1. Forever Skies
  2. News

Forever Skies News

World Evolved & Co-op Update NOW LIVE!

[h3]Greetings scientists…[/h3]

After just over a month of closed playtests, we’re super hyped to answer the oldest and most important question asked by our community: “Co-op when?” The answer is NOW!



We've named this update the “World Evolved & Co-op Update” because, while we're thrilled about the addition of the co-op mode, calling it just the “Co-op Update” wouldn't do justice to the amount of new content introduced in EA.1.7.0. Check out our latest trailer below:

[previewyoutube][/previewyoutube]

[h2]Coop Launch Bundles[/h2]

Since coop is all about friends, we’ve teamed up with a few pals of our own from around the industry to create some notable bundles. So if you or your friends already own Planet Crafter, Medival Dynasty, or Pacific Drive you can get an additional 10% off Forever Skies or vice versa.

https://store.steampowered.com/bundle/35708/SCIFI_SURVIVAL_BUNDLE/

https://store.steampowered.com/bundle/48180/Pacific_Drive_x_Forever_Skies/

https://store.steampowered.com/bundle/47915/Forever_Skies_X_Medieval_Dynasty/

[h2]Themed In-Game Items[/h2]

We also wanted to memorialize this special moment in our game’s history with our friends, so we created a series of themed items inspired by Frost Punk 2, Planet Crafter, Medieval Dynasty, and Pacific Drive which have been added to the game for free. These posters and artifacts are scattered around the world for you to find and adorn your airship with. Happy hunting!



[h2]Welcome to Co-op Mode[/h2]

Forever Skies can now be fully played in traditional Single-Player or our brand-new Co-op Mode. The co-op will only become available once you have completed the game's tutorial and have taken flight for the first time. A notification will appear when it becomes available.

The co-op gameplay loop is structured around one host and up to three friends (or volunteers). Volunteers join the host world and will become the crew of the host’s Airship base, in order to build, scavenge, research and survive together.



When starting a new Co-op game, on the main menu players will have a couple of options available to them when hosting a world:
  • Single-Player - Offline mode. Players can pause their game in this mode, no players can join your world.
  • Co-op Mode - The new mode where you will get a few different types of co-op modes to choose from. All of these modes require you to be online, which means no pause is available. Here are the different versions of Co-op you can play:

- Friends-Only - Your game is visible and accessible only to friends on Steam.
- Public - This mode is visible to everyone, whether from the in-game Sessions menu or from within Steam.

After you have chosen between single-player or co-op, you can then choose your difficulty level of Easy, Medium or Hard. You also get the option of what Airship Building ruleset you wish to use:
  • Normal - The new ruleset that's been added as part of the World Evolved & Co-op update, that places tighter restrictions on shipbuilding at the start but more in-depth freedom with airship upgrades as you progress.
  • Legacy - The previous ruleset you already know that gives players more freedom on where they could place Airship components


Please note: This Legacy building mode is a temporary solution for players who prefer the old building system. Eventually, this will be replaced with a full Creative Mode.

It's only possible to join another player's Co-op session once you have completed the tutorial yourself. When joining a session, you join the world of the host with no resources of your own, only your trusty Extractor. You will have to rely on the resources of your host before gathering them yourself. You can’t bring resources over into the host's world either.

Once a save has been created past the tutorial, the save can then be played in either Single-Player or Co-op mode depending on how you want to play that day.



[h2]New Gameplay Loop[/h2]

The most important thing before playing is to forget everything you thought you knew about Forever Skies. If you try to play through the game and its objectives while holding onto previous knowledge and expecting the game to work the same as before, it could leave you at a disadvantage. The core game loop and progression has been reworked. This was done for a few reasons, but it mainly stems from player feedback about the previous loop and to make the game translate better to a co-op experience, while maintaining a fun single-player experience. Here are some of the changes and additions made to the game in EA.1.7.0:

  • Handcrafting, allows you to craft certain items and components via a built-in Suit Printer, enabling crafting while exploring instead of being tied to an on-board Fabricator.



  • A complete overhaul of the hand Extractor's design and accessibility. The tool will now be part of your suit near the start, with a self-recharge function in emergencies. We’ve also adapted our level design to provide more resources in the world for extraction, puzzles to solve with the Extractor, and a range of upgrades for players to discover, research and attach.
  • The Ship Workstation, now known as the Decoration Fabricator will also be made available just after the tutorial. We want players to start customizing their airships closer to the start of the game.
  • Objectives have been re-worked from the start of the game. This includes a more in-depth tutorial so new players learn how to manage their stats correctly, more focus on vertical gameplay and improvements to make objectives more understandable where needed.


