1. Railway Empire 2
  2. News

Railway Empire 2 News

Railway Empire 2 – Journey to the East - Navigate the lands of unseen riches

Build your empire from Vienna to Constantinople in Railway Empire 2’s DLC


The post train has brought exciting news, revealing that Railway Empire 2's first DLC, "Journey to the East" is on track for arrival in February 2024 on PC, Xbox Series X|S, and PlayStation®5.

Meet the visionary businessman Georges Nagelmackers and help him realize his dream of a new and opulent railroad connecting Western Europe to the exotic luxuries of the Ottoman Empire. On the way, treat your esteemed passengers to the best accommodations with the new Luxury Train Connections. These specialized carriages will only carry passengers but allow you to set higher ticket prices to maximize your revenue... assuming you can entice travellers wealthy enough to afford them.
Take in the beauty of the misty Carpathian Mountains, witness their pinnacles pierce the sky, and trade with cities and regions rich in culture and history across the Balkans of South-Eastern Europe. Make the journey across a new Balkan regional map in one of six new historically accurate locomotives including the Bavarian S 3/6 with over 10 new luxury goods to transport across your rail network.

Railway Empire 2 – Journey to the East, will arrive in February 2024 on PC, Xbox Series X|S, PlayStation®5.

https://store.steampowered.com/app/2517380/Railway_Empire_2__Journey_To_The_East/

[h3]Features:[/h3]
  • Destination Constantinople: This Railway Empire 2-DLC features the new, fully voiced scenario, Journey to the East (1881-1890).
  • Eastbound: New regional map “Balkan" with new city buildings and station building for the southern regions of the map.
  • Variety of goods: More than 10 new luxury products, including Golden Honey, Exotic Olives, and Luxurious Carpets.
  • Colossal Power: Six new locomotives, including the Bavarian S 3/6 and the CFR 142 Carpathian Pride.
  • The Glamour of the Fin de Siécle: The new feature Luxury Train Connections can be researched from 1870 onwards providing new luxury wagons. Adjust the pricing for those lines to reach a higher revenue per passenger.
  • Go with the Vibe: Ten new music tracks and more to create a more immersive campaign and map.

Railway Empire 2 makes tracks for the 'Sit Back and Relax' Award nominations

Tycoons!

The Railway Empire 2 express is ready for departure to this year’s “Sit Back and Relax” Steam Awards category. All aboard and please keep all heads, arms, legs, and top-hats, inside the carriage at all times!
Build up your railway network to your heart’s content, watch your trains travel across the map, or hop aboard one of your trains and watch the diverse landscapes of Europe and North America fly by, while you let the soundtrack transport you to the fascinating era of steam engines.

Nominate Railway Empire 2 for the “Sit Back and Relax” award today!

Thanks for your support,
Gaming Minds Studios and Kalypso Media

Railway Empire 2 - Update 1.1

Railway Empire 2 - Update 1.1


Tycoons!

We have just delivered Railway Empire 2’s massive Update 1.1 for Steam, Xbox Game Pass across console and PC Game Pass for PC, the Epic Games Store, PlayStation 4|5, Xbox Series X|S and Xbox One consoles (supported through Smart Delivery):
When Railway Empire 2 was released, a lot of you expressed a desire for more control regarding your signals. We have been working hard to respond to your wishes, and with this update we have implemented the ability to choose how you place your signals. Automatic signaling mode with track directions is the recommended way to play Railway Empire 2, but for those of you who would prefer to take full control over your Railway system, the new "Manual" mode can now be selected at the start of a new game. Please note that you have to select one of the two systems at the start of a game and these modes cannot be changed afterwards and are incompatible with each other.

We have also implemented some additional tweaks to the train logic, Interface and, among other things, have added the option to play your game at x5 speed (PC Only). Furthermore, we have added improvements to the warehouses to address goods that did not reach their destination.

Please find the full Changelog below.

[h3]Signals[/h3]
  • Added manual Signal Mode as a separate game mode where the player can place signals manually:

    • When starting a new game, you can now choose between two different signal modes: "Automatic (recommended)" and "Manual". Since the two systems are incompatible with each other, you must decide at the beginning of a game and cannot change the mode during a running game.
    • In "Manual" mode you may place individual "stop" and "directional" signals, or place several signals at once within a certain distance. You can also remove all signals on a track section.
    • All signals allow a train to wait at them if the next signal section is used by another train. Sometimes trains stop at signals even though the next section is free to avoid blockages. "Directional signals" allow trains to pass in one direction only, "Stop signals" may be used in both directions and are primarily intended to divide long tracks into several sections.
    • This mode is intended for more experienced players, as with great power comes great responsibility: If you do not set up your signals correctly, blockages will occur!
  • Fixed a bug where signals did not update on competitors track properly, after the AI has built new tracks, resulting in sub optimal signal placement.
  • Fixed signal positioning at gridirons so that signals no longer spawn in the middle of the track.


