gathered already
  • Minor changes in UI for localization purposes
  • Moth Swarms spawn time reduced
  • Removed color coding from object health indicator, outline added instead
  • Overgrown Ruins and New Nature biomes visual tweaks
  • Inventory gamepad bindings - “Move” is on Facebutton Bottom (X/A) and “Use” is on Facebutton Left (Square/X)
  • Stacks Balance
    - Energy Crystal: 10->50
    - Polymer: 20->50
    - Epoxy: 20->50
    - Transformer: 10->25
    - Machine Parts: 25->50
    - Synthetic Compound: 25->50
    - Luciferin: 20->50
    - Solid State Battery: 10->25
    - Upgraded Battery: 10->25
    - Copper Element: 25->50
    - Virus samples 1->10
  • Balance in Technology Printer XP gain (more XP for any action)
  • Loot balances on Workshop locations
  • Crossbow Bolts speed increased
  • Minor changes to the world map for a better exposure of Colossal Lifeforms events
  • Item/stacks quantity on a Technology Printer show the actual number of items about to be sold
  • General texts polish
  • Missing Database entries added
  • Murals’ Database icons changed
FIXED:
  • Fixed a bug where Charged Blockade sound wasn’t playing properly
  • Fixed a bug where both biome gates weren’t playing sounds
  • Underdust: Suburbs level design tweaked so Mantis enemies do not get stuck in the floor
  • Colossal Lifeform Cave POI level design improved (players path)
  • Fixed a bug where clients in a co-op session saw incorrect Docking Plank movement
  • Fixed a bug where the Blueprints screen showed placeholder items on the first opening
  • Fixed some bugs with levitating items
  • Fixed bugs with wrong interactive material setup for some objects
  • Fixed rare bug where healing sound from Medical Station didn’t end after healing was completed
  • Fixed a bug where trigger for running a lift was present on the whole lift
  • Fixed a bug where new Room frames were weirdly rotated in ghost mode
  • Fixed a bug where player was stuttering while snapped to Helm during flight
  • Fixed a bug where Filtering Bottle was showing durability 0/0 after crafting
  • Fixed a bug where player could block themselves when building Balloon Core
  • Fixed a bug when player is using a gamepad and is in the splitting menu, pressing anything on the mouse causes them to lose focus
  • Fixed a bug with Dust shader visible on entering both combat locations
  • Fixed a bug where Discoveries menu was presenting not yet discovered locations
  • Fixed a bug where Copper Elements on the Lower Wind Farm could be picked up again after saving and loading a game
  • Fixed a bug where the player could enter a closed Container via an overlapping ladder
  • Fixed a bug where Alternator switch doors weren’t working on Underdust: Suburbs
  • Fixed a bug with the wrong message being played and shown in the log when Engines were being placed
  • Fixed a bug where items dropped on the airship were detached from it after save / load
  • Fixed a bug where Moth Swarms were blocking players from interacting with world objects (no triggers were shown)
  • Fixed a bug with levitating items on Greenhouse Towers (Research Computer position fixed accordingly)
  • Fixed a bug where some objects in a Greenhouse Tower weren’t visible for clients in a co-op session
  • Fixed a bug where Overgrown Radio Towers didn’t count as discovered upon landing, leaving “?” on a Radar
  • Fixed a bug where objects extracted by clients in a co-op session weren’t disappearing from the world
  • Fixed a bug where players couldn’t use the Artifact Trade Station properly with a controller
  • Fixed a bug where clients in a co-op session couldn’t start playing again, because the host was closing only their own Credits with the Back button
  • Fixed a bug where the Cosmodrome side-rooms were popping in only when in close proximity.
  • Fixed a bug where clients in a co-op session saw some strange items in the middle of Underdust: Suburbs
  • Fixed a bug where clients in a co-op session stopped seeing the Dust after they returned to the same location for the second time
  • Removed prototype Stun Bolt from Technology Printer
  • Missing translations added
  • More optimization fixes
KNOWN ISSUES:
  • Colossal Life Form Cave may lock an airship inside if the player flies inside, save and load the game
  • Players are not able to close the Credits at the end of the game with a controller
  • Controller’s Adaptive Triggers switches dynamically way too often
  • Clients in a co-op session do not see Database entries and non-location Discoveries after joining a session
  • Cosmodrome doesn’t save its state for clients in a co-op session
  • Not all towers gated with Organic in the Overgrown Ruins biome collapse
  • You may happen to see an empty quest on the To-Do tab
  • There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again
  • When you load a save, the airship might be slightly moved from the place it was at the time of saving.