[h2]Additional New Content[/h2]

  • Capsule Drops sent from the Ark. These capsule drops will occur every so often when flying above the dust layer and will be worth scavenging. You can expect to find all kinds of useful resources inside, including upgrades for your tools!



  • Introducing the Metal Collector. This new handy bit of kit can be crafted and placed on catwalks along your airship exterior and will collect metal scraps from underneath the dust layer. Yes, we’re moving away slightly from floating metal in the sky, this still happens, but will only occur rarely. Your main source of metal now comes from the Metal Collector or extracting it from buildings and ruins.
  • A brand new intro cutscene. While we like our current opening cinematic, we believe it doesn't give the player much information to begin their journey on ruined Earth. The new cutscene gives players more context to how the player got back to Earth, and why. The cutscene also includes a picture of your crew aboard the Ark before the virus took its toll on everyone aboard. We also made this photo an item in-game that you can place on your Airship and take with you throughout your entire journey.



  • Improvements to Radio Tower locations. Radio Towers are now typically much larger than before. With multiple levels and buildings to explore and scavenge. You will also find more stories and secrets from the previous inhabitants here.
  • Scrapwing Hatchery - a new threat has appeared in the skies! As you explore above the dust, keep your eyes and ears out for this parasite. The Hatchery will attach itself to the side of your Airship and feast on the metal Catwalks. If this goes unchecked, after some time, it will tear off the Airship Catwalk along with whatever precious equipment you had on it! So be on alert unless you want to say bye bye to your Water Condensers.


You can read about every addition, change and fix to the game below in our changelog. Our team are also in the process of working on additional features and QoL which are planned for the upcoming EA.1.7.1 patch. More news to follow on that at a later date.

[h2]The Legacy Branch[/h2]

As most of you know by now, your existing saves will be reset & will not be compatible with The World Evolved + Co-op Update. ICYMI, you can read the full details of that announcement by clicking here..

If you wish to retain your existing EA.1.6.0 saves, you can transfer your save file over to our new Legacy Branch.. This branch will receive no further updates, remaining as EA.1.6.0. You can then install this branch if you wish to visit your OG Airship builds or explore the world in its current state before EA.1.7.0

--------------------------------------------------------------------------------------------------------------

[h2]Patchnotes/Changelog[/h2]

[h3]NEW CONTENT:[/h3]

