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FEROCIOUS News

Patch: Controller Support And Enemy AI Improvements Added🎮

[h3]🎮CONTROLLER SUPPORT🎮[/h3]
  • [p]The game now supports Xbox and PS controllers. Players can remap controls in settings, just like with keyboard and mouse.[/p][p]Please share feedback about your expericence with controller in the comments. We are planning to make further improvements in the future patches.[/p][p]In case controller fails to reassign the buttons, please check steam input. Disabling it might resolve the issue.[/p]
[h3]AI IMPROVEMENTS[/h3]
  • [p]Improved enemy combat behavior and responsiveness.[/p]
  • [p]Fixed cases where enemies could get stuck reloading their weapons indefinitely.[/p]
  • [p]Improved enemy movement and positioning.[/p]
  • [p]Smoothed out cover behavior.[/p]
  • [p]Improved melee combat logic.[/p]
  • [p]Reduced situations where enemies remain stuck in cover instead of reacting to nearby threats.[/p]
  • [p]General AI stability improvements, reducing edge cases that caused enemies to freeze, loop behaviors, or act unpredictably.
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[h3]BUG FIXES[/h3]
  • [p]Fixed the Manifesto HQ elevator failing to open or activate, which could block campaign progress.[/p]
  • [p]Fixed an issue where using shotgun may cause game crash.[/p]
  • [p]Fixed a campaign soft-lock where the Manifesto Commander could fail to spawn if the treetop camp was cleared early.[/p]
  • [p]Fixed an issue where finding baby T. rex objective dialogue may not trigger, which blocks progress.[/p]
  • [p]Fixed an issue where the Manifesto Key was required for some doors in the Lowlands.[/p]
  • [p]Fixed an issue where music may not play as intended in cutscenes.[/p]
  • [p]Removed a misleading dialogue in Creavasse.[/p]
  • [p]Players are now given an MP5 in the first combat.[/p]
  • [p]Reduced the difficulty of early crab-heavy encounters in the first area. [/p]

Patch 1.03

[h3]BUG FIXES[/h3]
  • Fixed a missing audio bug affecting certain actions and ambient sounds.
  • Fixed a regression introduced in 1.02 where all crafting ingredients incorrectly appeared green regardless of their actual status.
  • Fixed an issue where the bone knife model could remain floating in mid-air near the first campfire exit after prying it open.
  • Addressed a responsiveness issue with buggy driving introduced in 1.02.
  • Adjusted flashlight reflections to reduce harsh glare.
  • Fixed an issue where the bone knife model could remain floating in mid-air near the first campfire exit after prying it open.
  • Adjusted flashlight reflections to reduce harsh glare.


[h3]INVESTIGATING[/h3]
We're in the process of fixing the following issues but they're taking a bit longer than expected. We appreciate your patience. If you have some info to share regarding these issues (for example save files or player log), please contact our team on Steam forum or Discord.
  • The elevator in Manifesto HQ may not open or activate for certain players.
  • A crash may be caused by the DP-12 when too many particle effects spawned simultaneously (e.g., buckshot hitting multiple surface types).


We're also making good progress on other bug fixes not listed here, and working on a few highly requested features and improvements including but not limited to controller support and enemy AI. Thank you for your patience and stay tuned!

Thanks again for playing FEROCIOUS, please leave a Steam review if you have a moment, that would mean a lot to our team!

Patch: Bug Fixes, Gameplay & UX Improvements

[h3]BUG FIXES[/h3]
  • Fixed an issue where the buggy was prone to flipping over and behaving unpredictably on slopes and bridge edges.
  • Resolved a physics issue causing raptors to launch the buggy across the map on impact.
  • Fixed an issue where the player might get stuck in a thorny bush in Coast.
  • Fixed a rare bug where the giant crab boss vanished when shot with firearms.
  • Fixed a rendering issue that could cause the buggy to become invisible under specific conditions.
  • Fixed missing interior mech textures upon entering the mech, which previously made the feature appear broken.
  • Fixed empty tutorial messages appearing after acquiring the flamethrower when exiting the lab building.
  • Fixed a crash that could occur when entering the gate area during the T-rex baby handoff sequence.
  • (Updated at 22:16 CET) Fixed an issue where settings menu does not behave properly.