1.0 Now Available on Beta!

[h3]Greetings scientists…[/h3]

The 1.0 build is now available in our beta branch!!

As always, please remember that content on this branch is still experimental UNTIL it reaches our main build. We are actively working on the game, so some features/assets, texts, audio files, etc, might be missing or still in placeholder form.

[h2]HOW TO JOIN BETA[/h2]
If you want to know how to switch to our beta branch, follow this guide.

IMPORTANT - If you played on the beta after EA.1.7.0 (Co-op Update), you will not need to start a new beta save (although it helps to experience every new detail). However, if you haven't played your beta save since before EA.1.7.0, you will have no choice other than to start again.

[h2]NEW CONTENT FOR 1.0[/h2]

Biomes

Our world has now been divided into biomes. Before, our world was almost completely randomized. This caused a few issues, especially with progression through the game and obtaining upgrades.


By designing a couple of different biomes with specific locations, resources and visuals, we’ve created a more structured world, while still allowing for some procedural variety.

[h2]New Points-Of-Interest[/h2]

There are many new places to discover in 1.0. These range from large new locations to explore, like The Workshop, to smaller points of interest like Luciferin Plants. A small location in the Overgrown Ruins where you can land and gather a useful new resource.

[h2]Chapter 4 - The Final Chapter[/h2]

After acquiring the 1.0 Cure at the end of the current chapter, It’s finally time to take the cure back to the colony on board The Ark. Simple…right??


As always, we’ve included the changelog info so you can see every single thing that has been added, changed and fixed for 1.0. There are still some known issues which we’re in the process of fixing, which we listed below.

-------------------------------------------------------------------------------------------------

[h2]CHANGELOG/PATCH NOTES[/h2]

[h2]NEW CONTENT:[/h2]

World
  • The world has been split into 3 different Biomes, with unique visuals
    - Silent City
    - Overgrown Ruins
    - New Nature
  • Different biomes are surrounded by different gates
    - The Wall
    - Charged Blockade
  • New locations
    - Cosmodrome
    - Workshop
    - AI-Tree Surface Lift
    - AI-Tree Roots
  • New small locations / POIs
    - Loot Containers
    - Luciferin POIs
    - Three unique Colossal Life Form POIs
  • Murals
    - 20+ unique world murals
Story / Progression
  • The story finale has been added with more than one possible ending
  • New Research: Computers with blueprints for Airship parts
  • Discoveries tab in Studies menu showing all the collectibles (replacing Scanner tab)
Tools & Devices
  • Cutting Tool
  • Extractor module: Organic
  • Mural Frame
  • New Balloons
    - Bulky
    - Flat
    - Tech
Resources
  • Luciferin
  • Machine Scrap
  • Technology Token
  • Basic Research Part
  • Advanced Research Part
  • Unique Research Part
Settings & UI
  • DLSS Frame Generator
  • Scalable UI (up to 120%)
  • Ingredients Auto Crafting added - you can now craft items in printers for which you don’t have all the necessary components, but you have resources to craft them. This does not yet work for the Research Station.
  • All action bar slots are possible to bind
  • Add a UI widget that shows when the game is being saved
Other
  • Three Colossal Life Form Eggs for airship decoration
  • Database button to mark all entries as read
  • Suit Printer tab added to Blueprints menu
  • Blueprint menu adjusted to uniform UI look
  • Many optimization works to boost the performance of the game
    - Further optimization of airship flight physics
    - Elevator rides should be less choppy
    - The intro movie should play more smoothly
    - Hosting a co-op game should now be less taxing on the host's CPU
    - Other CPU-side optimization
    - Draw call reductions
    - Lighting optimization
    - Reduction of memory consumption of models and textures


