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FEROCIOUS News

FEROCIOUS Q&A: Your Questions Answered!

[p]Hello everyone![/p][p][/p][p]Over the last weeks we’ve been collecting your questions from Discord and Steam and we’re excited to finally share our answers.[/p][p][/p][p][/p][p][/p][p]Q: What are the team’s favorite dinosaurs?
A: The T-Rex, without a doubt. It’s such an iconic creature and it’s always fun to design encounters around it.[/p][p]Q: Will we know in the game how the dinosaurs and other animals survived on the island?
A: Yes, you’ll get answers to that. It’s part of the mystery of the story and one of the things driving exploration.[/p][p]Q: Roughly how many dinosaurs can the protagonist control?
A: About five. We’d rather focus on a smaller number and make each one feel distinct, rather than throwing in dozens that all play the same.[/p][p]Q: Does the dino control feature at any point allow you to play from the dinosaur’s perspective?
A: Not planned. The DCD is more about interacting with dinosaurs, not taking over their viewpoint.[/p][p]Q: Will there be more predatory dinosaurs immune to the DCD?
A: Yes. Not everything can be controlled, and some predators will always remain threats you need to deal with directly.[/p][p]Q: Will there be a Bestiary that details all the creatures in the game?
A: Yes, that’s planned! It’ll let you keep track of what you’ve seen and learned about the island’s wildlife.[/p][p]Q: Is there going to be a level with T-Rex focus? How deep do you wish to go in programming animal behavior?
A: Yes, there will be a T-Rex-focused section. The AI isn’t meant to simulate a full ecosystem, but dinosaurs can eat, rest, and react naturally in the environment. The goal isn’t realism at all costs, but to make encounters feel exciting and dynamic inside a linear campaign.[/p][p][/p][p][/p][p][/p][p]Q: Are dinosaurs going to be side roles rather than the main threat, with humans as the main enemy?
A: Humans are the primary enemies that players will have to deal with in the game, as players have experienced in the demo. Dinosaurs, on the other hand, are animals: dangerous and neutral, but not “evil”.[/p][p]Q: How long have you been thinking of this game? Did the idea come out of nowhere or did it evolve?
A: It started way back when I was 12 and played Crysis for the first time. I remember thinking: “How cool would this be if there were dinosaurs too?” From there, the idea kept evolving until it became FEROCIOUS.[/p][p]Q: Have you played Dino Crisis?
A: I actually haven’t played Dino Crisis![/p][p]Q: Where did you get your inspirations from?
A: A mix of things: King Kong (2005), Far Cry (1–3), Crysis (the first one), Turok, and of course Jurassic Park. It’s a blend of shooters and movies I grew up with.[/p][p]Q: Are you also aiming for a console version?
A: That would be amazing, but nothing is planned yet. As a small team, we have to be careful not to overstretch. The priority is to finish the PC version first and make sure it’s polished. After that, if the chance comes, we’d be excited to bring FEROCIOUS to consoles too.[/p][p]Q: Will the game have ultrawide resolution support?
A: Not yet, but we’re working on it.[/p][p]Q: Will there be mod support?
A: We haven’t looked into it yet. For such a small team, it’s a big undertaking. Right now we’re focused on finishing the main game. That said, we love mods ourselves, so if it’s possible later on, it’s something we’d be happy to explore.[/p][p][/p][p][/p][p][/p][p]Q: Will there be other controller support besides Xbox?
A: We hope to be able to![/p][p]Q: Will it be a survival game with multiplayer, or focused on single player?
A: Purely singleplayer. The idea is to create a strong, focused campaign experience instead of spreading our small resources across multiplayer.[/p][p]Q: Will there be new melee weapons with different executions for each?
A: That’s not planned. The focus is more on ranged weapons, stealth takedowns, and using crafted tools like knives rather than building a huge arsenal of melee executions. We are really proud of the work we have done and doing to perfect the firearms look and feel. We even made an article here on Steam months ago, you can find it here.[/p][p][/p][p][/p][p][/p][p]Q: Are demo levels part of the full game or are they standalone showcases?
A: They’re part of the full game! The demo featured levels 2 and 3, so what you played will be in the final version of the game (polished and reworked following feedback obviously).[/p][p]Q: Will there be camo options, from military uniforms to ghillie suits?
A: No, that’s not something we’re adding. The focus is more on the core survival journey rather than character customization.[/p][p]Q: If this game does well, will there be any other games you’ll make that aren’t dinosaur-related?
A: Yes! Dinosaurs are a passion, but not the only idea I have. I’ve been collecting concepts for years, and there are plenty of other genres I’d like to try in the future. Right now all my focus is on FEROCIOUS, but once it’s finished, I’d love to explore something different, maybe still survival-based, but in a new setting![/p][p][/p][p]Thank you again to everyone who sent questions! It’s always great to see what you are curious about, so if you have any more questions, please write them below in the comment section or join our Discord and meet other Dinosaurs’ fans![/p][p][/p][p]See you on the Island![/p][p]~the FEROCIOUS Dev Team[/p]

FEROCIOUS has reached 400,000 wishlists!