[h3]GAMEPLAY & UX IMPROVEMENTS[/h3]
  • Added an option to enable/disable visual cues such as blinking climbable vines, levers, enemy bodies, and harvestable items.
  • Highlighted crab targets more clearly during encounters to improve combat readability.
A MESSAGE FROM THE DEV TEAM

While we continue to work on bug fixes (more patches coming soon), having heard your feedback in the past couple of days, we're also actively working on controller support, enemy AI improvements, and optimization in the background. These improvements may take some time to implement, we'll try our best to deliver them as soon as possible!

Also here are couple of reminders for a smoother and more immersive experience:
- In addition to the new options added in the patch today, you can also manually turn off the red enemy highlight in the gameplay settings.
- You can adjust brightness and contrast in settings to deal with some areas being dark on your screen.

Thank you again for your support and for playing the game! Your feedback is invaluable, so if you haven't left a Steam review, we'd really appreciate it!

Hotfix: More Graphics Settings, Optimization, Sound Fixes

[h3]VISUALS[/h3]
- Added more graphics settings:
  • Contrast
  • Upscaler (DLSS, FSR, TAAU)
  • Render Scale
  • ChromaticAberration
  • Vignette
  • FilmGrain
  • AntiAliasing
  • ShadowQuality
  • DepthOfField
- Increased LOD bias for less LOD popping
- Improved optimizations

[h3]SOUND[/h3]
  • Updated audio mix and music system (new music parts and transitions)
  • Improved audio memory/streaming settings
  • Added missing cutscene SFX and did a general bug-fix pass across levels.

[h3]OTHER CHANGES[/h3]
  • Added enemies to the bridge in Coast
A MESSAGE FROM THE DEV TEAM

First of all, we want to thank all of you for checking FEROCIOUS out. It's an honor to have you playing our game after all those years of creating it.

We acknowledge all the issues the community has reported to us one hundred percent. Our team is working at a high pace to resolve them, so expect more patches in the coming days. Please don't hesitate to share your valuable feedback here; let us know if you run into bugs on this subforum.

FEROCIOUS IS OUT NOW | 20% Discount

[p][/p]
[p][/p]
FEROCIOUS IS NOW AVAILABLE
[p]20% Launch Discount (Limited Time)[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p][previewyoutube][/previewyoutube]
[p]A MESSAGE FROM THE DEV[/p][p][/p][p]Hello, Adventurers![/p][p][/p][p]Leo here. FEROCIOUS is finally releasing. And it has been an incredible journey. What started as a small garage project was picked up by a publisher and turned into a full production. This was only made possible by everyone who followed project, who liked and reposted my tweets, played the demo, made videos, provided feedback and gave the game a platform.[/p][p][/p][p]Thanks to all this, I had the opportunity to work with a lot of incredibly talented people. We put our heart and soul into the game, and i hope that you will have a great time with it.[/p][p][/p][p]Thanks from me and all the FEROCIOUS Team![/p][p][/p][p][/p]
[p][/p][h3]• SOAK IN THE ATMOSPHERE •[/h3][p]Travel back in time to prehistoric times when imposing creatures ruled the land. Explore lush jungles, rocky coastlines, and pristine grasslands filled with roars of ancient beasts.


[/p][h3]• EXPERIENCE THE STORY •[/h3][p]Take on the role of a survivor of a boat crash who finds himself stranded on a mysterious island in the Japan Sea. Your brother, who was in the boat with you, has gone missing, and you will do all it takes to find him.


[/p][h3]• FIGHT FOR YOUR LIFE •[/h3][p]An evil corporation controls the island where the game takes place. Confront them using a deadly arsenal of melee and ranged weaponry and put a stop to their sinister plans.


[/p][h3]• FORM A BOND WITH DINOSAURS •[/h3][p]Use the Dino Control Device to ally with the animals and enlist their help in your mission. Have the dinosaurs break obstacles, fetch crucial items, or even eliminate enemies for you.

[/p][p]If you have any feedback or suggestions on the game, don't hesitate to let us know here in this subforum. Should you come across any technical issues, feel free to report them here so we can address them.

Let your survival begin.[/p]