CHANGED:
  • The Lower Greenhouse platform changed into a small early standalone location
  • Some locations changed their height/altitude to adjust them to the relevant biomes
  • First Immunity drop moved from Greenhouse Tower to Underdust: Tunnels
  • Second Immunity drop moved from Underdust: Tunnels to Overgrown Lift.
  • The Ladder Room module now has a proper ladder matching climbing animation
  • Some Posters were rescaled
  • Clients can’t join the session while the host is operating lift to or from Underdust locations to prevent further session problems
  • Elevator ride “interactive loading screen” changed to not generate so many frame drops
  • Radar visual changed to highlight surrounding biomes better
    - Biomes representation on the outer ring
    - The biome you’re currently exploring is represented by the background colour
    - Murals icons added
    - Container icons added
    - World events icons added
  • Dust color presets have been assigned to each biome to make them look more visually distinct from one another
  • Filtering Deck Extractor now allows you to select Biomass for extraction
  • Changes to flying debris:
    - Silicon is found in the Silent City biome
    - Biomass is found in the Overgrown Ruins biome
    - Glass is found in the New Nature biome
  • Repair Patch stacks improved from 5 to 10
  • Biomass stacks changed from 50 to 100
  • Basic Turbine and Advanced Turbine now give not only an altitude bonus but also a maximum weight bonus (+50 / +100 respectively)
  • Altitude bonus for Advanced Turbine is now +30 (instead of +20)
  • Airship ascends/descends faster now - it's permanent, not related to Turbines
  • Repair Thrower and Airship Builder now has longer lasting battery
  • Solid State Battery and Upgrade Fabricator crafting cost reduced
  • Both Automatic Extractors need Crystal Batteries
  • Helm in the basic airship moved away from the Cockpit
  • Small Backpack moved from New Nature Territory to Greenhouse Tower
  • Medium Backpack moved from Underdust: Suburbs to New Nature Territory
  • Rains less often (every 15 minutes, more or less)
  • Clients' weather, especially rain, should now be better synchronised with the host's session (small issues may still appear though)
  • Database entries stripped of any irrelevant data (like edible and nutrients sections)
  • Energy Crystals are now craftable
  • Fiberglass is now craftable
  • Plant Oil and Organic Fertilizer are the default Distiller recipes now
  • All Keycards no longer need Access Modules as crafting ingredients
  • Boosters icons were replaced on all devices
  • Costs for crafting Polymer changed from 3 to 5 Plant Oil stacks; further balance optimisation should be adjusted properly to this change (it has to be done for technical purposes only)
  • Low stamina animation with Knife plays its animation faster
  • Picking up a Firecracker plant now rewards with its fruits (with a random chance on getting its seed)
  • Researching Encrypted Data no longer needs Evolved Flora Hologram as its crafting component
  • Wrecked versions of Repair Thrower and Paint Tool added so they match all the other Wrecked tools research process
  • Boosters research recipes moved from Device Fabricator to Suit Printer tab
  • Crossbow research recipe moved from Device Fabricator to Suit Printer tab
  • Suit Printer tab moved to the leftmost space in the Research Station
  • Food and Water tutorial quests made as optional
  • Cooldowns to many repeatable VOs and message log lines added (they shouldn’t spam your log anymore)
  • Artifacts can’t be recycled anymore - they can now be sold in Artifacts Printers on the Dust Territory locations only
  • Crossbow bolts tweaked for a better lifespan, especially on long distances, e.g. for destroying the 3rd Biome gates
  • Scrapwing Hatchery no longer spawns when all players are sleeping at the same time
  • More insect enemies on locations above the dust
  • Plants from the Overgrown Ruins biome need Organic Fertilizer for their growth process aboard your airship
  • Plants that are pickable in Underdust locations only need Dust Fertilizer for their growth process aboard
  • Some plant spoiling timers were prolonged
  • Airship decoration items moved from Device Fabricator into Furniture Fabricator
  • Paint Tool moved from Furniture Fabricator to Suit Printer
  • Landing the airship at high speed will no longer cause damage
  • Details added for each difficulty level on the main menu
  • Descriptions added to Normal and Legacy building modes
  • Rebalancing research and craft recipes
  • Locations general level art and level design pass
  • Other languages translation updated
FIXED:
  • Corner View room tops do not overlap with floors anymore, and its glass material has been corrected to standard airship modules' glass
  • Hanging Cabinet pivot lined with the center of the cabinet
  • Fixed collisions on Infected Garden, blocking entry to one of the location branches
  • Large Bloom Two-Deck Cockpit icon changed to a proper one
  • Fixed a bug where the player could pick up Thorn Bee Hive, resulting in bees staying in the world forever
  • Fixed a bug where players could rescue two Friendly Insect pets
  • Fixed a bug where players couldn’t join a co-op session if their Steam names included some special characters
  • Fixed a bug where clients in co-op sessions didn’t see plants growing
  • Fixed a bug where non-picked-up items in buildings containing Wrecked Objects needed for main quest progression (e.g. Wrecked Basic Turbine) appeared again floating mid-air on the next visited locations
  • Fixed a bug where Studies / Discoveries contained Metal Collector instead of Wrecked Metal Collector, thus making it impossible to complete this discovery set
  • Fixed a rare bug where the Sleeping screen (when a player got exhausted) didn’t fill the whole screen
  • Fixed a bug where the Friendly Insect animation breaks when more than one player tries to pet it at the same time
  • Fixed a bug where eating Green Colander raw treated the Pyrexia disease
  • Fixed a bug where players caught anything else than Dust Moths during the tutorial
  • Fixed a bug where clients in a co-op session didn’t see the dust on the Underdust: Suburbs
  • Airship shouldn’t get stuck in locations geometry
  • Fixed a bug where the animation for entering the Medical Station wasn’t playing
  • Fixed a bug where clients in a co-op session couldn’t sell items more than once in the Artifact Trade Station
  • Several of the most common sources of a crashing game have been removed
  • Final texture added to recharge strap of Extractor tool
KNOWN ISSUES:
  • Loot Containers POIs are not fully working for clients in co-op section yet - they may see some strange ruins around those locations
  • You may happen to see an empty quest on the To-Do tab
  • There’s a rare bug where the radial menu (C key bind) stops working and requires a save reload to start working again
  • When you load a save, the airship might be slightly moved from the place in which it was at the time of saving.
  • Some world ruins do not collapse when all surrounding objects were extracted
  • Some ruins popping up in the New Nature biome
  • Missing audio during Colossal Lifeform sequences


