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FEROCIOUS Devlog #3.5: Weapon Modifications & Upgrades

Hey everyone, welcome back to FEROCIOUS, with the continuation of last week's devlog on weapons. Today we talk about weapon modifications and upgrades.



[h3]Weapon Modifications & Upgrades[/h3]

Weapons can be customized in various ways to make them fit your playstyle. Here are some of the options:
  • Optics: Red dots, scopes, and holographic sights to increase precision.
  • Lasers & Flashlights: Useful for low-light situations and improving accuracy.
  • Folding Stocks: Better control and stability, especially for rifles.
  • Firemode Selectors: Some weapons allow for firemode switches, giving you more flexibility during combat.
  • (Planned) Muzzle Brakes: Reduce recoil, so you can keep your shots more accurate.

The game will not have silencers, being stealth not a priority here. Combat will be noisy, messy, and loud, which is the reason you are here hahaha!



[h3]Weapon Degradation & Maintenance[/h3]
Weapons degrade with every shot fired. If you don’t take care of your gear, you’ll start running into issues like:
  • Jamming: Weapons are more likely to jam the more you use them. Be ready to clear that jam if you want to keep fighting.
  • Slower Reloads: Some guns won’t bolt-lock on an empty mag, leading to slower reloads.
  • Reduced Accuracy: Over time, your weapon’s shots will start to stray, making it harder to hit your target.

To keep your weapons functioning, you'll need to clean them using acidic mushrooms you find around the island.

[h3]Acquiring Weapons[/h3]
You can obtain weapons in several ways:
  • Buy from the Arms Dealer: There’s a shady dealer who’ll trade weapons for gold you find on the island.
  • Loot from Enemies: Mercenaries drop weapons when you take them down, though they’re often in poor condition.
  • Find Hidden Weapons: Some of the best weapons are hidden around the map, including legendary variants with special perks.

The game also has hidden, harder to get legendary weapons:
  • Golden Desert Eagle: High damage, beautiful to look at.
  • Woodland AK: A rare variant with camo that does exactly what an AK does, but it looks cool doing it.
  • (Planned) Other Legendary Weapons: These could have unique traits, like not jamming or dealing extra damage with more recoil.




[h3]Gunfights & Enemy Behavior[/h3]
The combat system in FEROCIOUS is all about dynamic interactions between you, mercenaries, and dinosaurs. You won’t just be shooting; you’ll be reacting to the environment and leveraging it in your favor.
  • AI Behavior: Enemies take cover, call for backup, and even fight back in packs.
  • Dinosaurs: They act on instinct and are unpredictable, but if you can use them to your advantage, they’ll fight mercenaries for you.
  • Environmental Effects: Explosives and heavy weapons cause ragdoll effects, dismemberment, and destruction that can change the flow of combat.




[h3]Melee Weapons & Stealth Kills[/h3]
While melee weapons are secondary, some can be thrown, and there’s a stealth mechanic where you can sneak up behind enemies for a quick, silent kill with a knife. It’s not flashy, but effective.

That’s it for now. Let me know what you think, and stay tuned for another devlog soon! See ya!

https://store.steampowered.com/app/1645630/FEROCIOUS/

FEROCIOUS Devlog#03: Weapon Categories & Arsenal

Hey everyone, welcome back to FEROCIOUS updates. Today we will talk about the game weapons, how to better use them, obtain them and the situation you will find yourself in while playing. Whether you're up against mercenaries, dinosaurs, or both, the right weapon is the key to survival.



[h2]Weapon Categories & Arsenal[/h2]

We have 12 weapons (+1 planned) across several categories:
  • Pistols: 9mm Handgun, Desert Eagle
  • SMGs & PDWs: MP5, MP7, P90
  • Assault Rifles: AK, M4, AUG
  • Shotguns: Remington 870, KSG
  • Heavy Weapons: Hecate 2 Sniper Rifle, Flamethrower, (plus a planned Minigun)

Each weapon has its place and its role. Here’s a deeper look at the weaponry:

[h3]9mm Handgun[/h3]

Capacity: 12+1
A fast, reliable sidearm that will stop unarmored targets. It's solid for quick, close engagements, but over time, it will degrade, so keep an eye on its condition. Ideal for your first fights, but in the long run you’ll want something that packs a stronger “punch”.

[h3]Desert Eagle (.50 AE)[/h3]

Capacity: 7+1
The Deagle is big, heavy, and packs the one hell of a punch we were looking for above. It’s excellent for armored enemies, but the recoil can be tricky. You’ll need to use it carefully, as this isn't a weapon for spraying. Use it when you need raw damage, but be ready for the slow reload and the kickback.

[h3]MP5[/h3]

Capacity: 30+1
A versatile SMG with low recoil and a high rate of fire. It's great for close-quarters, especially when you need to clear out a room fast. It can hold its own in mid-range fights too, though you’ll feel the limitations of range. But when you're up close, it's a blast.

[h3]P90[/h3]

Capacity: 50+1
The P90’s massive magazine and rapid-fire make it an absolute beast in CQB. It’s great for cutting through hordes of unarmored enemies or soft targets. However, be mindful: it's not the easiest to maintain, and it wears down quickly. You’ll need to keep it clean, or it'll fail you when you need it most.