General:
  • Co-op mode
  • Ping system – players can press V to ping items and places in the world to other players
  • New Intro cutscene
  • New settings - Building Mode
    - Normal (new rules apply)
    - Legacy mode (locked on Combat update 1.6.0 version - from all the rework and building restrictions; this mode won’t be supported going forward)
  • New settings - Arachnophobia Mode - changes some enemy models into non-arachnid-looking ones
Enemies:
  • Scrapwing Hatchery
Tools & Devices
  • Suit Printer
  • Metal Collector
  • Metal Collector Head
  • Extractor Upgrade - Capacity
  • Extractor Upgrade - Reload
  • Extractor VFX - rods represent energy level
World:
  • Basic Radio Tower locations diversified with living quarters
  • A height barrier surrounds the starting area of the map
  • Solar Towers as source of Silicon for starting height
  • Single Wind Farm towers with Copper accessible after the first height upgrade
  • Solar Panels added as floating debris, a source of Silicon
  • Drop Capsules with loot
  • New lore texts added
New resources:
  • Copper Elements
  • Silicon extracted from Solar Panels
  • Synthetic Conglomerate
  • Energy Container
  • Upgrade Parts (needed for upgraded tools and devices)
Player:
  • Suit Printer menu allows crafting directly from inventory
  • Dedicated slot for Extractor Upgrade under inventory
  • Death Screen lists all items lost due to player death
  • Additional HUD info notifications according devices and items placement
  • Animation for the first Extractor equip action
  • New first-person animations for climbing ladders and using Helm
  • TPP player animations and VFXs
  • Database updated for the current content additions and changes
  • Ability to Wake up players who ran out of energy
Airship:
  • Airship Catwalks can be destroyed along with everything that was placed on them by Scrapwing Hatchery.
  • New artifact - Family Photo
  • Posters for Medieval Dynasty collaboration (x3)
  • Posters for Planet Crafter collaboration (x2)
  • Posters for Pacific Drive collaboration (x2)
  • Artifact for Pacific Drive collaboration
  • Posters for Frostpunk 2 collaboration (x2)
  • Artifact for Frostpunk 2 collaboration
  • Metal Half-Wall
  • Bloom Half-Wall
  • Sprinkler area coverage visuals
CHANGED:
  • Tutorial progression and mechanics reworked
  • Starting location adjusted to the new Tutorial
  • Extractor available from the tutorial
  • Extractor as a default tool when joining co-op session
  • Extractor has a limit of charges before its energy depletes
  • Extractor has an option to be recharged manually
  • Lander visuals adjusted to the intro cutscene
  • Printing timers added to printer devices
  • Deck Extractor is available to unlock on the first Lift to Underdust location
  • Solid State Batteries are now craftable from Suit Printer Menu
  • Research Station and Helm devices can be printed from Device Fabricator
  • Transformers are no longer craftable and can be only found on locations
  • Changed logic for spawning Data Cards
    - There can no longer be multiple Data Cards on one location
    - Data Cards with items for specific tools/devices should be spawning only if the player obtained this tool/device first
  • Play menu name changed to Single Player
  • Rudder Controller name changed to Helm
  • Basic Fabricator name changed to Device Fabricator
  • Ship Workstation name changed to Furniture Fabricator
  • Water Tank’s name changed to Large Water Tank
  • Plastic Scrap name changed to Synthetic Compound
  • Device Fabricator can be crafted from Suit Printer
  • Basic Turbines and Engines can no longer be placed on Room frames [“Normal” building mode]
  • Some items like posters, cabinets, and some hanging devices can no longer be placed on Room frames [“Normal” building mode]
  • Basic and Upgraded Turbines height additions and limits changed
  • Every player needs a separate Bed for sleeping
  • Falling out of the ship does not kill the player but teleports them back
  • The percentage of items dropped due to death was increased:
    - To 50% on Normal difficulty level
    - To 60% on Hard difficulty level
  • Players now spawn not directly in front of the Helm, but on one of the floors closest to it
  • Player stats are rebalanced in the tutorial. The player now won’t die from Hunger/Thirst until they finish the food and water tutorial quests (or skip them by leaving the location before finishing them)
  • Increased regeneration of Hunger and Thirst from boiled food and clean water
  • Parameters should drop slightly slower while the player is sleeping
  • Seed container models changed from pouches to containers
  • Garden Pots crafting costs and mechanics changed - Dirty Water container capped at 1 unit
  • Garden Pots and their icons visuals changed - water tanks removed from the back of them
  • Plants growing times rebalanced
  • Wind Farm and Greenhouse Tower locations now have their lower and upper parts related to the changes in height progression
  • Small Cockpit is available in the Airship Builder from the beginning
  • Automatic Deck Extractors are now printable in the Upgrade Station
  • Wrecked Radar moved from Wind Farm to Radio Tower location
  • Wrecked Basic Turbine moved from Radio Tower to Wind Farm location
  • Tool Charger’s recipe moved from a Radio Tower (Electric Elements) to a Wind Farm (Circuit Board)
  • Small Water Tank capacity reduced to 50 units
  • Epoxy removed completely from Garden locations
  • Epoxy icon changed
  • Boiled Dust Lettuce icon changed
  • Boiled Sunmelon icon changed
  • Boiled Chili Pepper icon changed
  • Aircutter icon changed
  • Copper icon changed
  • Amber Bed icon changed
  • Evolved Flora Hologram icon changed
  • Size of Inventory slots changed by ~10%
  • Language settings moved from Audio to Gameplay Settings
  • Underdust Suburbs enemy spawners reworked
  • Permadeath removed
  • Sticky Note temporarily removed from the game (it needs more work)
  • Hypothermia Booster cost changed (Medical Reagent removed)
  • Overall rebalance of resources spawn and crafting costs
  • Many text changes to quests and lore tablets
  • Many level design and level art adjustments to existing locations
  • Location Radar now shows the closest quest location instead of multiple, marked with “!”
  • The number of Broken Crates spawned in the world increased
  • Loot rarity in Broken Crates raised (better items to be found inside)
  • Cost for repairing Broken Crates raised from 2 to 3 Repair Patches
  • Wrecked Automatic Deck Extractor moved to Infected Garden location
  • Wrecked Filtering Deck Extractor moved to Rooftops location
  • Filtering Deck Extractor can now extract Silicon
  • Metal Collector Heads and all Lures are now stackable (10 items)
  • Changed nutrition values of Dust Moth (from 15 to 10), Fat Dust Moth (from 15 to 20) and Glowing Dust Moth (from 15 to 25)
  • Changed nutrition values of Boiled Dust Moth (from 30 to 40), Boiled Fat Dust Moth (from 40 to 55) and Boiled Glowing Dust Moth (from 50 to 75)
  • Plants growth times are updated globally
  • Dust Fertilizer is no longer needed to grow some plants, right now it speeds all plants growth three times faster
  • Organic Fertilizer speeds all plants growth two times faster
  • Players can obtain Metal Collector study recipe even if they don’t scan Wrecked Metal Collector during the relevant quest (temporary solution)
  • All players within one session have to run the same build version
  • More optimization works