That's all for now! This is easily are largest ever update. There will be further improvements across the board made between now and April 14th. We hope you enjoy your first taste of Ver.1.0

Speak soon!
Team Far From Home

Full Release Date REVEALED! And More...

[h3]Greetings scientists…[/h3]

There is no preamble, let's get straight to it. Forever Skies 1.0 launches on Steam on[h3] April 14th 2025![/h3]

Check out our Release Date Announcement trailer below…
[previewyoutube][/previewyoutube]

Our full release includes a whole bunch of new content. This includes biomes, new locations, the final story chapter, new tools, new QOL improvements and more. We wrote about some of the more notable new additions a few weeks ago in a previous blog here



[h2]Roadmap 2025 & Beta[/h2]
But we won’t be stopping here, we plan to continue to support Forever Skies with additional updates after the full release. Below, you can see some of our plans for the rest of 2025 with our updated roadmap.



What we decide to work on following the full release will be based on a couple of things, but mostly the feedback we get from you, the community. That being said, we already have some ideas based on your suggestions on our Feature Upvote site.

Finally, before we go, we’re excited to announce that players will be able to get their first taste of the 1.0 update on March 25th when the update goes live on our beta branch (yes, this coming Tuesday!)

We can’t wait to hear your thoughts on the full release.



[h2]REMINDER: We're Re-setting Our Discount[/h2]
As a reminder, we’re currently 40% off till March 20th and this will be the last time the game will be discounted this deep for some time.

We also have 2 great bundles going with our friends from Aloft and Frostpunk 2 which give you an additional 10% off.

https://store.steampowered.com/bundle/51364/Aloft__Forever_Skies/

https://store.steampowered.com/bundle/51032/Frostpunk_2_x_Forever_Skies/

Forever Skies has been in development for just over 4 years, and we can’t believe we’re nearly at the 1.0 stage. Thank you to everyone reading, whether you’ve been following us since January 2022 when we first announced the project or whether you’ve only just discovered our little game. Thank you to each and every one of you.

Speak real soon.
Team Far From Home


Beloved survival game and Subnautica rival Forever Skies is coming to 1.0

If you want to play a new survival game with a distinct flavor, look no further than Forever Skies. It's a little bit of Fallout, No Man's Sky, and Subnautica all rolled into one, and it's been getting better and better recently. With an 84% positive user score from almost 5,000 reviews, Forever Skies is worth a try if games like Palworld and Once Human have run their course for you.


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