[h3]Assault Rifles (AK)[/h3]

Capacity: 30+1
The AK is a true workhorse. It’s reliable, powerful, and one of the best for combat situations across the board. The 7.62 rounds tear through most armor and wildlife, making it a top pick for versatility. But, the high recoil can make it tricky to control, especially during rapid fire, so you’ll need to learn to manage it.

[h3]M4 (MMK4)[/h3]

Capacity: 30+1
The M4 is easier to control than the AK with its 5.56mm round. It has better accuracy and handles recoil better, but at the cost of stopping power. It’s still a very solid rifle, but it can jam more often than the AK. This one's a good choice if you need something balanced for all kinds of fights.

[h3]AUG (Bullpup)[/h3]

Capacity: 30+1
A bullpup design that offers the best of both worlds: SMG-like mobility with rifle-like power. Medium recoil and great hip-fire accuracy make it a fantastic weapon for dynamic combat. It’s not as hard-hitting as the AK, but it’s much easier to maneuver.

[h3]MP7[/h3]

Capacity: 20+1
The MP7 is small but mighty, perfect as a secondary weapon. With a high rate of fire, it's great for shredding through enemies. It’s particularly useful against armored foes, but the small caliber won’t deal huge damages. Instead, it’s about getting the job done in high-speed situations.

[h3]Hecate 2 (.50 BMG Sniper Rifle)[/h3]

Capacity: 5+1
This sniper is built for heavy-duty, long-range engagements. The .50 caliber rounds are extremely powerful and can penetrate nearly anything. It’s not the fastest rifle to operate, but if you want to hit hard and take out targets from a distance, this is your weapon. Remember, though: it’s slow to reload and extremely heavy.

[h3]Remington 870 (Pump Action Shotgun)[/h3]

Capacity: 5+1
This classic pump-action shotgun is perfect for close combat. It’s simple but packs serious stopping power. Against unarmored targets, it can clear rooms quickly, and the ability to tear through limbs makes it an excellent choice for “wild life” defense. It does have a limited capacity and can jam from time to time, but it's easy to fix.

[h3]KSG (Double Barrel Shotgun)[/h3]

Capacity: 16+2
When you're facing something bigger, like dinosaurs, the KSG is your go-to. It’s been modified for heavy duty, dealing out two barrels at once with insane stopping power. It's great for clearing tight spaces, especially with its higher capacity. Just be aware: it's expensive and tricky to maintain.

[h3]Flamethrower[/h3]

Five words: Burns everything into a crisp!

That’s all for today, but come back next week for a new devlog on how to modify, take care and upgrade your weapons! See ya!

Join Our Playtest!

Hey everyone,

I just wanted to drop in with a quick update on Ferocious! Development is well underway, and we're finally at the point where we can give you a first taste of the game. On that note, we’re opening registration for the playtest that we plan to start next month. If you’re interested, please sign up on our Steam page today!

https://store.steampowered.com/app/1645630/FEROCIOUS/

You'll be able to explore two levels of the game and get a taste of all the major game mechanics. After that, please stick around and complete a short survey. Your feedback is invaluable to us at this stage!

The whole team is pumped about this, and we can’t wait for you to experience what we’ve been working on! Thank you so much for your patience and for sticking with us through this journey.

Cheers,
Leo

NEW GAMEPLAY TRAILER! Please welcome the Mecha!

Hello everyone!

We’re thrilled to share the latest trailer for Ferocious, showcasing exciting new features. Enjoy :)
[previewyoutube][/previewyoutube]

Hey, did you know we've got guns?

Hey everyone, Leo here! Excited to be back with another look into FEROCIOUS! This time, let's talk firepower: the guns that'll be at your fingertips, and how we decide what makes the cut.

The gun designs in FEROCIOUS are mostly based on real world weapons, but modified, since we are in a near future setting. We also have a couple of more sci-fi weapons, but they are based on real-world concepts.



The models are highly detailed with high texture resolutions, often using multiple 4k textures per weapon. Additionally, animations are up to the modern standard - with detailed movement of each weapon parts and detailed animations for each action, like changing the fire modes.

There are a couple of factors to consider when choosing the type of guns for the game - mostly what role in the gameplay the gun is supposed to fill, how iconic the gun is, and whether or not it's different (both visually and functionality wise) from the guns we already have.

Melee Weapons, Grenades, Pistols, SMGs, PDWs, Assault Rifles, Shotguns, Sniper Rifles, and Special Weapons (TBA) can all be acquired in the game. You can add attachments to the guns, paint them and even clean them. (There's also some rare weapon modifications the player can only unlock through exploration.)



Generally, ammo is a limited resource, but it depends on the situation - during combat with human enemies you will probably find enough ammunition. But in the dinosaur infested jungle, ammo is scarce.

Water, rain, dirt, mud and blood can accumulate on the guns, causing the weapons to degrade over time, but they can be fixed. As weapons degrade, they collect scratches and rust - and will eventually start to malfunction.



Sounds for all weapons have been recorded on site by a professional sound team shooting the real weapons! On top of that, I was personally there and I got a chance to fire almost all of the weapons we have in the game. (Including a 50 cal sniper, which happened to be the first gun I ever shot in my life!)



That's all for now. Keep an eye out for the next devlog!