[p]Hello everyone![/p][p][/p][p]I’m incredibly proud to share that FEROCIOUS has just crossed 400,000 wishlists on Steam. When I started this project, I never imagined so many people would be looking forward to it, and seeing this milestone today fills me with both pride and gratitude.[/p][p][/p][p][/p][p][/p][p]We have many new fans that discovered FEROCIOUS at Gamescom during the Find Your Next Game show (to you we say: welcome, we’re glad to have you here!). Others have been following and supporting us. To all of them and to those who joined our playtests and shared feedback on Discord: thank you for helping shape the game together![/p][p][/p][p]We’ve got more updates coming soon: our article about our Gamescom is already live (check it out if you haven’t) and we’re putting the final touches on the Q&A answers you’ve been waiting for.[/p][p][/p][p]See you on the Island![/p][p]~Leo from OMYOG[/p][p][/p][p]Follow us and join our communities on:[/p]

FEROCIOUS at Gamescom: Our Experience

[p]Hello everyone![/p][p]
We wanted to share a little write-up of how Gamescom went for us this year. After so many years of visiting the convention as fans, it felt amazing to be on the other side, showing our own game in the Press area with a FEROCIOUS themed booth. Gamescom has been part of our lives since we were teenagers. Leo (our main developer) grew up in Cologne and went to the convention as a kid, while Dom (our Narrative Designer) still remembers the days of the Leipzig Games Convention in 2006, showing up in his clan’s shirt to meet his Xbox Live friends.[/p][p][/p][p][/p][p]We went in expecting the week to be exhausting, but it turned out to be more fun and motivating than draining. The closed booth helped: one visitor at a time, no chaos, just people playing while we watched. What stood out most was how naturally players found their way. We stressed as every developer that they were not going to get something, but it all worked out even for those playing it for the first time, which told us the design was working.[/p][p][/p][p][/p][p]There were plenty of small highlights. One of the most memorable was meeting an editor from Gamestar, a German videogame news site we grew up reading. Having one of their journalists play FEROCIOUS and then compliment both the game and the story of how it started as a solo project felt incredibly good.[/p][p]
[/p][p]Another wholesome detail in the booth and perfect conversation starter were the custom dinosaur statues we commissioned for the event. So many people wanted to have a photo with them! At one point we even ended up holding them on our laps like Bond-villains holding their cats.[/p][p][/p][p][/p][p]Players often jumped in their seats when the Diplocaulus suddenly lunged at the Parasaur, which was very entertaining to watch for us knowing what was going to happen. [/p][p]Almost everyone tried to interact with the tiny baby crabs in Level 1, and it happened so often that Leo decided on the spot to add a proper interaction for them.[/p][p]Throughout the week we kept decorating our exhibitor badges with dinosaur stickers from a sticker book we’d been given (you are never too old to not appreciate good dinosaurs’ stickers haha).[/p][p]We also had the chance to reconnect with other developer friends showing their own games nearby. It was great to see them showcasing their games at the event.[/p][p]Finally, once the convention was wrapping up and it was time to go home, we started cutting down the booth wall with the keyart of the game with a knife, determined to take it home. Only later we were casually informed that we could just lift them off instead… [/p][p][/p][p][/p][p]Looking back, Gamescom gave us more energy than it took. It was great to finally meet people from the tinyBuild team in person, talk to players and press from all over the world, and see FEROCIOUS connect with so many different people. [/p][p][/p][p]Thanks to those who were able to visit, play, and write about the game!
[/p][p]See you on the Island![/p][p]~Leonard and Dominik from OMYOG[/p][p]
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FEROCIOUS: Q&A with the Devs!

[p]Hey everyone![/p][p][/p][p]We’ve seen a lot of curiosity about FEROCIOUS, its dinosaurs, soldiers, weapons, the story, and everything in between. So we thought it’s time for a proper Q&A![/p][p][/p][p][/p][p][/p][p]From today, Friday, September 5th until Tuesday, September 9th, we’ll be collecting your questions about the game. Ask anything you’ve been wondering about: gameplay systems, development, inspirations, or what’s next. We’ll gather the best ones and share the answers in an upcoming Steam article![/p][p][/p][p]Drop your questions in the comments below, or head over to our Discord where we’ve opened a dedicated thread just for this.[/p][p][/p][p]We’re excited to hear what you want to know!
~the FEROCIOUS Dev Team[/p]

30 Minutes of Gameplay from Gamescom!

[p]Hello everyone![/p][p][/p][p]We had a great time showing FEROCIOUS at Gamescom this year, even if we were only in the press area and couldn’t meet fans directly.[/p][p][/p][p]To make up for it, we’ve decided to share with you what the press played in our booth: a 30 minute gameplay video of the game’s opening level!
[/p][p]This is where it all begins: the rocky coast, the first encounter and fights with Manifesto soldiers, traces of an ancient civilization. This is the start of San’s journey to save his brother, and it’s not gonna be an easy one.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]We hope you enjoy this look at the first steps into FEROCIOUS. Don’t forget to follow us on Twitter and TikTok, and join our Discord community.[/p][p]
Thank you all, and see you on the island! ~the FEROCIOUS Dev Team[/p]