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  3. Patch: Controller Support And Enemy AI Improvements Added🎮

Patch: Controller Support And Enemy AI Improvements Added🎮

[h3]🎮CONTROLLER SUPPORT🎮[/h3]
  • [p]The game now supports Xbox and PS controllers. Players can remap controls in settings, just like with keyboard and mouse.[/p][p]Please share feedback about your expericence with controller in the comments. We are planning to make further improvements in the future patches.[/p][p]In case controller fails to reassign the buttons, please check steam input. Disabling it might resolve the issue.[/p]
[h3]AI IMPROVEMENTS[/h3]
  • [p]Improved enemy combat behavior and responsiveness.[/p]
  • [p]Fixed cases where enemies could get stuck reloading their weapons indefinitely.[/p]
  • [p]Improved enemy movement and positioning.[/p]
  • [p]Smoothed out cover behavior.[/p]
  • [p]Improved melee combat logic.[/p]
  • [p]Reduced situations where enemies remain stuck in cover instead of reacting to nearby threats.[/p]
  • [p]General AI stability improvements, reducing edge cases that caused enemies to freeze, loop behaviors, or act unpredictably.
    [/p]
[h3]BUG FIXES[/h3]
  • [p]Fixed the Manifesto HQ elevator failing to open or activate, which could block campaign progress.[/p]
  • [p]Fixed an issue where using shotgun may cause game crash.[/p]
  • [p]Fixed a campaign soft-lock where the Manifesto Commander could fail to spawn if the treetop camp was cleared early.[/p]
  • [p]Fixed an issue where finding baby T. rex objective dialogue may not trigger, which blocks progress.[/p]
  • [p]Fixed an issue where the Manifesto Key was required for some doors in the Lowlands.[/p]
  • [p]Fixed an issue where music may not play as intended in cutscenes.[/p]
  • [p]Removed a misleading dialogue in Creavasse.[/p]
  • [p]Players are now given an MP5 in the first combat.[/p]
  • [p]Reduced the difficulty of early crab-heavy encounters in the first area. [/p]