FIXED:
  • Blood Coagulator Booster no longer causes the player to become immortal after applying
  • Boiled fruits and plants which looked like Boiled Chili Pepper now have their proper Boiled version meshes
  • Bloom Walls no longer show yellow makeshift tape from default Room
  • Wrecked Flashlight model changed to the proper Wrecked item
  • Noah’s graffiti is scannable again
  • Fixed bugs where the wrong objects were visible in the Studies menu
KNOWN ISSUES:
  • Some missing translations for languages other than English
  • Random disconnecting from sessions - we’re investigating tons of logs now and trying to fix the most common problems
  • After rejoining a session quest-related parts of some locations may not be visible for joining players (clients)
  • Paint Tool shows wrong info “Not Enough Resources” when players joining session.
  • Friendly Insect is duplicated for clients in the Underdust: Tunnels
  • Friendly Insect may behave oddly once in a while
  • Clients may have better visibility on Underdust locations - the dust isn’t distributed properly
  • Ladder Room ladder mesh will be replaced, right now animations don’t match
  • Every player hears other player characters coughing (from the lack of oxygen) as loud as they would hear themselves
  • Upgraded Engines and Turbines tend to rotate oddly for clients
  • When two or more clients extract a resource at the same time, and one of them stops it, it won’t get extracted. The players then have to stop extracting and only one of them should start extracting again.
  • Oil Barrels don’t show the correct state when the clients exit and join the game again. They appear full, but they aren’t.
  • When a player is left on a location and the rest of the crew fly away a certain distance, if the stranded player uses the UNSTUCK button, the world may not load properly for them when they return to the airship
  • Building Mode: Legacy doesn’t allow for placing the engines on room frames


--------------------------------------------------------------------------------------------------------------
Thats all for today! Have an awesome time in the skies with your friends!
Team Far From Home.







Survival game Forever Skies is Fallout meets Subnautica, and now it has co-op

If you're on the lookout for a new survival game to try, then I recommend Forever Skies. With a sci-fi and post-apocalyptic world reminiscent of Fallout and a gameplay loop akin to a skybound version of Subnautica, Forever Skies has been quietly getting better since its 2023 launch. Now, the team at Far From Home has finally added fully functional co-op alongside a huge update.


Read the rest of the story...


RELATED LINKS:

Forever Skies, coming this year, looks like Fallout crossed with Subnautica in the sky

Play Forever Skies Co-Op Update this weekend for Free

Hello everyone!

So we’ve had a few requests from people saying they’d really like to test out the game with friends ahead of the coop update to decide if the game is for them.

So we’re very excited to invite you to a limited open beta of the long-awaited and highly requested Co-op Update, now known as “World Evolved + Co-op Update”



This will allow you a chance to try the game solo or with friends even if you don’t own the game. The tests will also give us the opportunity to test a few final things ahead of our update on December 9th.

However, the number of places is limited so if you are interested - please register now to secure your access. Please note if you want to play with friends - they need to sign up too.



We will start letting players in from Saturday morning CET and will run for 48 hours.

[h3]Reminder, you dont need to own Forever Skies to take part in this beta.[/h3]

See you in the skies Scientists!

- Team Far From Home

Legacy Branch Launch: Archive Your Old Saves and Airships

[h3]Hello, scientists![/h3]

Today we are launching the Legacy Branch for Forever Skies, a direct response to our community's amazing feedback and requests to help archive their old saves ahead of the reset from our next major update.

As many of you know we've been hard at work preparing a massive update for Forever Skies that includes a full gameplay overhaul and the inclusion of the much awaitedco-op mode. This update, launching on December 9th, will change the game in so many ways for the better. However one drawback as mentioned a few weeks back is that old saves will no longer be compatible and so everyone will need to restart their progress.