[h3]Warehouse[/h3]
These fixes address reported issues of "trains not delivering goods" and "goods not reaching their destination".
  • The farther away a factory or farm from a well-supplied city, the less likely it is, that goods will be delivered to that city. If a city is undersupplied, goods will be delivered anyway.
  • Added additional tooltips to cities and warehouses showing detailed information about goods in transit.
  • Added some hints and warnings if goods are not picked up from warehouses due to insufficient trains.


[h3]Train logic[/h3]
  • Fixed a bug where goods were not delivered, while a waypoint in route planning.
  • Fixed some rare cases in which trains were not entering track segments.
  • Fixed an issue where trains were waiting for other trains that were behind them.
  • Fixed a rare bug where trains were stuck after refueling at supply towers.


[h3]Options[/h3]
  • Added option to enable x5 game speed. [PC ONLY]
  • Added option to display/not display warnings.
  • Added option to skip non-tutorial voice messages from characters.
  • Added option to adjust scroll speed.
  • Moved the "Icons at Edge of Screen" option from “Display” to “Gameplay “


[h3]Interface[/h3]
  • Fixed some layout problems within newspapers.
  • Users are now able to input non-Latin-alphabet text.
  • Maintenance costs are now properly displayed in the quarterly report.


[h3]Miscellaneous[/h3]
  • Fixed a bug where the refrigerator car was available without unlocking the tech.
  • Fixed some performance issues during videos.
  • Fixed a bug where AI competitors would participate in auctions even if 100% of their shares were owned by the player.
  • Further stability improvements and smaller bugfixes.
  • Fixed several tutorial soft blocks.
  • Trains without sufficient water supply now have their max speed halved instead of only their acceleration speed being halved.

Next stop: A new Railway Empire 2 live stream!



Railway Empire 2 live stream on Thursday
August 31st at 7pm CEST / 6pm BST / 10 am PDT / 1pm EDT 🕖

[h3]Tycoons![/h3]
Join conductor Patrick on a new train ride in Railway Empire 2!
Patrick plays the alpine scenario together with Jonas, Game Designer at Gaming Minds.

You can either watch it directly on Steam or via Kalypso_live on YouTube! 👀

Save the date and get on board!🚂


https://store.steampowered.com/app/1644320/Railway_Empire_2/

Railway Empire 2 - Hotfix for Update 1.0.3

Railway Empire 2 - Hotfix for Update 1.0.3



Tycoons,

We have just released a Hotfix for Update 1.0.3, which readjusted and fixed the priority of delivering wares and we wanted to share some additional insights with you all.
The issues noticed were mainly related to the calculation of priority in the underlying code and now that it is fixed we wanted to take a moment to elaborate on how it is decided which good goes where and why first.

At the start of their journey, the following is considered for the wares:
The assessment is based on the nearest city that has a demand for the goods, whose import storage is not full and can be reached by the current city.
Already declared goods in the cities and goods consumed during the scheduled travel time are also taken into account.
The priority of cities in need of goods is decided via 2 factors:
  1. The most important factor is the distance the goods would need to travel to reach their target. This refers to the length of the rail connecting the starting point and goal, not the direct distance. For reference: the length of a station is 200 meters.
  2. In case this distance is similiar in length, the amount of times the goods would have to change trains is also taken into account. The higher this number is, the lower the priority of the city.


Based on this, the following Formula applies:
1 – D / 5000 – U / 10

D = Distance in meters to the destination, counting the length of the tracks leading there, not their actual distance
U = Amount of track changes that would be needed, due to warehouses and goods changing trains

With this formula/prioritization for prioritization laid out, the goods would be delivered to each city, until the storage of the city is full and then proceed to reserve goods for the next city in the priority line.

To summarize, this means that, the closer the city expecting the goods is to the warehouse and the more direct the connection is without warehouses, the more priority is given. The distance value is the most important.

In case there is still something that you think is working incorrectly about the warehouses after the update, please report it to us in the Bug-Report Subforum, so we can have a closer look at it!