See here if you missed the news: https://steamcommunity.com/app/1641960/eventcomments/6955341523712025315?snr=1_5_9_

But thanks to our community feedback we have one bit of silver lining - The Legacy Branch.

[h2]What is the Legacy Branch?[/h2]

The Legacy Branch is a special branch of the game that you will be able to switch to in Steam to return to your old saves on the side. It’s essentially a "time capsule" for your past adventures, archiving the progress you’ve made until now.

We saw a massive outpouring of support and understanding when we announced why old saves would no longer be compatible. However many of you all expressed interest in having a way to memorialize your old progress before the big changes come, and we thought it was a fantastic idea. So you can now return to your old airships and play down memory lane.

[h2]Important Things to Note:[/h2]
  1. The Legacy Branch will not receive any updates or fixes. It is and will stay as a preserved version of the game that everyone could have experienced up to November 2024.

  2. The Legacy Branch is for those who want to preserve their old saves and airships. To access it you will need to switch from the main branch and also copy your saves into the correct location (exact details on how to are further below)

We want to be clear that the Legacy Branch is not a new or alternate version of the game — it’s just a way to ensure you can keep your older content archived and playable while you move forward with the new changes and gameplay overhaul.



[h2]How To Access The Legacy Branch[/h2]

To Switch to the Legacy Branch you need to do the following:

  • Located Forever Skies in your Steam Library
  • Right click - Properties - Betas
  • Select the drop-down arrow and choose “Legacy Branch”
  • Allow the game to update
  • Press Play




When you want to return to the current, updated version of Forever Skies, do all of the above steps, and in the drop-down arrow select “NONE” and allow the game to update

[h2]How To Import Saves to The Legacy Branch[/h2]

Your existing saves for the main game are stored in a different folder compared to your saves for the legacy branch. To place and preserve your saves in the legacy branch you’ll need to do the following:

  • Locate your save files on your PC. By default they should be stored in the following file path: C:\Users\\AppData\Local\ProjectZeppelin\Saved\SaveGames\
  • Select the save file/s that you want to preserve, right-click, copy.
  • Located your Legacy Branch save folder. By default they should be stored in the following file path: C:\Users\\AppData\Local\ProjectZeppelin\Saved_legacy\SaveGames\
  • Paste your copied save file/s into this location


As a precaution make a 2nd copy of your save file and paste it somewhere on your desktop or in a safe folder. This way you can ensure you have a clean, backup save/s just in case.

If you have done all the above correctly and switched to the Legacy Branch, you should be able to see your old save in the menu once you start the game.

[h2]Thank You for Your Feedback![/h2]

As mentioned, the idea for the Legacy Branch is one of the many examples of feedback that came straight from the community, and we can’t thank you enough for your ongoing feedback and support. Your ideas have shaped the development of Forever Skies in more ways than we can count and will do so as we fly closer and closer to our full release in early 2025.

So keep soaring and we’ll see you real soon with the next update on December 9th!

- Team Forever Skies

Beta Hotfix #2 | EA.1.7.0 #34862

[h3]Greetings beta scientists,[/h3]

Here is your next hotfix for EA.1.7.0:

ADDED:
  • Upgrade Parts as a new resource needed for upgraded tools and devices
  • New animation for low-stamina Knife attack
  • New TPP animation for default box item being equipped, e.g. Repair Patch
  • Posters for Medieval Dynasty collaboration (x3)
  • Posters for Planet Crafter collaboration (x2)
  • Posters for Pacific Drive collaboration (x2)
  • Artifact for Pacific Drive collaboration
  • Posters for Frostpunk 2 collaboration (x2)
  • Artifact for Pacific Drive collaboration
CHANGED:
  • Location Radar now shows the closest quest location instead of multiple, marked with “!”
  • The number of Broken Crates spawned in the world increased
  • Loot rarity in Broken Crates raised (better items to be found inside)
  • Cost for repairing Broken Crates raised from 2 to 3 Repair Patches
  • Wrecked Automatic Deck Extractor moved to Infected Garden location
  • Wrecked Filtering Deck Extractor moved to Rooftops location
  • Filtering Deck Extractor can now extract Silicon
  • Metal Collector can’t catch Machine Elements anymore
  • Metal Collector Heads and all Lures are now stackable (10 items)
  • Changed nutrition values of Dust Moth (from 15 to 10), Fat Dust Moth (from 15 to 20) and Glowing Dust Moth (from 15 to 25)
  • Changed nutrition values of Boiled Dust Moth (from 30 to 40), Boiled Fat Dust Moth (from 40 to 55) and Boiled Glowing Dust Moth (from 50 to 75)
  • Plants growth times are updated globally
  • Dust Fertilizer is no longer needed to grow some plants, right now it speeds all plants growth three times faster
  • Organic Fertilizer speeds all plants growth two times faster
  • Players can obtain Metal Collector study recipe even if they don’t scan Wrecked Metal Collector during the relevant quest (temporary solution)
  • Players default pose for interacting with devices changed from A-pose to idle pose
  • If a player falls from the airship they’re now teleported to a safe place close to the Helm
  • General research and crafting costs balance
  • Small improvement to Extractor recharge animations
  • All players within one session have to run the same build version
FIXED:
  • Fixed rare bug where quest icon (“!” mark) on Location Radar was invisible
  • Fixed bug where players didn’t see Wind Farm location marked with “!” on a Radar if they were farther than 1 km
  • Fixed bug where players joining session stopped seeing all locations after flying far away from the starting location (more than 16km)
  • Fixed bug where players joining session weren’t able to see paints from Paint Tool
  • Fixed rare bug where after leaving Wild Habitat or New Nature Territory locations dust was disappearing for players
  • Fixed bug where some Radio Towers, Wind Farms and Greenhouse Tower locations were spawning in plants and ruins
  • Fixed bug where players weren’t able to place anything on a freshly built wall
  • Fixed bug crashing the game after Eelair plant finished its growth cycle
  • Fixed bug where expandable ladders weren’t saving their states properly and after load they weren’t expanded or expandable anymore
  • Fixed bug where Drop Capsules weren’t spawning farther than 2km from starting location
  • Fixed bug where players joining session couldn’t use Water Tanks, Water Pipe Generator, Sprinklers, Distiller and Recycler or had some visual inconsistencies with player hosting session
  • Fixed a bug where players joining a session couldn’t neutralize an Infected Garden even when removing Gnarls.
  • Fixed a bug where the airship wasn’t damaged from any source
  • Fixed a bug where Automated and Filtering Deck Extractors were extracting Energy Containers
  • Fixed bugs where the wrong object was visible in the Studies menu
  • Fixed a bug where the old Plant Oil crafting recipe was found in Suit Printer
  • Fixed bug where players joining session still saw location lights after Solid State Battery was removed from Fuse Box
  • Fixed rare bug with Artifact Trade Station collisions teleporting player into a wall
  • Fixed bug with Artifact Trade Station not refreshing properly its menu for players joining session
  • Fixed speed of TPP Crossbow reload animation
  • More optimization works
KNOWN ISSUES:
  • Since the build is still a work in progress, it still has some problems you may experience, like:
  • Still incomplete localization for languages other than English
  • Random disconnecting from sessions - we’re investigating tons of logs now and trying to fix the most common problems
  • New floor built under objects standing on it before, may make those objects to detach from an airship completely
  • Object, e.g Storage Boxes or artifacts, placed on any Storage Rack may detach from it when players move away from an airship
  • After rejoining a session quest-related parts of some locations may not be visible for joining players (clients)
  • Some things don’t work for clients yet, e.g. Pipes, Cross Pipes and Pipe Sockets
  • The Infected Garden location is not working properly for clients - Preternatual Seed may spawn in a water tank in the middle of this location
  • Friendly Insect is duplicated for clients in the Underdust: Tunnels
  • Friendly Insect may behave oddly once in a while
  • Clients may have a better visibility on under dust locations - the dust isn’t distributed properly
  • Ladder Room ladder mesh will be replaced, right now animations don’t match
  • Every player hears other player characters coughing (from the lack of oxygen) as loud as they would hear themselves.
  • Upgraded Engines and Turbines tend to rotate oddly for clients
  • Sometimes hitboxes for Inkbulbs in pots make it very tricky to harvest those flowers.
  • When two or more clients extract a resource at the same time, it won’t get extracted. The players then have to stop extracting and only one of them should start extracting again.
  • Oil Barrels don’t show the correct state when the clients exit and join the game again. They appear full, but they aren’t.
  • When a player is left on a location and the rest of the crew fly away a certain distance, when the stranded player uses the UNSTUCK button, the world may not load properly for them when they return to the airship


Thats all for now, speak soon!